Zendikon de Matavasta Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoEncantamento — Aura
Habilidades Enchant

Principais conclusões

  1. Vastwood Zendikon transforms lands for offensive/defensive play, bolstering green deck strategies.
  2. Combos well with landfall and ETB effects, offering a tactical edge against opponents.
  3. Although mana-specific, it’s resilient and adapts well to various game environments.

Texto da carta

Encantar terreno O terreno encantado é uma criatura verde 6/4 do tipo Elemental. Ela ainda conta como um terreno. Quando o terreno encantado for colocado num cemitério, devolva aquele card para a mão de seu dono.


Card Pros

Card Advantage: Vastwood Zendikon brings a unique twist to card advantage by transforming a land into a creature, efficiently utilizing one card for two roles. This can be especially potent when you bring a land back from your graveyard to the battlefield, effectively negating an opponent’s previous removal effort.

Resource Acceleration: While not directly producing mana, Vastwood Zendikon offers resource acceleration by returning a land to play when it leaves the battlefield. This synergizes well with landfall abilities and gives you an additional opportunity to play effects that trigger when lands enter the battlefield or are played.

Instant Speed: Despite being an enchantment, the benefit of this card arises when considering the instant speed interactions it enables. For example, by turning a land into a creature, you can swiftly block an unexpected assault, potentially surprising an opponent who didn’t consider your land a potential defender.


Card Cons

Discard Requirement: While Vastwood Zendikon doesn’t require you to discard a card, it does return to your hand if the land it enchants is destroyed. This can equate to a loss of tempo, especially if you’ve invested mana in other spells or creatures assuming the enchanted land’s stability as a creature on the battlefield.

Specific Mana Cost: The mana cost for Vastwood Zendikon is specific to green mana sources. This necessity for a singular color can restrict deck-building options, primarily if your strategy involves a multi-color deck where green mana may not always be readily available, thus hampering its utility across various deck types.

Comparatively High Mana Cost: At a cost of one green and one generic mana, Vastwood Zendikon’s mana investment is pertinent for turning a land into a 4/2 green Elemental creature. However, this does come at the expense of not developing your board with other potentially more impactful creatures or spells for the same or lower mana investment.


Reasons to Include Vastwood Zendikon in Your Collection

Versatility: Vastwood Zendikon’s ability to turn any land into a 6/4 creature allows for defensive or offensive strategies, fitting into a variety of green decks that value surprise blockers or sudden swings in board presence.

Combo Potential: Its land transformation synergizes well with effects that benefit from creature ETBs or landfall triggers, enabling powerful plays within those mechanics.

Meta-Relevance: In environments where land destruction isn’t prevalent, Vastwood Zendikon offers resilience and unexpected lines of attack, adapting well against various opposing strategies.


How to beat

Vastwood Zendikon is a unique card that turns land into a formidable creature, presenting an ability that can surprise opponents and shift the tide of the game in Magic: The Gathering. Beating this card often hinges on timing and disruption. One effective strategy is to focus on removal spells that can dispatch the land creature before it gets to unleash its full potential on the battlefield. Cards like Path to Exile offer a permanent solution by exiling the creature, thus reverting the land to its original state without the threat of becoming a creature again.

Another approach is to utilize instant-speed combat tricks to weaken or eliminate the land creature during combat. Practiced players often keep their mana open, ready to unleash spells like Shock or Fatal Push during the opponent’s turn. This not only derails the Zendikon’s attack but maintains pressure by disrupting the opponent’s careful planning. It’s essential to clock these spells effectively, considering that resources were invested into animating the land. Denying the Zendikon’s impact is a key tactical move in controlling the game’s pace and maintaining your advantage.

Mindful resource management and a strategic mindset can make Vastwood Zendikon a manageable obstacle rather than a dominating force. By prioritizing its immediate removal or utilizing combat strategies that neutralize its threat, players can maintain an upper hand and continue to command the game’s flow.


Cartas similares a Zendikon de Matavasta

Vastwood Zendikon serves as a unique spell in the realm of green mana ramp and land animation in Magic: The Gathering. It shares its core concept with cards like Awakener Druid, which also turns lands into potent creatures. However, Vastwood Zendikon has the added benefit of reviving the land if the creature is destroyed, giving players a resilient form of board presence.

Exploring further, we find Earth Surge, which similarly boosts lands but instead gives all lands creature status as long as they’re untapped, changing the dynamics of land-based strategies. Vastwood Zendikon’s versatility allows for a single target approach, which can be optimal in certain scenarios. Moving on, there’s Nissa, Who Shakes the World, which has a more sprawling effect. While Nissa transforms only Forests into creatures, the permanence and the bonus mana production are significant advantages.

Assessing the landscape of land animation within the game, Vastwood Zendikon presents a harmonious balance between aggressive play and defensive utility, carving out its niche effectively amongst its peers in green’s enchantment options.

Awakener Druid - Carta Magic versões
Earth Surge - Carta Magic versões
Nissa, Who Shakes the World - Carta Magic versões
Awakener Druid - Carta Magic versões
Earth Surge - Carta Magic versões
Nissa, Who Shakes the World - Carta Magic versões

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Gutter Grime - Carta Magic versões
Primal Vigor - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão Zendikon de Matavasta MTG de um conjunto específico como Worldwake and Archenemy: Nicol Bolas, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Zendikon de Matavasta e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Zendikon de Matavasta Magic the Gathering foi lançada em 3 expansões diferentes entre 2010-02-05 e 2020-07-17. Ilustrado por Rob Alexander.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12010-02-05WorldwakeWWK 1172003NormalPretaRob Alexander
22017-06-16Archenemy: Nicol BolasE01 772015NormalPretaRob Alexander
32020-07-17JumpstartJMP 4402015NormalPretaRob Alexander

Legalidades

Magic the Gathering formats where Zendikon de Matavasta has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Zendikon de Matavasta fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-03-01 An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
2010-03-01 An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
2010-03-01 If a Zendikon and the land it’s enchanting are destroyed at the same time (due to Akroma’s Vengeance, for example), the Zendikon’s last ability will still trigger.
2010-03-01 If a Zendikon’s last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
2010-03-01 The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
2010-03-01 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.