Parar o Tempo Carta MTG


ExpansõesLançada em 4 expansõesVer todas
Custo de mana
Custo convertido de mana6
RaridadeRara
TipoMágica Instantânea

Principais conclusões

  1. Time Stop provides a significant advantage by ending turns, negating stacked threats instantly.
  2. Strategy requires precise hand management, balancing its use with other potential plays.
  3. While mana-intensive, Time Stop’s versatility in gameplay makes it a worthwhile inclusion.

Texto da carta

Termina o turno. (Remova de jogo todas as mágicas e habilidades que estiverem na pilha, inclusive este card. O jogador controlador do turno descarta cards até atingir o número máximo de cards permitido na mão. O dano desaparece e os efeitos que ocorrem "neste turno" e "até o final do turno" cessam.)


Card Pros

Card Advantage: Time Stop ends the turn unconditionally, negating all threats on the stack. This can effectively counter multiple spells and abilities, leading to a considerable swing in card advantage.

Resource Acceleration: While Time Stop doesn’t directly accelerate resources, it buys critical time needed for setting up favorable board states, which can indirectly lead to resource acceleration in future turns.

Instant Speed: Its ability to be played at instant speed allows for surprise interactions and strategic depth, ensuring that you can interrupt any overwhelming move of an opponent just as it’s about to resolve.


Card Cons

Discard Requirement: Time Stop doesn’t directly necessitate that you discard a card, but its strategic use often requires careful hand management. Playing Time Stop might mean you’re not deploying other threats or answers, which in a sense, is like discarding potential opportunities from your hand.

Specific Mana Cost: Time Stop’s casting cost demands a hefty three blue mana, which heavily biases it towards mono-blue or heavily blue-leaning decks, potentially restricting its versatility across varied deck archetypes.

Comparatively High Mana Cost: Carrying a total cost of six mana, Time Stop is an investment that can be quite steep, particularly when you consider other options in the format that might disrupt opponents or protect your game state for a lower cost.


Reasons to Include Time Stop in Your Collection

Versatility: Time Stop is a multi-purpose tool that can be slotted into many deck archetypes. Its ability to end the turn can act as both a counterspell and a means to halt unwanted combos or attacks from your opponent.

Combo Potential: With its unique effect, Time Stop has the ability to disrupt your opponents while setting up your own board unchallenged. It’s an excellent way to preserve your win conditions or provide an unexpected reset when used at the right moment.

Meta-Relevance: Given its power to counter a wide array of strategies, Time Stop maintains relevance in various metas. It’s especially strong in surroundings saturated with complex turns or where players look to stack multiple spells and abilities. Having it in your collection means being prepared for those pivotal game-changing moments.


How to Beat Time Stop

The Time Stop card in MTG is a unique and intriguing control tool, capable of ending turns abruptly and disrupting opponents’ strategies. This powerful instant can halt all actions, essentially skipping a player’s entire turn, and can be strategically played to nullify an opponent’s critical move or to save oneself from an imminent threat. However, like all MTG cards, Time Stop is not without its vulnerabilities.

To combat Time Stop, one must anticipate its use and employ counter strategies. Employing instant-speed spells that can be cast outside your main phase reduces the impact of Time Stop as your plays aren’t confined within a narrow window. Additionally, utilizing abilities that do not require casting spells, such as activated or triggered abilities from creatures or artifacts, can circumvent Time Stop’s control since they don’t rely on the turn structure. On the other hand, cards like Grand Abolisher can be game-changers, as they restrict your opponent’s ability to cast spells during your turn, directly challenging Time Stop’s utility.

Ultimately, understanding your opponent’s deck and potential plays will guide you to the right decision when facing a Time Stop. Tactical play, along with a careful selection of cards and abilities that operate outside the norm of turn-based actions, can effectively undermine the power of this formidable card, turning the tides in your favor.


Cartas similares a Parar o Tempo

Time Stop enters the stage of the MTG universe as a distinct control spell, standing alongside other impactful interruptions like Summary Dismissal. Both cards effectively end the current turn, but Time Stop does so with flair, exiling all spells and abilities from the stack. Summary Dismissal, while it counters all spells and abilities, doesn’t have the same sweeping ability to advance the game to the next phase abruptly.

Comparably, Sundial of the Infinite shares the concept of turn-ending but requires timing and activation, differing from Time Stop’s one-time, instant use. Silence is another card that changes how opponents can interact during their turn by preventing spell casting without actually ending the turn.

In summation, Time Stop’s unique ability to halt the game instantly makes it a powerful tool, giving players who wield it a strategic edge in controlling the flow of the match. It’s a prime example of a card that combines board influence with the capacity to disrupt opponents’ strategies at a moment’s notice.

Summary Dismissal - Carta Magic versões
Sundial of the Infinite - Carta Magic versões
Silence - Carta Magic versões
Summary Dismissal - Carta Magic versões
Sundial of the Infinite - Carta Magic versões
Silence - Carta Magic versões

Cartas semelhantes a Parar o Tempo por cor, tipo e custo de mana

Opportunity - Carta Magic versões
Spelljack - Carta Magic versões
Sublime Epiphany - Carta Magic versões
Supplant Form - Carta Magic versões
True Polymorph - Carta Magic versões
Discontinuity - Carta Magic versões
Into Thin Air - Carta Magic versões
Reweave - Carta Magic versões
Overwhelming Intellect - Carta Magic versões
Gather Specimens - Carta Magic versões
Counterlash - Carta Magic versões
Chronostutter - Carta Magic versões
Waterwhirl - Carta Magic versões
Will of the Naga - Carta Magic versões
Dragonlord's Prerogative - Carta Magic versões
Mirror Match - Carta Magic versões
Aethersnatch - Carta Magic versões
Synthetic Destiny - Carta Magic versões
Scour the Laboratory - Carta Magic versões
Prying Eyes - Carta Magic versões
Opportunity - Carta Magic versões
Spelljack - Carta Magic versões
Sublime Epiphany - Carta Magic versões
Supplant Form - Carta Magic versões
True Polymorph - Carta Magic versões
Discontinuity - Carta Magic versões
Into Thin Air - Carta Magic versões
Reweave - Carta Magic versões
Overwhelming Intellect - Carta Magic versões
Gather Specimens - Carta Magic versões
Counterlash - Carta Magic versões
Chronostutter - Carta Magic versões
Waterwhirl - Carta Magic versões
Will of the Naga - Carta Magic versões
Dragonlord's Prerogative - Carta Magic versões
Mirror Match - Carta Magic versões
Aethersnatch - Carta Magic versões
Synthetic Destiny - Carta Magic versões
Scour the Laboratory - Carta Magic versões
Prying Eyes - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Parar o Tempo MTG de um conjunto específico como Champions of Kamigawa and Tenth Edition, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Parar o Tempo e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Parar o Tempo Magic the Gathering foi lançada em 3 expansões diferentes entre 2004-10-01 e 2019-12-02. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12004-10-01Champions of KamigawaCHK 972003NormalPretaScott M. Fischer
22007-07-13Tenth Edition10E 117★2003NormalPretaScott M. Fischer
32007-07-13Tenth Edition10E 1172003NormalPretaScott M. Fischer
42019-12-02Secret Lair DropSLD 15002015NormalSem bordaMicha Huigen

Legalidades

Magic the Gathering formats where Parar o Tempo has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Parar o Tempo fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-12-01 Exiling a spell or ability prevents that spell or ability from resolving, but it doesn’t technically “counter” anything. This means that Time Stop can exile spells and abilities that “can’t be countered.”
2004-12-01 Unless Time Stop is cast during the Ending phase, any “at the beginning of the end step”-triggered abilities don’t get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.
2007-07-15 Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can’t be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
2007-07-15 If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.