Derivação Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoMágica Instantânea

Principais conclusões

  1. Shunt provides strategic advantages by redirecting spells or abilities, enhancing control over the game state.
  2. Being instant speed gives Shunt versatility, allowing unexpected, game-altering plays.
  3. Its specific mana cost and higher investment may limit its inclusion in diverse MTG decks.

Texto da carta

Escolha um novo alvo para a mágica alvo que visa um único alvo.

"Acho melhor você praticar mais a sua mira."


Card Pros

Card Advantage: Shunt doesn’t necessarily grant card advantage in the traditional sense, but by redirecting a critical spell or ability, it can neutralize opponents’ key plays, often effectively countering a spell without losing a card from your hand.

Resource Acceleration: While Shunt isn’t a direct source of mana or resource acceleration, the strategic redirection of removal spells or game-changing abilities can preserve your resources on the board, maintaining the tempo and setting you up for subsequent power plays.

Instant Speed: Shunt operates at instant speed, giving players the flexibility to wait until the most impactful moment. This allows for surprise shifts in the game state and enables you to dictate the flow of combat or key spells when your opponent least expects it.


Card Cons

Discard Requirement: Unlike other instant spells, Shunt does not have a discard requirement, which gives it an advantage in not depleting your hand.

Specific Mana Cost: Shunt requires a precise mana combination, with two red and one generic mana, making it inflexible for decks that aren’t centered around red mana sources.

Comparatively High Mana Cost: With an investment of three mana for a single redirection effect, some players might find Shunt less appealing when there are alternatives that provide broader control or disruption for a similar cost.


Reasons to Include Shunt in Your Collection

Versatility: Shunt’s ability to redirect target spells offers flexibility in both offensive and defensive situations. This red instant fits well in decks that aim to protect key permanents or disrupt opponents’ plans on the fly.

Combo Potential: When used strategically, Shunt can turn an opponent’s targeted removal or buff spells against them, essentially allowing you to combo off of their actions for surprise plays and game-changing moments.

Meta-Relevance: In environments where spells targeting specific cards are prevalent, Shunt serves as a powerful tool to nullify threats and turn the tide in your favor, keeping your deck competitive within the ever-shifting meta.


How to beat

The Shunt card in Magic: The Gathering stands out as a flexible countermeasure to redirect spells that target. Players often use it as a surprise element to turn the tables by redirecting a spell’s effect to another target, which could mean the difference between victory and defeat. To effectively outmaneuver Shunt, it’s crucial to recognize the situations where it’s a potent threat and manage your plays accordingly.

Introducing bait spells to exhaust the opponent’s resources or holding onto instant-speed removal can unsettle their strategy. Playing around Shunt involves careful consideration of when to cast your most impactful spells. It’s also important to take note of the mana your opponent leaves untapped – typically three mana with at least two red sources can be a telltale sign of Shunt. By doing so, you can maintain control of the board and ensure your critical spells achieve their intended targets, mitigating the disruptive power of Shunt.

In essence, overcoming Shunt requires strategic planning and maintaining awareness of the opponent’s available mana and potential counters. By adjusting your play to anticipate and adapt to Shunt’s influence, you can negate its effect and maintain the upper hand in your matches.


Cartas similares a Derivação

Shunt stands out in the realm of Magic: The Gathering as a spell that fluidly redirects the target of a single spell or ability to a new one. It’s a striking parallel to the likes of Wild Ricochet, which not only redirects a spell but also copies it, offering a veil of both protection and potential increase in power. Yet, unlike Shunt, Wild Ricochet cannot alter the targets of abilities, a subtle but significant strategic difference when in the throes of a match.

Other interesting comparisons include Redirect, a card that shares the redirection effect at a lower cost, but limits its use exclusively to spells. This peculiarity affords Redirect a more accessible use earlier in the game at the potential cost of broad versatility found in Shunt’s additional ability targeting. Then, we identify Fork, which instead of redirecting, copies a spell altogether and allows the caster to choose new targets for the copy. While Fork offers duplication rather than diversion, Shunt provides that instantaneous shift in gameplay dynamics that can turn the tide in a moment’s notice.

In the landscape of MTG, each card’s niche utility invites players to carefully consider their deck’s strategic alignment. Shunt, with its direct and versatile spell redirection, claims its place as a tactical tool adaptable to a myriad of game scenarios, solidifying its stature among redirection effects.

Wild Ricochet - Carta Magic versões
Redirect - Carta Magic versões
Fork - Carta Magic versões
Wild Ricochet - Carta Magic versões
Redirect - Carta Magic versões
Fork - Carta Magic versões

Cartas semelhantes a Derivação por cor, tipo e custo de mana

Solfatara - Carta Magic versões
Urza's Rage - Carta Magic versões
Char - Carta Magic versões
Chaos Warp - Carta Magic versões
Seething Song - Carta Magic versões
Unforge - Carta Magic versões
Aura Barbs - Carta Magic versões
Path of Anger's Flame - Carta Magic versões
Fiery Temper - Carta Magic versões
Orcish Cannonade - Carta Magic versões
Fatal Frenzy - Carta Magic versões
Seismic Strike - Carta Magic versões
Staggershock - Carta Magic versões
Flames of the Blood Hand - Carta Magic versões
Rally the Forces - Carta Magic versões
Brimstone Volley - Carta Magic versões
Downhill Charge - Carta Magic versões
Trumpet Blast - Carta Magic versões
Annihilating Fire - Carta Magic versões
Massive Raid - Carta Magic versões
Solfatara - Carta Magic versões
Urza's Rage - Carta Magic versões
Char - Carta Magic versões
Chaos Warp - Carta Magic versões
Seething Song - Carta Magic versões
Unforge - Carta Magic versões
Aura Barbs - Carta Magic versões
Path of Anger's Flame - Carta Magic versões
Fiery Temper - Carta Magic versões
Orcish Cannonade - Carta Magic versões
Fatal Frenzy - Carta Magic versões
Seismic Strike - Carta Magic versões
Staggershock - Carta Magic versões
Flames of the Blood Hand - Carta Magic versões
Rally the Forces - Carta Magic versões
Brimstone Volley - Carta Magic versões
Downhill Charge - Carta Magic versões
Trumpet Blast - Carta Magic versões
Annihilating Fire - Carta Magic versões
Massive Raid - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Derivação MTG de um conjunto específico como Darksteel and Tenth Edition, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Derivação e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Derivação Magic the Gathering foi lançada em 2 expansões diferentes entre 2004-02-06 e 2007-07-13. Ilustrado por Greg Hildebrandt.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12004-02-06DarksteelDST 682003NormalPretaGreg Hildebrandt
22007-07-13Tenth Edition10E 2332003NormalPretaGreg Hildebrandt

Legalidades

Magic the Gathering formats where Derivação has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Derivação fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 If there is no other legal target for the spell, this does not change the target.
2004-10-04 Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
2004-10-04 The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
2004-10-04 This does not check if the current target is legal. It just checks if the spell has a single target.
2004-10-04 This only targets the spell being changed, not the original or new target of the spell it is affecting.
2004-10-04 You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
2004-10-04 You can’t make a spell which is on the stack target itself.
2004-10-04 You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
2007-07-15 If a spell targets multiple things, you can’t target it with Shunt, even if all but one of those targets has become illegal.
2007-07-15 If a spell targets the same player or object multiple times, you can’t target it with Shunt.