Gigante Manto-de-reino // Despojar-se Carta MTG


ExpansõesLançada em 5 expansõesVer todas
Custo de mana
Custo convertido de mana7
RaridadeMítica
TipoFeitiço — Aventura

Principais conclusões

  1. Offers card advantage with its two-in-one Adventure mechanic and creature presence.
  2. Tempo gain via board wipes can indirectly accelerate your game position.
  3. Adventure instant speed allows strategic plays, setting up for clear attacks.

Onde comprar

Se você deseja comprar um cartão Realm-Cloaked Giant // Cast Off MTG de um conjunto específico como Magic Online Promos and Throne of Eldraine, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Realm-Cloaked Giant // Cast Off e outras cartas MTG:

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Texto da carta

Destrua todas as criaturas que não sejam Gigantes. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)


Card Pros

Card Advantage: Realm-Cloaked Giant offers a unique edge through its Adventure mechanic, allowing players to cast a mass removal spell before playing the creature itself. This two-in-one feature means that you effectively get two spells out of a single card, significantly enhancing your card advantage in a match.

Resource Acceleration: Although the Realm-Cloaked Giant does not directly accelerate resources, its board wiping capability can set opponents back on their creature resources. This disruption can give you a significant tempo advantage, acting as an indirect form of accelerating your position in the game.

Instant Speed: While the Giant itself is cast at sorcery speed, the Adventure portion, Cast Off, can be a game-changer at sweep the board of all non-Giant creatures. This allows players to prepare for a clear field to swing in with the Realm-Cloaked Giant or other threats unhindered, making strategic planning against opponents a smoother process in the late game.


Card Cons

Discard Requirement: Even though Realm-Cloaked Giant offers the powerful effect of destroying all non-Giant creatures, it doesn’t escape the fact that casting its Adventure part, “Cast Off,” requires a player to have another creature on hand to cast. This can be particularly challenging when your hand is empty or filled with valuable creatures you don’t wish to discard.

Specific Mana Cost: The mana cost for Realm-Cloaked Giant is notably specific, requiring three white mana plus two of any color. This can pose a restriction for multicolored decks that may struggle with producing enough white mana consistently, thereby limiting the card’s overall flexibility within various deck builds.

Comparatively High Mana Cost: With a casting cost of five mana for the creature itself and another five for its Adventure effect, Realm-Cloaked Giant carries a hefty price for its board-clearing ability and its stature as a creature. When considering the pace at which some games progress, the investment can be significant, potentially placing players at a disadvantage if they’re unable to capitalize quickly or efficiently on the cleared board.


Reasons to Include Realm-Cloaked Giant in Your Collection

Versatility: Realm-Cloaked Giant doesn’t just serve as a massive creature to dominate on the battlefield; it also offers a board wipe with its adventure spell, ‘Cast Off.’ This makes it a two-in-one solution for decks looking for sizeable offensive power and control elements.

Combo Potential: Deck builders can get creative with Realm-Cloaked Giant, as its adventure can be used separately from casting the creature itself. This can lead to powerful synergies, especially in decks utilizing flicker or bounce effects to reuse the Giant’s adventure aspect.

Meta-Relevance: In games where creature-heavy strategies prevail, having a big swinger that can also clear the board is immensely valuable. The flexibility to deal with swarming tactics or provide a late-game threat can tip the scales in your favor in many matchups.


How to Beat Realm-Cloaked Giant

Realm-Cloaked Giant is a potent force in MTG due to its dual nature as both a board wipe and sizable threat. As a standalone card, it can clear the battlefield with its “Cast Off” adventure, leaving opponents scrambling. Following up as a 7/7 vigilant creature only adds insult to injury. To counter this, savvy players can turn to targeted removal spells, like “Assassin’s Trophy” or “Heartless Act,” which can dispatch the giant before or after it manifests onto the field.

Additionally, if you anticipate your opponent playing Realm-Cloaked Giant, consider diversifying your threats. Creatures with indestructible or abilities like hexproof can survive the sweeping “Cast Off” and continue to pressure your opponent. Strategies surrounding graveyard recursion are also effective. With spells like “Agadeem’s Awakening,” you can bring back creatures that were lost to the board wipe, maintaining your presence on the field.

The key to overcoming Realm-Cloaked Giant lies in agility and adaptability. By employing a mix of preemptive removal, protective measures, and resilient creatures, you can mitigate the impact of this formidable MTG card and maintain control of the game.


BurnMana Recommendations

The Realm-Cloaked Giant is a versatile powerhouse, combining formidable board presence with the strategic advantage of its Adventure mechanic. With its ability to wipe the field and subsequently enter as a substantial threat, it’s a card that can swing the momentum of a match in your favor. Planning to wield this double-edged sword requires a deck both flexible and sturdy enough to maximize its potential. Interested in harnessing the full power of the Realm-Cloaked Giant or seeking ways to outplay it? Dive deeper with us at BurnMana, where we explore the best strategies and deck-building tips to dominate the battlefield.


Cartas similares a Gigante Manto-de-reino // Despojar-se

In the landscape of Magic: The Gathering, Realm-Cloaked Giant stands out as a powerful force in decks that capitalize on control and Board clear mechanics. One might draw a comparison to another giant in the game, Shatter the Sky. Both cards provide a path to clearing multiple creatures off the board, but Realm-Cloaked Giant extends its utility with its Adventure ability, allowing it to also be played as a formidable creature after the cleanup.

Another card in the conversation is Doomskar, which operates as a traditional board wipe. It skirts around mana constraints with a foretell mechanic, offering strategic planning akin to the Giant’s versatility. However, Realm-Cloaked Giant’s built-in ability to return as a creature adds a layer of value that other similar cards don’t offer.

Evaluating the diverse solutions to creature-heavy boards, Realm-Cloaked Giant provides not only a pivotal reset button for the board but also continues to impact the game as a sizeable creature presence, justifying its place in decks looking for a dual-role card that operates beyond the one-time wipe.

Shatter the Sky - Carta Magic versões
Doomskar - Carta Magic versões
Shatter the Sky - Carta Magic versões
Doomskar - Carta Magic versões

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Brilliant Restoration - Carta Magic versões
Emeria's Call // Emeria, Shattered Skyclave - Carta Magic versões
Approach of the Second Sun - Carta Magic versões
Dimensional Breach - Carta Magic versões
Roar of Reclamation - Carta Magic versões
Enduring Ideal - Carta Magic versões
Hour of Reckoning - Carta Magic versões
Sunscour - Carta Magic versões
Mass Calcify - Carta Magic versões
Devout Invocation - Carta Magic versões
Deploy to the Front - Carta Magic versões
Profound Journey - Carta Magic versões
Providence - Carta Magic versões
Sublime Exhalation - Carta Magic versões

Expansões lançadas

A carta Realm-Cloaked Giant // Cast Off Magic the Gathering foi lançada em 4 expansões diferentes entre 2019-10-04 e 2023-09-08. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 787982015AventuraPretaAlayna Danner
22019-10-04Throne of EldraineELD 262015AventuraPretaAdam Paquette
32019-10-04Throne of EldraineELD 2772015AventuraPretaAlayna Danner
42021-07-23Forgotten Realms CommanderAFC 702015AventuraPretaAdam Paquette
52023-09-08Wilds of Eldraine CommanderWOC 712015AventuraPretaAdam Paquette

Legalidades

Magic the Gathering formats where Gigante Manto-de-reino // Despojar-se has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Gigante Manto-de-reino // Despojar-se fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.