Esfinge das Verdades Perdidas Carta MTG


Esfinge das Verdades Perdidas - Zendikar
Custo de mana
Custo convertido de mana5
RaridadeRara
TipoCriatura — Esfinge
Habilidades Flying,Kicker
Lançamento2009-10-02
Expansão símbolo
Expansão nomeZendikar
Expansão códigoZEN
Ataque 3
Defesa 5
Número69
Frame2003
LayoutNormal
BorderPreta
Ilustrado porShelly Wan

Principais conclusões

  1. Provides major card advantage by drawing three cards when it enters the battlefield, impacting game strategy significantly.
  2. The card’s discard requirement can be a setback, potentially disrupting your hand and strategic plays.
  3. Versatile in various deck types, this Sphinx can fuel graveyard strategies and potent card combos.

Texto da carta

Reforçar {1}{U} (Você pode pagar um custo adicional de {1}{U} ao conjurar esta mágica.) Voar Quando Esfinge das Verdades Perdidas entrar no campo de batalha, compre três cards. Depois, se ela não foi reforçada, descarte três cards.


Card Pros

Card Advantage: The Sphinx of Lost Truths provides a robust advantage through its ability to let you draw three cards upon entering the battlefield. This influx of cards is vital for staying ahead in resources, especially when looking to execute your game plan or find answers to your opponent’s strategies.

Resource Acceleration: While the Sphinx itself doesn’t directly generate mana, the cards drawn can lead to faster resource development. Whether it’s landing an additional land drop or drawing into ramp spells, the Sphinx can indirectly contribute to accelerating your resources.

Instant Speed: While the Sphinx is not an instant itself, it synergises well with instant speed spells in your deck. Having this formidable flier on the board means any instant speed interaction you have becomes more threatening, allowing you to better control the pace of the game.


Card Cons

Discard Requirement: Sphinx of Lost Truths necessitates a discard of three cards once it lands on the battlefield. This mandatory action can set you back, especially if your hand is filled with key pieces you’re not willing to part with.

Specific Mana Cost: Requiring two blue mana as part of its casting cost, this card demands a significant commitment to a particular color. This can potentially restrict its inclusion in multicolor decks that may not have resources readily available to meet such specific mana demands.

Comparatively High Mana Cost: At five total mana, this creature’s cost is on the higher side when considering its on-cast effect. For players looking for quicker or more mana-efficient ways to draw cards, there are alternatives that could serve the purpose without consuming as much of your mana pool.


Reasons to Include in Your Collection

Versatility: Sphinx of Lost Truths serves as a flexible inclusion in many control or mid-range decks. Its ability to provide card advantage through its Kicker cost allows it to adapt to the current board state, making it a formidable choice for various game stages.

Combo Potential: This card synergizes well with strategies that capitalize on drawing and discarding cards. With Sphinx of Lost Truths, you can fuel graveyard strategies or set up potent combos with other cards that thrive on card churn.

Meta-Relevance: In a game environment where knowledge is power, Sphinx of Lost Truths maintains relevance. Given its ability to refresh your hand and affect board presence, this sphinx remains a worthy addition to decks aiming to outmaneuver opponents in card advantage and board control.


How to beat

The Sphinx of Lost Truths is an intriguing creature card that can make a significant impact in Magic: The Gathering matches. Its knack for drawing cards while providing a flying threat makes it a valuable asset. Understanding how to effectively neutralize this Sphinx can be crucial for maintaining an advantage during play.

First and foremost, countering the Sphinx of Lost Truths as it’s cast is the most straightforward strategy. Utilize counter spells like Counterspell or Negate to ensure that this creature doesn’t hit the battlefield. If the Sphinx does make it onto the field, consider removal options. Instant-speed removal like Murder or Path to Exile can dispatch the Sphinx before its card draw ability triggers. Additionally, enchantments like Pacifism can neutralize the Sphinx without triggering its ‘when it dies’ ability.

Equally important is to manage graveyard manipulation. The Sphinx’s kicker ability can be a door to graveyard strategies, so using cards that exile the graveyard, such as Relic of Progenitus, can mitigate the advantage your opponent might gain. Ultimately, a well-rounded approach that includes counterspells, removal, and graveyard disruption can keep the Sphinx of Lost Truths from tilting the game in your opponent’s favor.


Cartas similares a Esfinge das Verdades Perdidas

Sphinx of Lost Truths is a unique creature with a strong entry effect in MTG, reminiscent of the card-drawing prowess shown by other Sphinxes in the game. A notable similar card is Consecrated Sphinx, which, instead of a one-time effect, has a potent triggered ability that allows a player to draw cards whenever an opponent does. The Consecrated Sphinx offers a sustained advantage in longer games, while Sphinx of Lost Truths provides an immediate impact with its card-drawing ability when it enters the battlefield.

Another comparison can be drawn with Argent Sphinx, which doesn’t directly draw cards but has the capability to blink out of existence and return for reusing any enter-the-battlefield effects. Though it lacks the up-front card-drawing ability of our featured Sphinx, this flexibility can be beneficial in the right deck.

In evaluating these options, Sphinx of Lost Truths certainly holds a respectable spot in MTG, especially for players keen on obtaining immediate card advantage and potentially setting up their graveyard for further strategic plays with its kicker cost. Each Sphinx provides its unique twist to the control and card advantage game, making Sphinx of Lost Truths a solid choice within this illustrious family.

Consecrated Sphinx - Carta Magic versões
Argent Sphinx - Carta Magic versões
Consecrated Sphinx - Carta Magic versões
Argent Sphinx - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Esfinge das Verdades Perdidas MTG de um conjunto específico como Zendikar, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Esfinge das Verdades Perdidas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Esfinge das Verdades Perdidas has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Esfinge das Verdades Perdidas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 Sphinx of Lost Truths behaves differently than other cards with kicker. Its enters-the-battlefield ability always triggers, and it checks whether it *wasn't* kicked. The two possible results are as follows: -- When an unkicked Sphinx of Lost Truths enters the battlefield, you draw three cards, then discard three cards. -- When a kicked Sphinx of Lost Truths enters the battlefield, you draw three cards.