Zendikon do Vento Carta MTG


Zendikon do Vento - Worldwake
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoEncantamento — Aura
Habilidades Enchant
Lançamento2010-02-05
Expansão símbolo
Expansão nomeWorldwake
Expansão códigoWWK
Número46
Frame2003
LayoutNormal
BorderPreta
Ilustrado porVincent Proce

Principais conclusões

  1. Wind Zendikon offers rapid board presence, allowing lands to become aggressive creature assets.
  2. It synergizes well with landfall and replayable lands for combo-rich gameplay experiences.
  3. Countering Wind Zendikon effectively involves strategic removal or creature deployment.

Texto da carta

Encantar terreno O terreno encantado torna-se uma criatura azul 2/2 do tipo Elemental com voar. Ela ainda conta como um terreno. Quando o terreno encantado for colocado num cemitério, devolva aquele card para a mão de seu dono.


Card Pros

Card Advantage: Transforming your land into a creature with Wind Zendikon can provide a quick attacker or blocker, essentially giving you an additional resource without losing a land.

Resource Acceleration: As Wind Zendikon turns a land into a 2/2 creature, this can be a cost-effective way to increase your battlefield presence and apply pressure early in the game.

Instant Speed: While Wind Zendikon is not an instant, its low cost allows for a swift alteration of the battlefield dynamic, keeping your mana open to cast other spells at crucial moments.


Card Cons

Discard Requirement: Activating the abilities of Wind Zendikon comes with the steep price of discarding another card from your hand. This can be a particularly tough pill to swallow when your hand size is dwindling and every card counts.

Specific Mana Cost: To cast Wind Zendikon, you need to tap one blue mana along with a generic one. This seemingly small requirement can actually restrict the card’s playability to decks that can reliably produce blue mana, potentially leaving others at a disadvantage.

Comparatively High Mana Cost: Although two mana might not seem much, for the effect that Wind Zendikon offers—turning a land into a creature until the end of the turn—it can be argued that there are alternatives that might provide a more substantial impact or bring additional benefits for a similar or lower investment.


Reasons to Include Wind Zendikon in Your Collection

Versatility: Wind Zendikon offers the unique ability to turn any land into a quick offensive threat, making it a useful tool in decks that need a surprise blocker or a sudden increase in board presence.

Combo Potential: This card works seamlessly with landfall abilities and can be returned to your hand to replay lands for additional effects. It’s an asset for synergies that capitalize on lands entering the battlefield or becoming creatures.

Meta-Relevance: In matches where tempo plays a crucial role, Wind Zendikon can be a game-changer by providing an unexpected blocker or attacker. It keeps opponents on their toes, adapting to ever-changing board states which is essential in dynamic metas.


How to beat

Wind Zendikon is an intriguing blue enchantment aura in Magic: The Gathering that turns a land into a 2/2 blue Elemental creature with flying. This transformation is a double-edged sword, offering offensive potential in the air while leaving the land vulnerable to removal spells. Understanding this trade-off is key to countering Wind Zendikon effectively.

To surpass this challenge, prioritizing spell removal or board wipes can neutralize the threat quickly. Cards like Doom Blade for black decks that target creatures, or sweepers like Supreme Verdict for white-blue control decks, can dispatch the animated land with ease. Additionally, targeting the enchantment directly, with disenchantment spells, such as Disenchant or Naturalize, can revert the land back to its original state without the risks associated with creature combat.

Navigating around the flying capability of the Wind Zendikon-enchanted land is also essential. Deploying creatures with reach or abilities like flying of your own can block and potentially destroy the Elemental. In essence, strategic removal and creature deployment are effective strategies for any player aiming to dismantle the aerial advantage granted by Wind Zendikon in the game.


Cartas similares a Zendikon do Vento

Wind Zendikon brings a unique twist among enchantment auras in Magic: The Gathering. This blue enchantment notably turns a target land into a 2/2 blue Elemental creature with flying, which is similar to the function of the card Coralhelm Guide. Both can provide an aggressive aerial strategy, yet Wind Zendikon does so while utilizing a resource that typically remains untapped for such offenses—land.

Another comparable card is Noyan Dar, Roil Shaper, which also turns lands into formidable threats. Whereas Wind Zendikon is a low-cost enchantment, Noyan Dar takes a more synergistic approach, targeting lands whenever you cast an instant or sorcery spell. This can create multiple land creatures over time but requires a larger mana investment and a specific type of deck build to shine. On the other hand, Halimar Tidecaller can also interact beneficially with Wind Zendikon by giving land creatures flying, thus sharing the theme of animated lands.

Deciding on which card to incorporate is often a matter of how quickly you want to establish a presence in the sky and the level of synergy with your deck build. Wind Zendikon’s ease of use and immediate impact make it a formidable option for any player aiming to bring a gust of surprise onto the battlefield.

Coralhelm Guide - Carta Magic versões
Noyan Dar, Roil Shaper - Carta Magic versões
Halimar Tidecaller - Carta Magic versões
Coralhelm Guide - Carta Magic versões
Noyan Dar, Roil Shaper - Carta Magic versões
Halimar Tidecaller - Carta Magic versões

Cartas semelhantes a Zendikon do Vento por cor, tipo e custo de mana

Flight - Carta Magic versões
Unstable Mutation - Carta Magic versões
Field of Dreams - Carta Magic versões
Dream Coat - Carta Magic versões
Tangle Kelp - Carta Magic versões
Tidal Flats - Carta Magic versões
Flood - Carta Magic versões
Backfire - Carta Magic versões
Mystic Remora - Carta Magic versões
Essence Flare - Carta Magic versões
Cloak of Invisibility - Carta Magic versões
Mana Chains - Carta Magic versões
Telepathy - Carta Magic versões
Veiled Sentry - Carta Magic versões
Air Bladder - Carta Magic versões
Seal of Removal - Carta Magic versões
Shimmering Wings - Carta Magic versões
Aboshan's Desire - Carta Magic versões
Curiosity - Carta Magic versões
Genju of the Falls - Carta Magic versões
Flight - Carta Magic versões
Unstable Mutation - Carta Magic versões
Field of Dreams - Carta Magic versões
Dream Coat - Carta Magic versões
Tangle Kelp - Carta Magic versões
Tidal Flats - Carta Magic versões
Flood - Carta Magic versões
Backfire - Carta Magic versões
Mystic Remora - Carta Magic versões
Essence Flare - Carta Magic versões
Cloak of Invisibility - Carta Magic versões
Mana Chains - Carta Magic versões
Telepathy - Carta Magic versões
Veiled Sentry - Carta Magic versões
Air Bladder - Carta Magic versões
Seal of Removal - Carta Magic versões
Shimmering Wings - Carta Magic versões
Aboshan's Desire - Carta Magic versões
Curiosity - Carta Magic versões
Genju of the Falls - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Zendikon do Vento MTG de um conjunto específico como Worldwake, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Zendikon do Vento e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Zendikon do Vento has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Zendikon do Vento fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-03-01 An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
2010-03-01 An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
2010-03-01 If a Zendikon and the land it’s enchanting are destroyed at the same time (due to Akroma’s Vengeance, for example), the Zendikon’s last ability will still trigger.
2010-03-01 If a Zendikon’s last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
2010-03-01 The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
2010-03-01 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.