Runa de Proteção: Terrenos Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeRara
Tipo
Habilidades Cycling

Principais conclusões

  1. Cycling ability maintains card advantage, crucial against non-land-based strategies.
  2. Instant-speed activation offers adaptability to evolving gameplay scenarios.
  3. Discarding a card for cycling can be a strategic drawback in tight games.

Texto da carta

oo W Prevent all damage to you from a land source. (Treat further damage from that source normally.) Cycling (You may pay and discard this card from your hand to draw a card. Play this ability as an instant.)


Card Pros

Card Advantage: One of the perks of this enchantment is its cycling ability, which lets you replace it with another card ensuring that your hand remains full. It’s particularly valuable when facing matchups where land-based strategies aren’t prevalent.

Resource Acceleration: By preventing damage from lands, it enables more strategic plays without the fear of crippling land-based attacks. This can indirectly speed up your game plan by keeping your resources intact for pivotal turns.

Instant Speed: The card’s ability to be activated at instant speed allows for flexible responses to incoming threats. You can adapt to the board state as it develops, making it versatile during nearly any phase of the game.


Card Cons

Discard Requirement: Like certain other utility cards, Rune of Protection: Lands necessitates the potential setback of discarding another card. This can be quite taxing when your hand is already depleting, ultimately hindering your gameplay strategy.

Specific Mana Cost: The specific mana cost for casting this card includes white, which means that decks without white mana sources will find it challenging to fulfill the casting requirements, thus reducing its versatility across various deck archetypes.

Comparatively High Mana Cost: While offering a specialized form of protection, the card comes with a fairly steep mana cost. When compared to other options available in the format, players might find that managing their mana to include this card in their deck may not always justify the protection it affords, especially in faster-paced games where mana efficiency is key.


Reasons to Include Rune of Protection: Lands in Your Collection

Versatility: Rune of Protection: Lands offers a unique defense mechanism that can be slotted into various deck builds. Its ability to protect against land-specific threats gives it a spot in sideboards for those seeking an edge in matches where lands can become a serious menace.

Combo Potential: This enchantment works well with decks that capitalize on cycling. Players can use its cycling ability to draw into more impactful cards while possibly reaping benefits from other cycling-related card interactions within their deck.

Meta-Relevance: With land destruction or land-based strategies occasionally cropping up in competitive play, having Rune of Protection: Lands ready can deter opponents from pursuing those tactics, making it a prudent choice for adapting to evolving meta-game challenges.


How to beat

Rune of Protection: Lands is a unique enchantment in the MTG world. It caters specially to players who want to shield themselves from land-based attacks. While the card allows a player to pay a mere one white mana to prevent all damage to them from a land source, it might seem daunting at first glance. However, there are strategies to navigate around it.

Consider using spells that target the opponent’s hand and graveyard. Spells like Duress or Bojuka Bog can disrupt the access to Rune of Protection: Lands before it becomes active or remove it from the game entirely. Artifacts or abilities that can destroy enchantments, such as Disenchant or Naturalize, are also effective methods to eliminate the protective shield this card provides. Another approach can be adopting a more control-oriented playstyle, focusing on counter spells and using control cards like Counterspell or Negate to prevent the rune from ever hitting the field. Furthermore, applying pressure with a variety of threats can also overload the Rune’s capabilities since its mana-intensive activation can be resource-draining for the controller.

Ultimately, dealing with Rune of Protection: Lands requires a tactical approach, focusing on enchantment removal, hand disruption, and versatile threats to outmaneuver its defenses.


Cartas similares a Runa de Proteção: Terrenos

Rune of Protection: Lands is a unique piece within the array of protective enchantments in Magic: The Gathering. It echoes the structure of other cards in the ‘Rune of Protection’ cycle, which shield players from specific colors. Its ability to selectively prevent all damage from a land, however, is a specialized tool tailored against land-based strategies. Comparatively, Circle of Protection: Red and Circle of Protection: Green provide similar safety nets but are attuned to color-based damage rather than land-specific threats.

Another parallel can be drawn with Story Circle. This enchantment allows selection of a color upon entering the battlefield, offering a customizable defense akin to the ‘Rune of Protection’ series. It’s both flexible and resource-intensive, as it requires mana investment for each threat neutralized. In contrast, Rune of Protection: Lands requires only one activation to safeguard against all land-inflicted damage for the turn, showcasing its focused defensive capability amidst the Magic: The Gathering card pool.

When scrutinizing these defensive options, one realizes that Rune of Protection: Lands stands out due to its unique protection from terraformed troubles – a niche yet powerful advantage for any Magic: The Gathering player facing land heavy arsenals.

Circle of Protection: Red - Carta Magic versões
Circle of Protection: Green - Carta Magic versões
Story Circle - Carta Magic versões
Circle of Protection: Red - Carta Magic versões
Circle of Protection: Green - Carta Magic versões
Story Circle - Carta Magic versões

Cartas semelhantes a Runa de Proteção: Terrenos por cor, tipo e custo de mana

Blessing - Carta Magic versões
Circle of Protection: Red - Carta Magic versões
Circle of Protection: Black - Carta Magic versões
Island Sanctuary - Carta Magic versões
Circle of Protection: White - Carta Magic versões
Crusade - Carta Magic versões
Circle of Protection: Blue - Carta Magic versões
Hallowed Ground - Carta Magic versões
Circle of Protection: Artifacts - Carta Magic versões
Energy Storm - Carta Magic versões
Ward of Lights - Carta Magic versões
Gossamer Chains - Carta Magic versões
I'm Rubber, You're Glue - Carta Magic versões
Absolute Grace - Carta Magic versões
Serenity - Carta Magic versões
Mageta's Boon - Carta Magic versões
Seal of Cleansing - Carta Magic versões
Absolute Law - Carta Magic versões
Sacred Ground - Carta Magic versões
Pacifism - Carta Magic versões
Blessing - Carta Magic versões
Circle of Protection: Red - Carta Magic versões
Circle of Protection: Black - Carta Magic versões
Island Sanctuary - Carta Magic versões
Circle of Protection: White - Carta Magic versões
Crusade - Carta Magic versões
Circle of Protection: Blue - Carta Magic versões
Hallowed Ground - Carta Magic versões
Circle of Protection: Artifacts - Carta Magic versões
Energy Storm - Carta Magic versões
Ward of Lights - Carta Magic versões
Gossamer Chains - Carta Magic versões
I'm Rubber, You're Glue - Carta Magic versões
Absolute Grace - Carta Magic versões
Serenity - Carta Magic versões
Mageta's Boon - Carta Magic versões
Seal of Cleansing - Carta Magic versões
Absolute Law - Carta Magic versões
Sacred Ground - Carta Magic versões
Pacifism - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Runa de Proteção: Terrenos MTG de um conjunto específico como Urza's Saga and The List, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Runa de Proteção: Terrenos e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Runa de Proteção: Terrenos Magic the Gathering foi lançada em 2 expansões diferentes entre 1998-10-12 e 1998-10-12. Ilustrado por Scott M. Fischer.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
11998-10-12Urza's SagaUSG 391997NormalPretaScott M. Fischer
22020-09-26The ListPLST USG-391997NormalPretaScott M. Fischer

Legalidades

Magic the Gathering formats where Runa de Proteção: Terrenos has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Runa de Proteção: Terrenos fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.
2004-10-04 Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.