Zendikon del viento Carta MTG


Zendikon del viento - Worldwake
El coste de maná
Costo de maná convertido1
RarezaComún
TipoEncantamiento — Aura
Habilidades Enchant
Liberado2010-02-05
Coleccione símbolo
Coleccione nombreWorldwake
Coleccione códigoWWK
Número46
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porVincent Proce

Conclusiones clave

  1. Wind Zendikon offers rapid board presence, allowing lands to become aggressive creature assets.
  2. It synergizes well with landfall and replayable lands for combo-rich gameplay experiences.
  3. Countering Wind Zendikon effectively involves strategic removal or creature deployment.

Texto de la carta

Encantar tierra. La tierra encantada es una criatura Elemental azul 2/2 con la habilidad de volar. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario.


Card Pros

Card Advantage: Transforming your land into a creature with Wind Zendikon can provide a quick attacker or blocker, essentially giving you an additional resource without losing a land.

Resource Acceleration: As Wind Zendikon turns a land into a 2/2 creature, this can be a cost-effective way to increase your battlefield presence and apply pressure early in the game.

Instant Speed: While Wind Zendikon is not an instant, its low cost allows for a swift alteration of the battlefield dynamic, keeping your mana open to cast other spells at crucial moments.


Card Cons

Discard Requirement: Activating the abilities of Wind Zendikon comes with the steep price of discarding another card from your hand. This can be a particularly tough pill to swallow when your hand size is dwindling and every card counts.

Specific Mana Cost: To cast Wind Zendikon, you need to tap one blue mana along with a generic one. This seemingly small requirement can actually restrict the card’s playability to decks that can reliably produce blue mana, potentially leaving others at a disadvantage.

Comparatively High Mana Cost: Although two mana might not seem much, for the effect that Wind Zendikon offers—turning a land into a creature until the end of the turn—it can be argued that there are alternatives that might provide a more substantial impact or bring additional benefits for a similar or lower investment.


Reasons to Include Wind Zendikon in Your Collection

Versatility: Wind Zendikon offers the unique ability to turn any land into a quick offensive threat, making it a useful tool in decks that need a surprise blocker or a sudden increase in board presence.

Combo Potential: This card works seamlessly with landfall abilities and can be returned to your hand to replay lands for additional effects. It’s an asset for synergies that capitalize on lands entering the battlefield or becoming creatures.

Meta-Relevance: In matches where tempo plays a crucial role, Wind Zendikon can be a game-changer by providing an unexpected blocker or attacker. It keeps opponents on their toes, adapting to ever-changing board states which is essential in dynamic metas.


How to beat

Wind Zendikon is an intriguing blue enchantment aura in Magic: The Gathering that turns a land into a 2/2 blue Elemental creature with flying. This transformation is a double-edged sword, offering offensive potential in the air while leaving the land vulnerable to removal spells. Understanding this trade-off is key to countering Wind Zendikon effectively.

To surpass this challenge, prioritizing spell removal or board wipes can neutralize the threat quickly. Cards like Doom Blade for black decks that target creatures, or sweepers like Supreme Verdict for white-blue control decks, can dispatch the animated land with ease. Additionally, targeting the enchantment directly, with disenchantment spells, such as Disenchant or Naturalize, can revert the land back to its original state without the risks associated with creature combat.

Navigating around the flying capability of the Wind Zendikon-enchanted land is also essential. Deploying creatures with reach or abilities like flying of your own can block and potentially destroy the Elemental. In essence, strategic removal and creature deployment are effective strategies for any player aiming to dismantle the aerial advantage granted by Wind Zendikon in the game.


Cartas como Zendikon del viento

Wind Zendikon brings a unique twist among enchantment auras in Magic: The Gathering. This blue enchantment notably turns a target land into a 2/2 blue Elemental creature with flying, which is similar to the function of the card Coralhelm Guide. Both can provide an aggressive aerial strategy, yet Wind Zendikon does so while utilizing a resource that typically remains untapped for such offenses—land.

Another comparable card is Noyan Dar, Roil Shaper, which also turns lands into formidable threats. Whereas Wind Zendikon is a low-cost enchantment, Noyan Dar takes a more synergistic approach, targeting lands whenever you cast an instant or sorcery spell. This can create multiple land creatures over time but requires a larger mana investment and a specific type of deck build to shine. On the other hand, Halimar Tidecaller can also interact beneficially with Wind Zendikon by giving land creatures flying, thus sharing the theme of animated lands.

Deciding on which card to incorporate is often a matter of how quickly you want to establish a presence in the sky and the level of synergy with your deck build. Wind Zendikon’s ease of use and immediate impact make it a formidable option for any player aiming to bring a gust of surprise onto the battlefield.

Coralhelm Guide - Carta Magic versiones
Noyan Dar, Roil Shaper - Carta Magic versiones
Halimar Tidecaller - Carta Magic versiones
Coralhelm Guide - Carta Magic versiones
Noyan Dar, Roil Shaper - Carta Magic versiones
Halimar Tidecaller - Carta Magic versiones

Cartas similares a Zendikon del viento por color, tipo y coste de maná

Flight - Carta Magic versiones
Unstable Mutation - Carta Magic versiones
Field of Dreams - Carta Magic versiones
Dream Coat - Carta Magic versiones
Tangle Kelp - Carta Magic versiones
Tidal Flats - Carta Magic versiones
Flood - Carta Magic versiones
Backfire - Carta Magic versiones
Mystic Remora - Carta Magic versiones
Essence Flare - Carta Magic versiones
Cloak of Invisibility - Carta Magic versiones
Mana Chains - Carta Magic versiones
Telepathy - Carta Magic versiones
Veiled Sentry - Carta Magic versiones
Air Bladder - Carta Magic versiones
Seal of Removal - Carta Magic versiones
Shimmering Wings - Carta Magic versiones
Aboshan's Desire - Carta Magic versiones
Curiosity - Carta Magic versiones
Genju of the Falls - Carta Magic versiones
Flight - Carta Magic versiones
Unstable Mutation - Carta Magic versiones
Field of Dreams - Carta Magic versiones
Dream Coat - Carta Magic versiones
Tangle Kelp - Carta Magic versiones
Tidal Flats - Carta Magic versiones
Flood - Carta Magic versiones
Backfire - Carta Magic versiones
Mystic Remora - Carta Magic versiones
Essence Flare - Carta Magic versiones
Cloak of Invisibility - Carta Magic versiones
Mana Chains - Carta Magic versiones
Telepathy - Carta Magic versiones
Veiled Sentry - Carta Magic versiones
Air Bladder - Carta Magic versiones
Seal of Removal - Carta Magic versiones
Shimmering Wings - Carta Magic versiones
Aboshan's Desire - Carta Magic versiones
Curiosity - Carta Magic versiones
Genju of the Falls - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Zendikon del viento de un coleccione específico como Worldwake, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Zendikon del viento y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Legalidades

Formatos de Magic the Gathering donde Zendikon del viento tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Zendikon del viento de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2010-03-01 An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
2010-03-01 An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
2010-03-01 If a Zendikon and the land it’s enchanting are destroyed at the same time (due to Akroma’s Vengeance, for example), the Zendikon’s last ability will still trigger.
2010-03-01 If a Zendikon’s last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
2010-03-01 The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
2010-03-01 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.