Ferida do Solo Carta MTG


Ferida do Solo - Invasion
Custo de mana
Custo convertido de mana3
RaridadeComum
Tipo
Lançamento2000-10-02
Expansão símbolo
Expansão nomeInvasion
Expansão códigoINV
Número177
Frame1997
LayoutNormal
BorderPreta
Ilustrado porThomas Gianni

Principais conclusões

  1. Card advantage through land sacrifice leads to significant strategic gains and instant card draw flexibility.
  2. Mana cost specificity limits deck inclusion, best suited for dual-color strategies that match its cost.
  3. Versatility and combo potential make Turf Wound a valuable addition, countering fast mana strategies effectively.

Texto da carta

Target player can't play land cards this turn. Draw a card.

"I can't imagine how anyone lives in Shiv, let alone why they choose to stay." —Sisay


Card Pros

Card Advantage: Turf Wound’s ability to let players sacrifice a land for drawing cards can provide a significant edge, especially when you’re in need of more options or trying to find that key piece for your strategy.

Resource Acceleration: By allowing the trade-off of a land for instant card draw, Turf Wound can accelerate your resources, replacing lands with potentially more valuable spells that can be played immediately or set up for future turns.

Instant Speed: The flexibility of Turf Wound being an instant means you can adapt to the pace of the game, using it at the end of your opponent’s turn or in response to an action, keeping up the element of surprise and maximizing your mana efficiency.


Card Cons

Discard Requirement: Turf Wound necessitates the player to discard another card, which could hinder your hand especially when you’re striving to maintain card advantage over the opponent.

Specific Mana Cost: Its demand for one green and one black mana restricts its seamless inclusion in decks; dual-colored mana requirements can sometimes be a stumbling block, particularly in multi-colored decks seeking to optimize mana base efficiency.

Comparatively High Mana Cost: While the ability to target creatures and players is versatile, the four total mana that Turf Wound demands could be better invested in other spells or abilities that deliver greater impact or more immediate board presence in a game where pacing can be critical.


Reasons to Include in Your Collection

Versatility: Turf Wound offers a unique blend of damage and land manipulation, making it adaptable across different deck types. It can serve as both a control element and a tool for setting back your opponent’s mana base.

Combo Potential: The card’s ability to produce immediate impact on the board allows it to synergize with strategies that prioritize land disruption or benefit from opponents having fewer resources. This can be especially powerful in combination with cards that punish or capitalize on land destruction.

Meta-Relevance: In a game state where fast mana acceleration is prevalent, Turf Wound can act as a counterbalance, disrupting opponents’ curves and providing you a tactical advantage. Keeping the opposing strategy at bay can be crucial for your victory.


How to beat

Turf Wound has the potential to disrupt your gameplay in MTG, having the capability to enfeeble creatures and tamper with your opponent’s board state. While this spell can be detrimental to your game plan, it can be neutralized with the right strategy. To effectively counter Turf Wound, you should focus on maintaining a versatile deck with plenty of creature protection or using spells that can negate or reverse the effects of this card. Consider including instant-speed spells that can boost a creature’s toughness or grant indestructible until the end of turn to ensure your key creatures survive the encounter.

Another fruitful method is to rely on creature abilities that activate upon being targeted. This turns Turf Wound into an unlikely advantage for you as the creature’s ability can be triggered, deterring your adversary from choosing it as a target. Running cards that can shuffle your graveyard back into your library is an additional strategy that mitigates the secondary effect of Turf Wound, preserving your deck’s integrity and leaving your opponent’s efforts fruitless.

Ultimately, mindfulness of Turf Wound and incorporating preventative measures or counter-strategies can convert this potential threat into an opportunity to outsmart your opponent and maintain dominance on the battlefield.


Cartas similares a Ferida do Solo

Turf Wound is one card that presents Magic: The Gathering players with an interesting dynamic in managing life totals. At a basic level, it shares similarities with cards like Lightning Bolt, as both involve dealing damage directly. Lightning Bolt is a classic for dealing three damage to any target at the cost of one red mana, making it versatile and cost-effective. Turf Wound, on the other hand, is more specialized in its design.

Looking towards cards like Shock, we see another parallel. Shock allows players to deal two damage at instant speed for one red mana, slightly less than Lightning Bolt but with the same speed. Turf Wound sacrifices the instant speed for permanent damage mark mechanics, which can set the stage for further strategic plays against your opponent, making it unique in its approach to damaging creatures or planeswalkers.

Overall, Turf Wound may not be as straightforward or versatile as Lightning Bolt or Shock, but it provides strategic depth and different tactical uses that can be more aligned with specific deck themes or strategies within the MTG universe. Players interested in exploring new ways to apply pressure on opponents will find Turf Wound to be an intriguing option.

Lightning Bolt - Carta Magic versões
Shock - Carta Magic versões
Lightning Bolt - Carta Magic versões
Shock - Carta Magic versões

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Seething Song - Carta Magic versões
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Aura Barbs - Carta Magic versões
Path of Anger's Flame - Carta Magic versões
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Fiery Temper - Carta Magic versões
Orcish Cannonade - Carta Magic versões
Chaos Wrap - Carta Magic versões
Fatal Frenzy - Carta Magic versões
Seismic Strike - Carta Magic versões
Staggershock - Carta Magic versões
Flames of the Blood Hand - Carta Magic versões
Rally the Forces - Carta Magic versões
Brimstone Volley - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Ferida do Solo MTG de um conjunto específico como Invasion, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Ferida do Solo e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Ferida do Solo has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Ferida do Solo fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 Stops the player from playing a land, but not from putting a land onto the battlefield using a spell or ability.