Asalto sónico Carta MTG


Asalto sónico - Guilds of Ravnica
El coste de maná
Costo de maná convertido3
RarezaComún
TipoInstantáneo
Habilidades Jump-start
Liberado2018-10-05
Coleccione símbolo
Coleccione nombreGuilds of Ravnica
Coleccione códigoGRN
Número199
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porTyler Walpole

Conclusiones clave

  1. Provides card advantage by combining creature tap and direct damage, pivotal for controlling the game’s pace.
  2. The jump-start ability offers a valuable resource reutilization, letting you cast it from the graveyard.
  3. Instant speed ensures strategic flexibility, allowing for mid-combat interruptions or unexpected plays.

Texto de la carta

Gira la criatura objetivo. El Asalto sónico hace 2 puntos de daño al controlador de esa criatura. Recargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.)

Oyó estrellas y vio truenos.


Card Pros

Card Advantage: Sonic Assault offers strategic play by tapping an opponent’s creature and dealing damage to that opponent. This dual action can shift the tide of battle and effectively neutralize an imminent threat, keeping you ahead in resource management.

Resource Acceleration: With its Jump-start ability, you can cast Sonic Assault from your graveyard by discarding a card in addition to paying its other costs, essentially giving you a second use. This feature accelerates your resource utility by maximizing the use of the cards in your hand and graveyard.

Instant Speed: The instant speed of Sonic Assault allows for flexible play, enabling you to respond swiftly to evolving board states. Its nature makes it perfect for disrupting your opponent’s strategy at a critical moment, be it during their combat phase or when they least expect a setback.


Card Cons

Discard Requirement: Sonic Assault asks players to jump through an extra hoop by discarding a card to activate its jump-start ability. This can be a strategic setback, especially when your hand is nearly empty or when each card in hand is crucial for upcoming turns.

Specific Mana Cost: Requiring both blue and red mana, Sonic Assault may not seamlessly fit into a multicolored deck’s mana base. This can be a hitch for players running decks that don’t focus on Izzet (blue-red) colors, potentially leading to instances where Sonic Assault is stuck in hand with no means to cast it.

Comparatively High Mana Cost: At a total cost of three mana, including two specific colors, Sonic Assault’s immediate impact might not seem as potent compared to other spells in the same mana range. Other cards could offer more versatility or more powerful effects, making the mana investment in Sonic Assault feel less efficient in certain situations.


Reasons to Include Sonic Assault in Your Collection

Versatility: Sonic Assault offers flexible options for tempo and aggressive strategies, fitting comfortably into decks that aim to disrupt opponents while applying pressure.

Combo Potential: With its ability to tap a creature and deal damage, Sonic Assault works well with cards that capitalize on both tapped creatures and direct damage, enabling more intricate and potent combos.

Meta-Relevance: Sonic Assault shines in a meta where creature-based aggressive decks prevail. Its capacity to temporarily remove blockers or deactivate potential threats can swing games in your favor.


How to beat

Sonic Assault is an intriguing Instant card in MTG that disrupts opponents by tapping their creatures and dealing damage at the same time. It’s a fusion of aggressive and controlling strategies, capable of throwing off your opponent’s calculations. Despite its potential, like any other card, it can be countered or its impact minimized.

To effectively neutralize Sonic Assault, instant speed removal or creature-based strategies can be key. Consider using cards that can untap your creature or counteract the tap effect. Additionally, cards that provide hexproof or shroud to your creatures can prevent Sonic Assault from targeting them in the first place. In a pinch, having a healthy life total or a robust defense can also mitigate the damage dealt by Sonic Assault. It’s all about staying one step ahead, maintaining card advantage, and being prepared to protect your key pieces.

By understanding and anticipating this card’s mechanics, players can ensure that Sonic Assault doesn’t derail their game plan. Solid deck-building and timely reactions will help turn the tables, allowing you to maintain control over the game and diminish the effectiveness of your opponent’s strategy.


Cartas como Asalto sónico

Sonic Assault is an intriguing instant in MTG that provides a unique blend of tempo and damage. It shares similarities with cards like Inside Out, which allows for a quick switch in a creature’s power and toughness, albeit without the direct damage component. Sonic Assault distinguishes itself with its tap and damage function, offering both disruption and a way to press an advantage.

Another card that echoes Sonic Assault’s tap strategy is Frost Breath. While Frost Breath affects two creatures and completely skips the damage aspect, it provides vital control during your opponent’s turn. Conversely, Sonic Assault adds a direct pressure component by dealing damage, which can be crucial for closing out games.

Comparatively, Izzet cards like Thunderous Wrath offer direct damage but lack the tactical versatility of tapping an opponent’s creature. While Sonic Assault may not finish a game as swiftly as Thunderous Wrath, the ability to unsettle your opponent’s board provides a strategic edge that’s valuable in certain scenarios.

Ultimately, Sonic Assault’s mix of immediate board impact and the potential to disrupt an opponent’s rhythm carves out its niche among MTG instants, making it a card worth considering for decks that aim to maintain tempo and apply consistent pressure.

Inside Out - Carta Magic versiones
Frost Breath - Carta Magic versiones
Thunderous Wrath - Carta Magic versiones
Inside Out - Carta Magic versiones
Frost Breath - Carta Magic versiones
Thunderous Wrath - Carta Magic versiones

Cartas similares a Asalto sónico por color, tipo y coste de maná

Prismari Command - Carta Magic versiones
Electrolyze - Carta Magic versiones
Schismotivate - Carta Magic versiones
Cerebral Vortex - Carta Magic versiones
Unnerving Assault - Carta Magic versiones
Double Negative - Carta Magic versiones
Counterflux - Carta Magic versiones
Dragonshift - Carta Magic versiones
Winterflame - Carta Magic versiones
Geistblast - Carta Magic versiones
Ionize - Carta Magic versiones
Flame of Anor - Carta Magic versiones
Frolicking Familiar // Blow Off Steam - Carta Magic versiones
Electrosiphon - Carta Magic versiones
Prismari Command - Carta Magic versiones
Electrolyze - Carta Magic versiones
Schismotivate - Carta Magic versiones
Cerebral Vortex - Carta Magic versiones
Unnerving Assault - Carta Magic versiones
Double Negative - Carta Magic versiones
Counterflux - Carta Magic versiones
Dragonshift - Carta Magic versiones
Winterflame - Carta Magic versiones
Geistblast - Carta Magic versiones
Ionize - Carta Magic versiones
Flame of Anor - Carta Magic versiones
Frolicking Familiar // Blow Off Steam - Carta Magic versiones
Electrosiphon - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Asalto sónico de un coleccione específico como Guilds of Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Asalto sónico y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Legalidades

Formatos de Magic the Gathering donde Asalto sónico tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Asalto sónico de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2018-10-05 If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
2018-10-05 If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
2018-10-05 If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.
2018-10-05 Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.
2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.