Runa de Força Carta MTG


Runa de Força - Kaldheim
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoEncantamento — Aura Runa
Habilidades Enchant
Lançamento2021-02-05
Expansão símbolo
Expansão nomeKaldheim
Expansão códigoKHM
Número191
Frame2015
LayoutNormal
BorderPreta
Ilustrado porYeong-Hao Han

Principais conclusões

  1. Drawing a card upon entry, Rune of Might is pivotal for keeping hand resources plentiful in MTG.
  2. Rune’s enchanting ability accelerates your game, compounding creature threats to hasten victories.
  3. Its synergy with instant speed spells elevates tactical gameplay, providing flexibility in battles.

Onde comprar

Se você deseja comprar um cartão Runa de Força MTG de um conjunto específico como Kaldheim, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Runa de Força e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Encantar permanente Quando Runa de Força entrar no campo de batalha, compre um card. Enquanto a permanente encantada for uma criatura, ela receberá +1/+1 e terá atropelar. Enquanto a permanente encantada for um Equipamento, ela terá "A criatura equipada recebe +1/+1 e tem atropelar".


Card Pros

Card Advantage: Rune of Might grants you an immediate benefit when it enters the battlefield by letting you draw a card. This keeps your hand full and provides a slight edge over your opponent.

Resource Acceleration: By enchanting a creature, Rune of Might effectively turns it into a more formidable threat. This can lead to faster damage dealing and potentially shorten the amount of time needed to claim victory.

Instant Speed: While not an instant itself, the card synergizes well with instant speed spells. Equipping your creatures at sorcery speed and swinging in may prompt your opponent to respond, leaving the way clear for your other instant speed interactions and tricks.


Card Cons

Discard Requirement: The Rune of Might necessitates the sacrifice of another card value, as it is an aura that must enchant a creature or equipment you control. This can be particularly detrimental in game states where maintaining card advantage is crucial.

Specific Mana Cost: Rune of Might requires green mana to cast. This can be limiting for decks that are not primarily green or that have a strained mana base, possibly preventing the card from being played on curve.

Comparatively High Mana Cost: Although the mana cost is not excessively high, when evaluating Rune of Might in the broader context of card enhancements available in the game, there are alternatives that may provide a greater or more immediate impact for a similar or lower investment of mana resources.


Reasons to Include Rune of Might in Your Collection

Versatility: Rune of Might is a flexibile upgrade for a variety of decks. It can strengthen creatures with both trample and a power boost, which makes it especially useful in decks that capitalize on creature synergies and aggro tactics.

Combo Potential: When enchanted on a creature, Rune of Might also lets you draw a card, which can synergize with effects that trigger on drawing or enchanting. It can also be a key component in decks that focus on Voltron strategies, enhancing a single, massive creature.

Meta-Relevance: Given its low mana cost and immediate impact on the board, Rune of Might can be particularly potent in current metas that favor quick and aggressive playstyles. It ensures your creatures become a substantial threat early on, which can be crucial in outpacing opponents.


How to beat

The Rune of Might is a versatile enchantment card that can significantly bolster your opponent’s creatures in MTG. With its ability to enhance a creature’s power and toughness while granting trample, facing an adversary who effectively utilizes this card can be intimidating. However, there are strategic methods to counteract the Rune of Might that ensure you maintain control of the game.

Firstly, consider employing removal spells that can target either the creature or the enchantment itself. Disenchant and Naturalize are excellent options to directly remove Rune of Might from play. On the other hand, creature removal such as Murder or Doom Blade allows you to eliminate the augmented creature altogether, especially before the rune’s benefits become overwhelming.

Alternatively, you can use counterspells such as Negate or Dovin’s Veto when Rune of Might is cast. This proactive approach can prevent your opponent from ever gaining the advantage. If the rune is already in play, focus on controlling the game board with board wipes like Wrath of God or utilize strategies that bypass the creature’s enhancements, for instance, through flying creatures or direct damage spells. By staying one step ahead, you can nullify the impact of Rune of Might and maintain dominance in your MTG matchups.


BurnMana Recommendations

Mastering MTG means staying ahead of the curve, and that’s where the versatility of Rune of Might shines. It’s not just about the immediate benefits, but also about the strategic depth this card adds to your deck. Looking to give your creatures an edge or draw into your game-changing spells? Rune of Might offers that boost with a mix of power, trample, and card advantage. Get ahead in your games by incorporating this subtle powerhouse into your strategies. Delve deeper into deck building techniques and optimal plays with us and ensure your MTG sessions are as mighty as the runes you wield.


Cartas similares a Runa de Força

Rune of Might is an intriguing enchantment card in the game of Magic: The Gathering, inviting comparisons with other cards that bestow similar abilities. Muscle Sliver, for instance, also offers a power boost to creatures, albeit with the specific synergy tied to Sliver creatures, stimulating team play. Rune of Might, however, has the flexibility of being attached to any creature, giving it versatility across various deck types.

Another card worth mentioning is Oakenform, which similarly provides a substantial power and toughness enhancement. While both cards increase a creature’s combat capabilities, Rune of Might has the unique advantage of granting trample, ensuring that excess combat damage can be a game-changer. The inclusion of card draw upon entering the battlefield is another strategic benefit offered by Rune of Might.

Comparatively, when evaluating Rune of Might against other creature buffing enchantments, its additional perks, such as granting trample and additional card draw, allow it to shine in deck building strategies that aim to maximize creature efficiency and maintain card advantage, making it a strong addition to the Magic: The Gathering arsenal.

Muscle Sliver - Carta Magic versões
Oakenform - Carta Magic versões
Muscle Sliver - Carta Magic versões
Oakenform - Carta Magic versões

Cartas semelhantes a Runa de Força por cor, tipo e custo de mana

Aspect of Wolf - Carta Magic versões
Regeneration - Carta Magic versões
Lifeforce - Carta Magic versões
Gaea's Touch - Carta Magic versões
Night Soil - Carta Magic versões
Sylvan Library - Carta Magic versões
Primal Rage - Carta Magic versões
Survival of the Fittest - Carta Magic versões
Crosswinds - Carta Magic versões
Fortitude - Carta Magic versões
Tranquil Grove - Carta Magic versões
Treetop Bracers - Carta Magic versões
Root Cage - Carta Magic versões
Elfhame Sanctuary - Carta Magic versões
Compost - Carta Magic versões
Thoughtleech - Carta Magic versões
Weaver of Harmony - Carta Magic versões
Shigeki, Jukai Visionary - Carta Magic versões
Fertile Ground - Carta Magic versões
Quiet Disrepair - Carta Magic versões
Aspect of Wolf - Carta Magic versões
Regeneration - Carta Magic versões
Lifeforce - Carta Magic versões
Gaea's Touch - Carta Magic versões
Night Soil - Carta Magic versões
Sylvan Library - Carta Magic versões
Primal Rage - Carta Magic versões
Survival of the Fittest - Carta Magic versões
Crosswinds - Carta Magic versões
Fortitude - Carta Magic versões
Tranquil Grove - Carta Magic versões
Treetop Bracers - Carta Magic versões
Root Cage - Carta Magic versões
Elfhame Sanctuary - Carta Magic versões
Compost - Carta Magic versões
Thoughtleech - Carta Magic versões
Weaver of Harmony - Carta Magic versões
Shigeki, Jukai Visionary - Carta Magic versões
Fertile Ground - Carta Magic versões
Quiet Disrepair - Carta Magic versões

Legalidades

Magic the Gathering formats where Runa de Força has restrictions

FormatoLegalidade
CommanderVálida
HistoricVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
ExplorerVálida
GladiatorVálida
BrawlVálida
PioneerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Runa de Força fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-02-05 If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
2021-02-05 Runes can target and be attached to any permanent, even one that isn’t currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune’s enters-the-battlefield ability will trigger, and you’ll draw a card. The Rune won’t do anything while the Vehicle isn’t a creature, but if it becomes one later, the appropriate ability will start applying.