A Guerra das Antiguidades Carta MTG


ExpansõesLançada em 4 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoEncantamento — Saga

Principais conclusões

  1. Gains card advantage by filtering the top library cards, increasing chances of drawing impactful artifacts.
  2. Enables faster play with artifacts that ramp up mana or have reduced costs.
  3. Transforms artifacts into 5/5 creatures, which can swing games but loses original artifact utility.

Texto da carta

(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.) I, II — Olhe os cinco cards do topo de seu grimório. Você pode revelar um card de artefato dentre eles e colocá-lo em sua mão. Coloque o restante no fundo de seu grimório em ordem aleatória. III — Os artefatos que você controla se tornam criaturas artefato com poder e resistência básicos 5/5 até o final do turno.


Card Pros

Card Advantage: The Antiquities War sifts through the top five cards of your library, significantly increasing your odds to find key artifacts and improve your hand with quality options.

Resource Acceleration: By significantly increasing the probability of drawing into artifacts that can produce or cost less mana, this saga can propel your mana resources, making it easier to deploy other threats or answers efficiently.

Instant Speed: While not an instant itself, The Antiquities War can lead to a game state brimming with artifacts that can be used at instant speed, granting you greater flexibility and potential for surprise maneuvers during the game.


Card Cons

Discard Requirement: While The Antiquities War allows players to search for valuable artifacts, it ends with the conversion of those artifacts into 5/5 creatures. This transformation effectively discards the original utility of the artifacts, which can be a strategic setback if their abilities are crucial to your game plan.

Specific Mana Cost: This saga card requires both blue mana and generic mana, tallying up to a total cost of four mana—two of which must be blue. This specific need could restrict the card’s integration into multi-colored decks that might not always have the required blue sources available when needed.

Comparatively High Mana Cost: With a casting cost of four mana, some players may find The Antiquities War on the pricier side, especially when considering that the primary benefit is delivered on the third lore counter. Players often compare the cost-effectiveness of sagas to other cards with immediate or more flexible benefits.


Reasons to Include in Your Collection

Versatility: The Antiquities War offers adaptability by nurturing artifact-centric strategies, fitting neatly into deck builds focused on artifact synergy and power ramp.

Combo Potential: It excels in opening up explosive plays, particularly through the third lore counter which transforms all your artifacts into powerful 5/5 attackers, potentially setting up game-ending moves.

Meta-Relevance: In a metagame where artifacts play a key role, this card can significantly disrupt opponent setups, while also providing a consistent deep-dig for artifact solutions over two turns.


How to beat

The Antiquities War is a unique saga card from the Magic: The Gathering Dominaria set that can dramatically alter the landscape of a game. In turns, this enchantment transforms your noncreature artifacts into a formidable army, leading to potential game-ending swings. Yet, understanding its progression is key to dismantling its impact. Countering the saga before the final lore counter is placed is an effective method, as it prevents the anticipated surge of animated artifacts. Artifact removal spells also play a crucial role, targeting the key pieces before they become threats on the third chapter’s resolution.

Enchantment removal becomes highly valuable when facing The Antiquities War, with options such as Disenchant and Naturalize being able to nullify the saga at any stage of its development. Keeping pressure on the artifact deck’s life total and resources while managing the board state can disrupt the delicate build-up The Antiquities War requires. Prioritize threats and neutralize them swiftly, never allowing the artifact synergy to reach its peak performance. Controlling the pace of the match and setting the rhythm ensures that the ticking time bomb never goes off, ultimately securing victory against this powerful saga from the histories of Dominaria.


BurnMana Recommendations

The Antiquities War is a saga that unfolds the potential of artifacts in your MTG gameplay. It navigates you through the discovery of vital pieces, escalating your board presence and leading to overwhelming turns. With its transformative nature, artifacts become mighty warriors, but planning is key to ensuring these new assets swing the game in your favor. Our guidance does not stop here; there are tactics to refine and hidden gems to reveal. If you’re looking to optimize artifact strategies or seeking ways to outmaneuver this saga, visit us for insights and strategies to enrich your MTG journey.


Cartas similares a A Guerra das Antiguidades

The Antiquities War is a standout saga from the Dominaria set, harnessing the potent lore of Magic: The Gathering’s history. It echoes the thematic essence of cards like Tezzeret the Seeker, given its affinity for locating and leveraging artifacts. Both push toward a strategy that emphasizes the power of noncreature artifacts. However, The Antiquities War offers a unique twist with its saga structure, culminating in a grand transformation of artifacts into aggressive 5/5 creatures.

In relation to other enchantments, it can be compared to Trail of Evidence, which amasses clues to draw cards. While both cards are powerful in artifact-centric decks, The Antiquities War serves a dual purpose by also acting as a finisher in addition to enhancing card advantage. Another similar card is Mechanized Production, which can duplicate artifacts on the battlefield while aiming for an alternate win condition, though at a slower pace without the immediate board impact that The Antiquities War provides upon reaching its final lore counter.

Considering the synergy with artifacts, the escalation of effects, and the potential for a game-ending state, The Antiquities War indeed holds a remarkable position among MTG sagas and artifact-centric strategies, offering an explosive angle to artifact manipulation.

Tezzeret the Seeker - Carta Magic versões
Trail of Evidence - Carta Magic versões
Mechanized Production - Carta Magic versões
Tezzeret the Seeker - Carta Magic versões
Trail of Evidence - Carta Magic versões
Mechanized Production - Carta Magic versões

Cartas semelhantes a A Guerra das Antiguidades por cor, tipo e custo de mana

Steal Artifact - Carta Magic versões
Control Magic - Carta Magic versões
Animate Artifact - Carta Magic versões
Merseine - Carta Magic versões
Zur's Weirding - Carta Magic versões
Abduction - Carta Magic versões
Zephid's Embrace - Carta Magic versões
Browse - Carta Magic versões
Opposition - Carta Magic versões
Collective Restraint - Carta Magic versões
Delusions of Mediocrity - Carta Magic versões
Thassa, Deep-Dwelling - Carta Magic versões
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Bident of Thassa - Carta Magic versões
Coastal Piracy - Carta Magic versões
Treasure Trove - Carta Magic versões
Mystic Restraints - Carta Magic versões
Ambiguity - Carta Magic versões
Annex - Carta Magic versões
Leyline of Singularity - Carta Magic versões
Steal Artifact - Carta Magic versões
Control Magic - Carta Magic versões
Animate Artifact - Carta Magic versões
Merseine - Carta Magic versões
Zur's Weirding - Carta Magic versões
Abduction - Carta Magic versões
Zephid's Embrace - Carta Magic versões
Browse - Carta Magic versões
Opposition - Carta Magic versões
Collective Restraint - Carta Magic versões
Delusions of Mediocrity - Carta Magic versões
Thassa, Deep-Dwelling - Carta Magic versões
Necroduality - Carta Magic versões
Bident of Thassa - Carta Magic versões
Coastal Piracy - Carta Magic versões
Treasure Trove - Carta Magic versões
Mystic Restraints - Carta Magic versões
Ambiguity - Carta Magic versões
Annex - Carta Magic versões
Leyline of Singularity - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão A Guerra das Antiguidades MTG de um conjunto específico como Dominaria and Dominaria Promos, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os A Guerra das Antiguidades e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta A Guerra das Antiguidades Magic the Gathering foi lançada em 3 expansões diferentes entre 2018-04-27 e 2018-04-27. Ilustrado por Mark Tedin.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12018-04-27DominariaDOM 422015SagaPretaMark Tedin
22018-04-27Dominaria PromosPDOM 42s2015SagaPretaMark Tedin
32018-04-27Dominaria PromosPDOM 42p2015SagaPretaMark Tedin
42020-09-26The ListPLST DOM-422015SagaPretaMark Tedin

Legalidades

Magic the Gathering formats where A Guerra das Antiguidades has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering A Guerra das Antiguidades fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-04-27 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27 An Equipment that becomes an artifact creature becomes unattached if it’s attached to a creature. Its equip ability can be activated, but it won’t become attached to the target creature.
2018-04-27 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27 Effects that modify an artifact creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
2018-04-27 If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.
2018-04-27 If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2018-04-27 The final chapter ability of The Antiquities War affects only artifacts you control at the time it resolves. Artifacts you begin to control later in the turn won’t become 5/5 creatures.
2018-04-27 The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.