Assalto Sônico Carta MTG


Assalto Sônico - Guilds of Ravnica
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoMágica Instantânea
Habilidades Jump-start
Lançamento2018-10-05
Expansão símbolo
Expansão nomeGuilds of Ravnica
Expansão códigoGRN
Número199
Frame2015
LayoutNormal
BorderPreta
Ilustrado porTyler Walpole

Principais conclusões

  1. Provides card advantage by combining creature tap and direct damage, pivotal for controlling the game’s pace.
  2. The jump-start ability offers a valuable resource reutilization, letting you cast it from the graveyard.
  3. Instant speed ensures strategic flexibility, allowing for mid-combat interruptions or unexpected plays.

Texto da carta

Vire a criatura alvo. Assalto Sônico causa 2 pontos de dano ao controlador daquela criatura. Recarregar (Você pode conjurar este card de seu cemitério descartando um card além de pagar seus outros custos. Depois, exile este card.)

Ele ouviu as estrelas e viu o trovão.


Card Pros

Card Advantage: Sonic Assault offers strategic play by tapping an opponent’s creature and dealing damage to that opponent. This dual action can shift the tide of battle and effectively neutralize an imminent threat, keeping you ahead in resource management.

Resource Acceleration: With its Jump-start ability, you can cast Sonic Assault from your graveyard by discarding a card in addition to paying its other costs, essentially giving you a second use. This feature accelerates your resource utility by maximizing the use of the cards in your hand and graveyard.

Instant Speed: The instant speed of Sonic Assault allows for flexible play, enabling you to respond swiftly to evolving board states. Its nature makes it perfect for disrupting your opponent’s strategy at a critical moment, be it during their combat phase or when they least expect a setback.


Card Cons

Discard Requirement: Sonic Assault asks players to jump through an extra hoop by discarding a card to activate its jump-start ability. This can be a strategic setback, especially when your hand is nearly empty or when each card in hand is crucial for upcoming turns.

Specific Mana Cost: Requiring both blue and red mana, Sonic Assault may not seamlessly fit into a multicolored deck’s mana base. This can be a hitch for players running decks that don’t focus on Izzet (blue-red) colors, potentially leading to instances where Sonic Assault is stuck in hand with no means to cast it.

Comparatively High Mana Cost: At a total cost of three mana, including two specific colors, Sonic Assault’s immediate impact might not seem as potent compared to other spells in the same mana range. Other cards could offer more versatility or more powerful effects, making the mana investment in Sonic Assault feel less efficient in certain situations.


Reasons to Include Sonic Assault in Your Collection

Versatility: Sonic Assault offers flexible options for tempo and aggressive strategies, fitting comfortably into decks that aim to disrupt opponents while applying pressure.

Combo Potential: With its ability to tap a creature and deal damage, Sonic Assault works well with cards that capitalize on both tapped creatures and direct damage, enabling more intricate and potent combos.

Meta-Relevance: Sonic Assault shines in a meta where creature-based aggressive decks prevail. Its capacity to temporarily remove blockers or deactivate potential threats can swing games in your favor.


How to beat

Sonic Assault is an intriguing Instant card in MTG that disrupts opponents by tapping their creatures and dealing damage at the same time. It’s a fusion of aggressive and controlling strategies, capable of throwing off your opponent’s calculations. Despite its potential, like any other card, it can be countered or its impact minimized.

To effectively neutralize Sonic Assault, instant speed removal or creature-based strategies can be key. Consider using cards that can untap your creature or counteract the tap effect. Additionally, cards that provide hexproof or shroud to your creatures can prevent Sonic Assault from targeting them in the first place. In a pinch, having a healthy life total or a robust defense can also mitigate the damage dealt by Sonic Assault. It’s all about staying one step ahead, maintaining card advantage, and being prepared to protect your key pieces.

By understanding and anticipating this card’s mechanics, players can ensure that Sonic Assault doesn’t derail their game plan. Solid deck-building and timely reactions will help turn the tables, allowing you to maintain control over the game and diminish the effectiveness of your opponent’s strategy.


Cartas similares a Assalto Sônico

Sonic Assault is an intriguing instant in MTG that provides a unique blend of tempo and damage. It shares similarities with cards like Inside Out, which allows for a quick switch in a creature’s power and toughness, albeit without the direct damage component. Sonic Assault distinguishes itself with its tap and damage function, offering both disruption and a way to press an advantage.

Another card that echoes Sonic Assault’s tap strategy is Frost Breath. While Frost Breath affects two creatures and completely skips the damage aspect, it provides vital control during your opponent’s turn. Conversely, Sonic Assault adds a direct pressure component by dealing damage, which can be crucial for closing out games.

Comparatively, Izzet cards like Thunderous Wrath offer direct damage but lack the tactical versatility of tapping an opponent’s creature. While Sonic Assault may not finish a game as swiftly as Thunderous Wrath, the ability to unsettle your opponent’s board provides a strategic edge that’s valuable in certain scenarios.

Ultimately, Sonic Assault’s mix of immediate board impact and the potential to disrupt an opponent’s rhythm carves out its niche among MTG instants, making it a card worth considering for decks that aim to maintain tempo and apply consistent pressure.

Inside Out - Carta Magic versões
Frost Breath - Carta Magic versões
Thunderous Wrath - Carta Magic versões
Inside Out - Carta Magic versões
Frost Breath - Carta Magic versões
Thunderous Wrath - Carta Magic versões

Cartas semelhantes a Assalto Sônico por cor, tipo e custo de mana

Prismari Command - Carta Magic versões
Electrolyze - Carta Magic versões
Schismotivate - Carta Magic versões
Cerebral Vortex - Carta Magic versões
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Cerebral Vortex - Carta Magic versões
Unnerving Assault - Carta Magic versões
Double Negative - Carta Magic versões
Counterflux - Carta Magic versões
Dragonshift - Carta Magic versões
Winterflame - Carta Magic versões
Geistblast - Carta Magic versões
Ionize - Carta Magic versões
Flame of Anor - Carta Magic versões
Frolicking Familiar // Blow Off Steam - Carta Magic versões
Electrosiphon - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Assalto Sônico MTG de um conjunto específico como Guilds of Ravnica, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Assalto Sônico e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Assalto Sônico has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Assalto Sônico fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2018-10-05 If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
2018-10-05 If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
2018-10-05 If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.
2018-10-05 Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.
2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.