Rufião Cego Carta MTG


Rufião Cego - Journey into Nyx
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura Encantamento — Humano Guerreiro
Habilidades Bestow
Lançamento2014-05-02
Expansão símbolo
Expansão nomeJourney into Nyx
Expansão códigoJOU
Ataque 3
Defesa 2
Número24
Frame2003
LayoutNormal
BorderPreta
Ilustrado porJohann Bodin

Principais conclusões

  1. Provides card advantage by enduring battles and enhancing other creatures as an aura.
  2. Affordable early deployment cost with potential to leave mana open for strategic plays.
  3. Requires another creature for bestow, which can limit its utility in certain decks.

Onde comprar

Se você deseja comprar um cartão Rufião Cego MTG de um conjunto específico como Journey into Nyx, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Rufião Cego e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Agraciar {4}{W} (Se você conjurar este card pagando seu custo de agraciar, ele será uma mágica de Aura com encantar criatura. Ele se tornará novamente uma criatura se não estiver anexado a uma criatura.) Rufião Cego não pode atacar sozinho. A criatura encantada recebe +3/+2 e não pode atacar sozinha.


Card Pros

Card Advantage: Sightless Brawler reinforces your battlefield presence by offering an aggressive creature that can potentially allow for two-for-one trades. With its ability to endure after losing an encounter due to its bestow mechanic, it maintains card advantage by clinging on as an aura to empower another creature.

Resource Acceleration: While Sightless Brawler itself doesn’t directly accelerate resources, its relatively low mana cost for a sizeable creature body ensures you can deploy threats early on, keeping your mana open for pivotal plays as the game progresses.

Instant Speed: Although played at sorcery speed, Sightless Brawler indirectly strengthens your instant-speed game. By bestowing it upon a creature with flash or deploying it before a turn where you intend to leave mana open for instants, Sightless Brawler fits into a strategy that keeps the opponent guessing.


Card Cons

Discard Requirement: Sightless Brawler mandates an additional creature to bestow its effect, which may deplete your on-field assets.

Specific Mana Cost: This card’s mana cost includes white mana, which could restrict its integration into multicolored or colorless decks.

Comparatively High Mana Cost: With a cost of two mana for a 3/2, Sightless Brawler may seem efficient, but the bestow cost is substantially higher, which can be a setback when other cards offer greater flexibility or economy.


Reasons to Include in Your Collection

Versatility: Sightless Brawler is flexible enough to serve multiple roles within your deck, capable of acting as an early aggressor in aggressive builds or a resilient threat capable of enchanting other creatures.

Combo Potential: This card works well with enchantment synergies or cards that benefit from creatures being targeted or becoming enchanted, amplifying its impact in specialized strategies.

Meta-Relevance: With a focus on creature-based combat, Sightless Brawler holds its ground in many play environments, and its bestowed ability keeps it relevant even in the face of removal-heavy metas.


How to beat

Sightless Brawler might be a resilient combatant in the realm of Magic: The Gathering, but like every card, it has its vulnerabilities. This aggressive creature benefits from its ‘Bestow’ ability, allowing it to boost another creature when you can’t summon it, or stand on its own in battle. Yet, its requirement to attack each turn if able sets up strategic opportunities for opponents to exploit. One efficient strategy is to control the battlefield with a steady stream of chump blockers, negating its potential damage each turn without losing key creatures.

Removal spells, especially those that don’t target, like board wipes, are also highly effective. Since Sightless Brawler must attack every turn, controlling the timing of these spells can ensure they clear the creature from the board without it ever landing a blow. Enchantment removal can dismantle the ‘Bestow’ advantage, quickly diminishing its value. Lastly, cards with deathtouch or those that can block and destroy without being destroyed themselves provide excellent counters to this otherwise steadfast brawler.

Facing Sightless Brawler requires a blend of foresight and control; understanding its compelled aggression can turn it from a relentless force into a predictable and manageable foe.


Cartas similares a Rufião Cego

Sightless Brawler presents a unique twist on creature cards in Magic: The Gathering, much like its comparable counterparts. This enchantment creature boasts a formidable ability to become stronger when paired with another, enhancing board presence significantly. However, unlike other creatures that stand alone, Sightless Brawler requires another creature for it to attack or block, introducing a strategic component to gameplay.

In a comparable framework sits the card Oreskos Swiftclaw. This creature offers substantial power and toughness for a low mana cost but lacks the Bestow mechanic that defines Sightless Brawler. Additionally, Elite Inquisitor presents another parallel with its solid stats and first strike, yet it does not offer the flexible enchantment aspect of Sightless Brawler. The versatility of enchantment creatures in providing options either as a creature or as an aura separates them from their counterparts.

Assessing the unique features and limitations of Sightless Brawler within the pantheon of creature cards in MTG reveals its tactical value, particularly in decks that capitalize on Bestow synergies and aggressive strategies. Its dual nature as both a creature and an aura enhances its utility, making it a card to consider for specific deck builds.

Oreskos Swiftclaw - Carta Magic versões
Elite Inquisitor - Carta Magic versões
Oreskos Swiftclaw - Carta Magic versões
Elite Inquisitor - Carta Magic versões

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Legalidades

Magic the Gathering formats where Rufião Cego has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Rufião Cego fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2014-04-26 Although Sightless Brawler or the creature it enchants can't attack alone, other attacking creatures don't have to attack the same player or planeswalker. For example, Sightless Brawler could attack an opponent and another creature could attack a planeswalker that opponent controls.
2014-04-26 An Aura that becomes a creature is no longer put into its owner's graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it's a creature. While it's a creature, it can't be attached to another permanent or player. An Aura that's not attached to a legal permanent or player as defined by its enchant ability and also isn't a creature will be put into its owner's graveyard as a state-based action.
2014-04-26 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2014-04-26 If a creature that can't attack alone also must attack if able, its controller must attack with it and another creature if able.
2014-04-26 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2014-04-26 If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.
2014-04-26 If you control more than one creature that can't attack alone, they can both attack together, even if no other creatures attack.
2014-04-26 In a Two-Headed Giant game (or in another format using the shared team turns option), Sightless Brawler (or the creature it enchants) can attack with a creature controlled by your teammate, even if no other creatures you control attack.
2014-04-26 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2014-04-26 Sightless Brawler or the creature it enchants can be declared as an attacker only if another creature is declared as an attacker at the same time.
2014-04-26 Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.
2014-04-26 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2014-04-26 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
2014-04-26 You still control the Aura, even if it's enchanting a creature controlled by another player.