Telekinesis Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeRara
TipoInstant

Principais conclusões

  1. Telekinesis offers strategic control by tapping creatures, influencing the game’s tempo and board state.
  2. The card’s instant nature and tap effect render it a versatile addition to MTG control decks.
  3. Inherent drawbacks like specific mana requirements and card sacrifice necessitate careful deck integration.

Texto da carta

Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases.


Card Pros

Card Advantage: Telekinesis is notable for its ability to lock down an opponent’s creature for multiple turns, disrupting their game plan and potentially giving you the upper hand in maintaining board control.

Resource Acceleration: While Telekinesis does not directly produce additional resources, its low casting cost can efficiently fit into your curve, allowing you to allocate mana judiciously to other spells in the critical early stages of the game.

Instant Speed: The instant-speed nature of Telekinesis provides a strategic advantage, giving you the flexibility to reactively disable new threats during your opponent’s turn or at the end of their turn to pave the way for a clear attack on your next turn.


Card Cons

Discard Requirement: Telekinesis demands the sacrifice of a crucial card from your hand, which isn’t always a feasible trade, especially if you’re holding onto key pieces for your strategy.

Specific Mana Cost: This card requires a precise blend of mana, including blue, which could present obstacles in multicolored decks not heavily favoring this color.

Comparatively High Mana Cost: With Telekinesis coming in at a notable mana investment, players might be deterred, considering other options with a lower cost might provide similar or greater control over the game state.


Reasons to Include in Your Collection

Versatility: Telekinesis offers a unique ability to tap creatures without allowing a response due to its instant nature. This flexibility means it can be seamlessly slotted into control decks or any strategy that needs to manage opponents’ creatures effectively.

Combo Potential: This card can synergize with strategies that manipulate tap states. Additionally, Telekinesis’s capacity to hold creatures tapped for an entire turn creates opportunities for combos with cards that capitalize on non-untapping phases.

Meta-Relevance: In a game where tempo can decide victory or loss, the ability to influence combat phases or deny resources is extremely powerful. As metas evolve, Telekinesis remains a pertinent choice, challenging creature-heavy decks and disrupting enemy tactics.


How to beat

Telekinesis is a card that can pose quite the puzzle in Magic: The Gathering, capable of freezing an opponent’s creature for an entire turn. This control ability can shift the tide of battle, temporarily removing threats without eliminating them. To effectively counter this, players should look towards instant-speed removal or hexproof-enabling cards. Direct damage spells also serve as a solution, allowing players to remove their own creatures from play before Telekinesis’s effect solidifies, thereby denying opponents the full benefit of the stall.

Another method is to maintain a diverse board state with multiple threats. By spreading out the power across different creatures, the impact of Telekinesis is minimized. Additionally, counter spells are perfect tools against such control tactics, especially when you anticipate an opponent’s intention to play it. The key lies in prediction and strategic foresight, ensuring that the control Telekinesis exerts does not overwhelm your game plan. A balanced deck with answers to various forms of disruption will naturally stand a stronger chance against the potential setback this card presents.

Understanding and preparing for the nuances of disruption cards like Telekinesis is essential for any player aiming to maintain dominance in the game. By having the right counters and strategies in place, you can turn what seems like a disadvantage into an opportunity to fortify your position and eventually emerge victorious.


Cartas similares a Telekinesis

Telekinesis is a unique control spell in Magic: The Gathering, sharing its tempo-controlling characteristics with a few notables in the game. It’s akin to cards like Frost Breath, which also incapacitates creatures, preventing them from untapping during the next untap step. However, Telekinesis freezes a creature for two full turns, providing a longer duration of control, which Frost Breath and similar spells do not offer.

Another card with a comparable freezing effect is Sleep, which taps all creatures an opponent controls and keeps them from untapping during the next untap step. Despite its wider impact on the board, Sleep doesn’t ensure the same prolonged control that Telekinesis exerts on a single target. Ice Over is one more to consider, attaching to a creature or vehicle and preventing it from untapping. Again, the strength of Telekinesis lies in its reliability of affecting the creature for a longer period even though Ice Over remains indefinitely until the enchanted permanent is dealt with.

After scrutinizing Telekinesis side by side with its contemporaries, it stands out for its ability to hinder an opponent’s creature significantly longer than other similar spells. This extended impactful control potentially sways the game in a player’s favor, marking Telekinesis as a potent tool in any control deck arsenal.

Frost Breath - Carta Magic versões
Sleep - Carta Magic versões
Ice Over - Carta Magic versões
Frost Breath - Carta Magic versões
Sleep - Carta Magic versões
Ice Over - Carta Magic versões

Cartas semelhantes a Telekinesis por cor, tipo e custo de mana

Counterspell - Carta Magic versões
Hurkyl's Recall - Carta Magic versões
Hypnotic Sprite // Mesmeric Glare - Carta Magic versões
Lat-Nam's Legacy - Carta Magic versões
Flash - Carta Magic versões
Boomerang - Carta Magic versões
Rebound - Carta Magic versões
Memory Lapse - Carta Magic versões
Hoodwink - Carta Magic versões
Tidal Bore - Carta Magic versões
Accumulated Knowledge - Carta Magic versões
Impulse - Carta Magic versões
Cyclonic Rift - Carta Magic versões
Thassa's Intervention - Carta Magic versões
Metamorphose - Carta Magic versões
Echoing Truth - Carta Magic versões
Early Frost - Carta Magic versões
Mana Leak - Carta Magic versões
Remand - Carta Magic versões
Vision Skeins - Carta Magic versões
Counterspell - Carta Magic versões
Hurkyl's Recall - Carta Magic versões
Hypnotic Sprite // Mesmeric Glare - Carta Magic versões
Lat-Nam's Legacy - Carta Magic versões
Flash - Carta Magic versões
Boomerang - Carta Magic versões
Rebound - Carta Magic versões
Memory Lapse - Carta Magic versões
Hoodwink - Carta Magic versões
Tidal Bore - Carta Magic versões
Accumulated Knowledge - Carta Magic versões
Impulse - Carta Magic versões
Cyclonic Rift - Carta Magic versões
Thassa's Intervention - Carta Magic versões
Metamorphose - Carta Magic versões
Echoing Truth - Carta Magic versões
Early Frost - Carta Magic versões
Mana Leak - Carta Magic versões
Remand - Carta Magic versões
Vision Skeins - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Telekinesis MTG de um conjunto específico como Legends and Masters Edition, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Telekinesis e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Telekinesis Magic the Gathering foi lançada em 2 expansões diferentes entre 1994-06-01 e 2007-09-10. Ilustrado por Daniel Gelon.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
11994-06-01LegendsLEG 791993NormalPretaDaniel Gelon
22007-09-10Masters EditionME1 521997NormalPretaDaniel Gelon

Legalidades

Magic the Gathering formats where Telekinesis has restrictions

FormatoLegalidade
OldschoolVálida
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Telekinesis fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2007-09-16 Telekinesis’ ability doesn’t lock in who the creature’s controller is when it resolves. If the creature changes controllers, it won’t untap during its controller’s untap step until it has not done so twice, regardless of who its controller was during any of those untap steps.