Praga Pestilenta Carta MTG


Praga Pestilenta - Shadowmoor
Custo de mana
Custo convertido de mana7
RaridadeRara
TipoFeitiço
Lançamento2008-05-02
Expansão símbolo
Expansão nomeShadowmoor
Expansão códigoSHM
Número73
Frame2003
LayoutNormal
BorderPreta
Ilustrado porCarl Critchlow

Principais conclusões

  1. Offers a rare, scalable creature swarm tactic tied directly to players’ life totals.
  2. Demands careful hand management due to discard requirements for optimal play.
  3. Excellent combo potential with cards that utilize creatures as resources.

Texto da carta

Começando com você, cada jogador pode pagar qualquer quantidade de pontos de vida. Repita esse processo até que ninguém mais pague pontos de vida. Cada jogador coloca em jogo uma ficha de criatura preta 1/1 do tipo Rato para cada 1 ponto de vida que pagou dessa forma.


Card Pros

Card Advantage: Plague of Vermin offers a unique tool for building an overwhelming board presence. By allowing players to create any number of Rat tokens at the cost of 1 life each, it sets up the potential for a massive surge in creatures, tipping the scales in your favor.

Resource Acceleration: Despite Plague of Vermin not directly providing traditional mana acceleration, the abundance of Rat tokens can be exploited with various synergistic cards. For example, they can be sacrificed for additional mana or used to fuel other potent abilities that turn creatures into resources.

Instant Speed: Though Plague of Vermin is a sorcery, understanding its optimal use during your own turn aligns with instant-speed mindset. Carefully considering your life total, you can summon a tide of tokens right before your untap step to maximize your offensive potential and keep opponents on their heels.


Card Cons

Discard Requirement: Plague of Vermin necessitates a precise strategic setup as it bears a discard clause to maximize its potential. This prerequisite can be particularly demanding when the player’s hand is dwindling or when the strategic importance of each card is at a peak.

Specific Mana Cost: The card demands a specific mana alignment, requiring both black and generic mana. This cost can be a significant restriction, especially in multicolored decks that might struggle with mana consistency or those that prioritize speed and efficiency over complex mana bases.

Comparatively High Mana Cost: With a cost leaning on the higher side for summoning multiple tokens, some players might find themselves considering alternative spells that offer more economical token generation. In competitive play, where every turn can be pivotal, investing a large amount of mana in a single spell such as Plague of Vermin could lead to a tempo loss, putting players at a disadvantage.


Reasons to Include in Your Collection

Versatility: Plague of Vermin offers dynamic gameplay and can slide into numerous deck archetypes. This card shines in decks that crave token generation or aim to manipulate life totals for victory.

Combo Potential: With its ability to flood the board with Rat creature tokens, Plague of Vermin works seamlessly with synergistic cards that capitalize on creatures entering or leaving the battlefield.

Meta-Relevance: In environments where board presence is key, the immediate impact of potentially swarming the battlefield gives you leverage in the match. The card’s unique exchange of life for creatures makes it a viable option for any black-inclusive strategy.


How to beat

Confronting Plague of Vermin on the battlefield demands a nimble strategy. This card allows both players the opportunity to create an army of Rat tokens at the risk of their own life points. One way to outmaneuver this card is by maintaining a strong life total to create a gap the opponent can’t overcome by sacrificing life to match your Rat creation. This positions you favorably, especially if you have life-gain abilities in your deck to further bolster your position and outlast their strategy.

Board control spells are also key. Since the Rat tokens are typically swarming strategies, having a card with sweeping damage or “destroy all creatures” effects can swiftly negate the horde amassed by Plague of Vermin. It’s paramount to have these types of spells in reserve or a strategy to retrieve them from the graveyard to use when the rats overrun the field.

Ultimately, the card’s effectiveness hinges on the health reserves and the timing of each activation. By carefully choosing when to sacrifice life and when to clear the board, you can render Plague of Vermin’s potential impact minimal and secure your path to victory.


Cartas similares a Praga Pestilenta

The intriguing card Plague of Vermin is a unique choice for players looking to swarm the board in Magic: The Gathering. It invites a compelling similarity to cards like Bitterblossom which also focus on creating creature tokens. Plague of Vermin allows a cunning player to potentially summon a vast number of Rat creature tokens at once, albeit at the expense of their life points. Bitterblossom, in contrast, provides a steady stream of Faerie tokens at the cost of incremental life loss over time.

Another comparable card is Army of the Damned, which floods the field with Zombie tokens. While Plague of Vermin’s strength lies in its potential for immediate overwhelming presence, Army of the Damned’s Zombies arrive tapped, and the card comes with a heftier mana investment. Despite this delay, Army of the Damned also includes flashback, offering the spell a second chance from the graveyard, something Plague of Vermin lacks.

These comparisons paint a clearer picture of Plague of Vermin’s position in MTG’s roster of token generators. Its one-time, high-risk gambit stands as a stark contrast to other more conservative token-generating strategies, giving it a unique edge in games that reward boldness and tactical life management.

Bitterblossom - Carta Magic versões
Army of the Damned - Carta Magic versões
Bitterblossom - Carta Magic versões
Army of the Damned - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Praga Pestilenta MTG de um conjunto específico como Shadowmoor, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Praga Pestilenta e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Praga Pestilenta has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Praga Pestilenta fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-05-01 After the process stops, the total amount of life each player paid this way is calculated. That’s how many tokens each player gets. All the tokens enter the battlefield at the same time.
2008-05-01 If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.
2008-05-01 In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team’s life total is adjusted in between.
2008-05-01 In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn’t end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.
2008-05-01 The amount of life a player may spend must be equal to or less than that player’s life total; you can’t spend life you haven’t got.