Saqueadores de Costas Sujas Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoCriatura — Goblin Guerreiro
Habilidades Persist,Trample
Ataque 5
Defesa 2

Principais conclusões

  1. Persist ability grants the marauders exceptional longevity and a consistent board presence that is hard to remove.
  2. Graveyard synergy makes it an asset, especially in decks that capitalize on creatures entering or leaving the battlefield.
  3. Mana requirements may limit flexibility, but strategic deck building can turn Scuzzback Marauders into a powerful asset.

Texto da carta

Atropelar Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)


Card Pros

Card Advantage: When discussing the benefits of Scuzzback Marauders in your deck, it’s crucial to recognize its role in gaining card advantage. Its persist ability ensures that even after being dealt lethal damage, it returns to the battlefield with a -1/-1 counter. This essentially gives you two creatures in one card, making it a resilient threat that demands an answer.

Resource Acceleration: Scuzzback Marauders may not directly accelerate your resources, but it seamlessly fits into decks that benefit from graveyard strategies. By successfully returning from the graveyard, it synergizes with mechanics that capitalize on creatures entering or leaving the battlefield, effectively becoming an engine for resource acceleration.

Instant Speed: While Scuzzback Marauders itself does not operate at instant speed, it pairs well with instant speed spells in a MTG deck. This card’s recurrence from the graveyard means you can time your instants and removal spells without worrying about losing board presence, allowing strategic flexibility during gameplay.


Card Cons

Discard Requirement: For players considering including Scuzzback Marauders in their decks, it’s important to be aware that this card doesn’t have a discard requirement, so this particular con is not applicable. Players should check for other potential downsides that might affect their gaming strategy.

Specific Mana Cost: Scuzzback Marauders may not fit seamlessly into every deck build due to its red and green mana requirement. This specific mana combination can potentially restrict its playability to only those decks that can easily produce both types of mana.

Comparatively High Mana Cost: Despite its undying ability, some players might find the cost of five mana for a 5/2 creature a bit steep, especially when considering alternative creatures that might be more cost-effective or offer additional abilities for a similar or lower mana investment.


Reasons to Include Scuzzback Marauders in Your Collection

Versatility: Scuzzback Marauders boasts resilience through its persist ability, allowing it to return to the battlefield after being destroyed. This makes it an adaptable choice for decks needing robust creatures that can withstand removal.

Combo Potential: With persist, Scuzzback Marauders pairs well with +1/+1 counters and sacrifice mechanics, opening avenues for powerful combos. Integrating it into decks that manipulate counters or require recurring creatures can set the stage for devastating plays.

Meta-Relevance: In a game environment where creature-based strategies dominate, Scuzzback Marauders offers reliable board presence. Its ability to persist makes it a recurring threat, ensuring that your side of the battlefield is never left unprotected.


How to beat Scuzzback Marauders

Scuzzback Marauders joins the fray of Magic: The Gathering as a creature that can pack a punch. With its undying ability, allowing it to return to the battlefield after being destroyed is what makes it particularly tricky to deal with. Unlike many other creatures, it doesn’t go down easily due to this resilience, making it frustrating for opponents to handle.

To effectively counter Scuzzback Marauders, it’s essential to bypass its undying ability. Utilizing exile or bounce effects can be a solid strategy. Cards that can exile creatures, such as Path to Exile, can permanently remove Scuzzback Marauders from play, sidestepping the undying comeback. Alternatively, employing bounce spells to return the creature to its owner’s hand, like Unsummon, can help reset its undying status or potentially force the opponent to discard it if their hand is full.

Playing cards that inhibit a creature’s ability to return to the battlefield, such as Grafdigger’s Cage, can also cripple Scuzzback Marauders, rendering its undying ability useless. By employing smart strategies and utilizing the right cards, players can effectively beat Scuzzback Marauders and gain the upper hand in their Magic: The Gathering matchups.


Cartas similares a Saqueadores de Costas Sujas

Scuzzback Marauders from Magic: The Gathering adds a distinctive edge to the selection of creatures that can return to the battlefield. It’s akin to cards like Bloodsoaked Champion, which also offers a robust resurrection trait. However, Scuzzback Marauders excels with its ability to emerge from the graveyard with a persist counter, putting it right back in the action whenever it dies.

Examining other parallels, Persist creatures such as Kitchen Finks provide an interesting side-by-side. Kitchen Finks gains life upon entering the battlefield, a bonus Scuzzback Marauders lacks, but both share the tantalizing persist ability that doubles their longevity and annoyance factor. In terms of cost-effectiveness, Pyreheart Wolf similarly bestows an advantageous ability to your other creatures during combat, though it does not share the Marauders’ capacity for self-revival.

If we scrutinize the mechanics and evaluate the comparative worth of these creatures, Scuzzback Marauders emerges as a competitively resilient creature, ready to face foes time and again, affording MTG players a reliable presence on the battlefield that opponents can’t easily ignore.

Bloodsoaked Champion - Carta Magic versões
Kitchen Finks - Carta Magic versões
Pyreheart Wolf - Carta Magic versões
Bloodsoaked Champion - Carta Magic versões
Kitchen Finks - Carta Magic versões
Pyreheart Wolf - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Saqueadores de Costas Sujas MTG de um conjunto específico como Shadowmoor and Ultimate Masters, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Saqueadores de Costas Sujas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Saqueadores de Costas Sujas Magic the Gathering foi lançada em 2 expansões diferentes entre 2008-05-02 e 2018-12-07. Ilustrado por Pete Venters.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12008-05-02ShadowmoorSHM 2162003NormalPretaPete Venters
22018-12-07Ultimate MastersUMA 2212015NormalPretaPete Venters

Legalidades

Magic the Gathering formats where Saqueadores de Costas Sujas has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Saqueadores de Costas Sujas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-06-07 If a creature with persist stops being a creature, persist will still work.
2013-06-07 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07 If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07 When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.