Vento Segundo Carta MTG


Vento Segundo - Future Sight
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoEncantamento — Aura
Habilidades Enchant
Lançamento2007-05-04
Expansão símbolo
Expansão nomeFuture Sight
Expansão códigoFUT
Número57
Framefuture
LayoutNormal
BorderPreta
Ilustrado porMatt Stewart

Principais conclusões

  1. Second Wind’s instant-speed ability enhances flexibility and disruption potential during gameplay.
  2. Limited mainly to blue decks, Second Wind requires strategic mana investment and planning.
  3. The card’s versatility extends beyond standard gameplay, holding potential for intricate combos.

Onde comprar

Se você deseja comprar um cartão Vento Segundo MTG de um conjunto específico como Future Sight, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Vento Segundo e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

Encantar criatura {T}: Vire a criatura encantada. {T}: Desvire a criatura encantada.

Caçadores de tempestade Vindr acreditam que as mesmas forças antigas que movem os ventos também movem mentes e corações mortais.


Card Pros

Card Advantage: Second Wind allows for repeated untapping of a tapped creature, which can be a pivotal ability that generates card advantage by making the most out of your creatures every turn.

Resource Acceleration: By constantly untapping a creature with abilities that produce mana or other resources, Second Wind aids in resource acceleration, contributing to a faster development of your board state.

Instant Speed: The virtue of acting at instant speed grants you the flexibility to disrupt your opponent’s strategies during their turn and optimize your own tactics on the fly without losing tempo.


Card Cons

Discard Requirement: Second Wind obliges players to discard a card to untap the targeted creature. This cost can deplete your hand, potentially leaving you without crucial options in pivotal game moments.

Specific Mana Cost: With Second Wind requiring one blue and two generic mana, it restricts playability mainly to blue decks or those with a reliable mana base, potentially limiting the card’s versatility across various deck archetypes.

Comparatively High Mana Cost: At a total of three mana for a single untap action, Second Wind might be less effective than other cheaper alternatives. Given that the untapped creature might not always influence the board significantly, this cost can be steep, especially in fast-paced games.


Reasons to Include in Your Collection

Versatility: Second Wind offers the unique ability to untap a tapped creature at a moment’s notice. This flexibility means it can be incorporated across various deck archetypes, allowing for defensive maneuvers or enabling additional attacks during a single turn.

Combo Potential: As a piece of numerous combos, Second Wind can pair with creatures that have tap abilities for potentially unlimited uses. Moreover, it unlocks synergies with cards that respond to tapping and untapping, adding layers of strategy to your gameplay.

Meta-Relevance: In a metagame dense with aggressive decks, Second Wind serves as a countermeasure, offering the ability to repeatedly block opponents’ threats. Its capacity to adapt and function under different game conditions makes it a card to consider for your collection during fluctuating meta shifts.


How to beat

Overcoming Second Wind requires understanding its place as a unique enchantment in the world of card manipulation. Operating differently from typical card-drawing magic, Second Wind doesn’t so much benefit from a wealth of cards but instead relies on the strategic tapping of creatures. Where draw spells accumulate resources, Second Wind serves as a repeatable way to control the battlefield tempo.

Taking down this enchantment can be approached by deploying spot removals or enchantment destruction spells, turning the tide of control back in your favor. Naturalize, for example, serves as a valuable and cost-effective tool to instantly dismantle the enchantment. Additionally, capably managing your creature threats to minimize the value received from Second Wind’s ability can severely dampen its impact, preserving your creatures from becoming perpetual targets. Counterspells are also a prudent choice, cutting off the opportunity for Second Wind to hit the board altogether.

Ultimately, the card’s strength is in its persistent lockdown capabilities. Neutralizing these with well-timed removal or prevention tactics keeps the flow of the game in balance and maintains momentum on your side of the battlefield.


Cartas similares a Vento Segundo

Exploring the synergies of untap spells in Magic: The Gathering reveals Second Wind as a niche but valuable piece in any player’s arsenal. It finds kinship with cards like Twiddle, which also has the ability to tap or untap a single target. However, what makes Second Wind standout is its flexibility, granting the option to untap at the end of each turn with an enchantment staying power on the battlefield.

On closer inspection, we encounter cards like Freed from the Real, enabling more control by providing the untap ability as an activated effect for a single blue mana. While not an enchantment, it offers a more surgical precision in utility. Conversely, cards like Pemmin’s Aura share a strong similarity with Second Wind as they both serve as enchantments engaging with the untap mechanic, but Pemmin’s Aura offers additional protective abilities that can shield creatures from targeted spells.

Within Second Wind’s domain of untapping permanents, it asserts a unique position by blending recurring utility with enchantment resilience. It’s an unassuming yet potent tool, particularly in decks where consistent untapping can unlock infinite combos or generate overwhelming value over the course of a game.

Twiddle - Carta Magic versões
Freed from the Real - Carta Magic versões
Pemmin's Aura - Carta Magic versões
Twiddle - Carta Magic versões
Freed from the Real - Carta Magic versões
Pemmin's Aura - Carta Magic versões

Cartas semelhantes a Vento Segundo por cor, tipo e custo de mana

Feedback - Carta Magic versões
In the Eye of Chaos - Carta Magic versões
Undertow - Carta Magic versões
Mana Vortex - Carta Magic versões
Energy Flux - Carta Magic versões
Mesmeric Trance - Carta Magic versões
Soul Barrier - Carta Magic versões
Puppet Master - Carta Magic versões
Intruder Alarm - Carta Magic versões
Equilibrium - Carta Magic versões
Mana Breach - Carta Magic versões
Checks and Balances - Carta Magic versões
Douse - Carta Magic versões
Charisma - Carta Magic versões
Traveler's Cloak - Carta Magic versões
Shifting Sky - Carta Magic versões
Threads of Disloyalty - Carta Magic versões
Pemmin's Aura - Carta Magic versões
Rhystic Study - Carta Magic versões
Memory Erosion - Carta Magic versões
Feedback - Carta Magic versões
In the Eye of Chaos - Carta Magic versões
Undertow - Carta Magic versões
Mana Vortex - Carta Magic versões
Energy Flux - Carta Magic versões
Mesmeric Trance - Carta Magic versões
Soul Barrier - Carta Magic versões
Puppet Master - Carta Magic versões
Intruder Alarm - Carta Magic versões
Equilibrium - Carta Magic versões
Mana Breach - Carta Magic versões
Checks and Balances - Carta Magic versões
Douse - Carta Magic versões
Charisma - Carta Magic versões
Traveler's Cloak - Carta Magic versões
Shifting Sky - Carta Magic versões
Threads of Disloyalty - Carta Magic versões
Pemmin's Aura - Carta Magic versões
Rhystic Study - Carta Magic versões
Memory Erosion - Carta Magic versões

Legalidades

Magic the Gathering formats where Vento Segundo has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Vento Segundo fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2007-05-01 These abilities are abilities of the Aura, not abilities granted to the creature. Only the Aura’s controller can activate them.