Aeroesquife Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoArtefato — Veículo
Habilidades Crew,Flying
Ataque 2
Defesa 3

Principais conclusões

  1. Sky Skiff transforms idle creatures into formidable flying threats, optimizing board presence without extra cards.
  2. Crewing the Skiff sidesteps high aerial costs, offering a mana-efficient pathway to swift aerial combat.
  3. Its ability to activate at instant speed adds strategic unpredictability, turning the tide of battle suddenly.

Texto da carta

Voar Tripular 1 (Vire qualquer número de criaturas que você controla com total de poder igual ou superior a 1: Este Veículo se torna uma criatura artefato até o final do turno.)


Card Pros

Card Advantage: Sky Skiff’s crew ability lets you turn a creature that has already attacked or has summoning sickness into an aerial threat, effectively giving you an extra use out of that creature and increasing your board presence without expending additional cards from your hand.

Resource Acceleration: Crewing Sky Skiff can effectively bypass certain mana costs associated with playing aerial creatures. You can deploy a flying vehicle quickly without the same mana investment as casting a creature with flying, thereby accelerating your resource usage.

Instant Speed: Although not an instant itself, Sky Skiff can be activated at instant speed in response to your opponent’s moves, adding a level of unpredictability. You can surprise them by transforming a seemingly harmless creature into a flying blocker or attacker when most advantageous for you.


Card Cons

Discard Requirement: Sky Skiff doesn’t require a card to be discarded, which gives it an edge in maintaining hand advantage over other vehicles or artifacts that might have such a downside.

Specific Mana Cost: While Sky Skiff does have a low and generic mana cost of two, which improves its versatility across multiple deck archetypes, its crew cost requires tapping another creature with power 1 or more.

Comparatively High Mana Cost: Although not excessively high, the mana investment to get Sky Skiff flying compared to other one-mana artifacts or creatures means it can be slower to impact the board state in an aggressive game.


Reasons to Include in Your Collection

Versatility: Sky Skiff is a flexible card that can find a place in various deck archetypes due to its low cost and ability to become a flying threat. It can be easily included in vehicle decks, or any deck that can utilize a quick creature in the air.

Combo Potential: As a vehicle, Sky Skiff has synergy with creature cards that have tap abilities. This can create powerful interactions as you can tap a creature to crew the Skiff, and effectively use the creature’s ability and attack with the Skiff in the same turn.

Meta-Relevance: In a meta where flying creatures are crucial for bypassing ground defenses, Sky Skiff excels. Its resilience against sorcery-speed removal while it’s not a creature can be a tactical advantage in keeping your offensive threats on the board.


How to beat Sky Skiff

Sky Skiff is an agile vehicle card that swiftly becomes a creature with flying when crewed in the world of Magic: The Gathering. Facing off against this artifact can be challenging given its ability to evade ground blockers and its modest crew cost. Its strength lies in its flying capability, making it a handy tool for getting past ground-based defenses and applying aerial pressure to your opponent.

To counteract Sky Skiff, one effective strategy is to employ instant-speed removal spells that can disrupt your opponent’s plans. Cards that can eliminate creatures or artifacts, such as Naturalize or Fatal Push, can be excellent choices to keep the Skiff from taking off. It’s also worth considering cards with reach or other flyers to defend against it once it becomes a creature. These strategies not only neutralize the threat but also maintain the balance of the game in your favor.

In essence, a well-timed piece of removal or an adequate blocker with flying or reach in your lineup stands as your best defense against the agility of Sky Skiff. Managing these resources effectively will aid in maintaining control of the skies and securing your position in the game.


Cartas similares a Aeroesquife

The Sky Skiff stands out in the roster of MTG vehicles, offering unique benefits for a low casting and crew cost. Its closest analogue is Smuggler’s Copter, which also boasts flying and provides a similar effect by allowing you to draw and discard when it attacks. However, Sky Skiff requires no discard, making it simpler to use but less potent in terms of card filtering capabilities.

Another card worthy of comparison is Aethersphere Harvester. Though costing one more energy to cast and requiring a higher crew cost, it compensates with lifelink and a better defensive capability. The Sky Skiff, on the other hand, prioritizes speed and accessibility, proving valuable for early air control without committing extra resources.

In the context of MTG, evaluating vehicles like Sky Skiff against its peers showcases its strength in efficiency and early game presence. While lacking some of the utility its counterparts possess, its straightforward use makes it a dependable player favorite for initiating an aerial assault right out of the gate.

Smuggler's Copter - Carta Magic versões
Aethersphere Harvester - Carta Magic versões
Smuggler's Copter - Carta Magic versões
Aethersphere Harvester - Carta Magic versões

Cartas semelhantes a Aeroesquife por cor, tipo e custo de mana

Chaos Orb - Carta Magic versões
Winter Orb - Carta Magic versões
Ankh of Mishra - Carta Magic versões
Amulet of Kroog - Carta Magic versões
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Essence Bottle - Carta Magic versões
Emerald Medallion - Carta Magic versões
Scrying Glass - Carta Magic versões
Cursed Totem - Carta Magic versões
Tsabo's Web - Carta Magic versões
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Ark of Blight - Carta Magic versões
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Chaos Orb - Carta Magic versões
Winter Orb - Carta Magic versões
Ankh of Mishra - Carta Magic versões
Amulet of Kroog - Carta Magic versões
Nacre Talisman - Carta Magic versões
Howling Mine - Carta Magic versões
Essence Bottle - Carta Magic versões
Emerald Medallion - Carta Magic versões
Scrying Glass - Carta Magic versões
Cursed Totem - Carta Magic versões
Tsabo's Web - Carta Magic versões
Millikin - Carta Magic versões
Swiftfoot Boots - Carta Magic versões
Ark of Blight - Carta Magic versões
Surestrike Trident - Carta Magic versões
Demon's Horn - Carta Magic versões
Energy Chamber - Carta Magic versões
Water Gun Balloon Game - Carta Magic versões
Angel's Feather - Carta Magic versões
Elsewhere Flask - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Aeroesquife MTG de um conjunto específico como Kaladesh and Kaladesh Remastered, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Aeroesquife e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Aeroesquife Magic the Gathering foi lançada em 2 expansões diferentes entre 2016-09-30 e 2020-11-12. Ilustrado por Richard Wright.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12016-09-30KaladeshKLD 2332015NormalPretaRichard Wright
22020-11-12Kaladesh RemasteredKLR 2712015NormalPretaRichard Wright

Legalidades

Magic the Gathering formats where Aeroesquife has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Aeroesquife fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2017-09-29 Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29 Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29 Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29 For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29 If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29 If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29 Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29 Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29 Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29 When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29 You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29 You may tap more creatures than necessary to activate a crew ability.