Centauro Fantasma Carta MTG


ExpansõesLançada em 10 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoCriatura — Espírito Centauro
Habilidades Protection
Ataque 2
Defesa 0

Principais conclusões

  1. Phantom Centaur is robust against black, offering steady card advantage on the battlefield.
  2. Early pressure and mana ramp potential make it a formidable creature in green decks.
  3. It demands specific answers due to its protection, cementing its spot in metas with prevalent black removal.

Texto da carta

Proteção contra o preto Centauro Fantasma entra em jogo com três marcadores +1/+1 sobre ele. Se algum dano fosse causado a Centauro Fantasma, previna aquele dano. Remova um marcador +1/+1 de Centauro Fantasma.


Card Pros

Card Advantage: The resilience of Phantom Centaur comes from its protection from black, making it less susceptible to a swathe of removal spells, effectively keeping the card advantage on your side of the battlefield. All those targeted by black spells or abilities will find them ineffective against this steadfast Centaur.

Resource Acceleration: Phantom Centaur provides a formidable presence on the board early in the game. With a casting cost manageable in green-focused decks focused on ramping up mana, getting this creature out can often mean accelerating the pressure you’re able to apply on the opponent significantly.

Instant Speed: While this creature itself may not interact at instant speed, its four toughness and protection give it a unique resilience that allows you to effectively ignore certain threats that your opponent might present at instant speed. The Centaur’s presence encourages a play style where you can safely commit mana to other spells or abilities, knowing that your Centaur remains a stable battlefield asset.


Card Cons

Discard Requirement: The Phantom Centaur doesn’t have this downside directly, but playing a creature with a protection ability often requires holding cards back to react to threats, effectively slimming your hand.

Specific Mana Cost: Requiring three green mana, this creature demands a heavy commitment to green, potentially restricting deck-building flexibility outside mono-green or heavily green-focused decks.

Comparatively High Mana Cost: While a 2/0 with protection from black that can prevent a certain amount of damage is useful, the four mana investment might be steep when other lower-cost creatures can provide faster board presence or more immediate impact.


Reasons to Include in Your Collection

Versatility: Phantom Centaur offers robust defense capabilities in a variety of decks, particularly those focused on creature resilience. Its innate protection from black makes it a solid choice in metas heavy with black removal spells.

Combo Potential: This card’s proclivity for counters and combat buffs creates opportunities to strengthen your battlefield presence significantly. Combining it with proliferate mechanics or +1/+1 counter synergies can quickly escalate its threat level.

Meta-Relevance: In environments where black-based removal is prevalent, Phantom Centaur shines by being a difficult creature to remove. Its ability to prevent all damage that would be dealt to it once per turn frequently demands specific answers from opponents, ensuring its relevance in such metas.


How to Beat

Phantom Centaur is a creature card that earns itself a position of resilience on the battlefield in Magic the Gathering. Its protection from black and the preventive shield in the form of +1/+1 counters make it a daunting challenge for opponents. To successfully navigate around this card, consider employing removal spells that don’t target it directly, such as board wipes, which evade its protection. Cards like Wrath of God or Supreme Verdict can clear the field, negating the Centaur’s defenses.

Another efficient method is using colorless sources of damage. Since Phantom Centaur’s ability only protects it from black, spells and abilities that deal damage without mentioning color can be quite effective. Engaging those options disrupts the resilience of the Centaur and can shift the tide of the game. Artifacts and land-based strategies, which often provide colorless damage, also skirt around its shield of protection, offering a consistent way to defeat this creature.

Strategic planning and the right choice of cards can mitigate the impact of Phantom Centaur, ensuring that even the most robust creatures can be addressed and overcome within the rules and infinite possibilities that Magic the Gathering offers.


Cartas similares a Centauro Fantasma

Phantom Centaur stands out as a unique creature within Magic: The Gathering due to its resilience and combat-oriented abilities. Comparable to other protection creatures like Silver Knight, Phantom Centaur offers protection from black, granting it an edge against any black creatures or spells. Unlike the Knight, however, the Centaur comes with the phantom mechanic. This ability allows it to prevent damage by removing a +1/+1 counter, differentiating it from Silver Knight’s battle-readiness with its fixed stats.

Another creature card worth mentioning is Troll Ascetic, which shares the Centaur’s knack for survival with its regeneration ability. While both have the potential for longevity in combat, Troll Ascetic’s regeneration demands an active mana investment whereas Phantom Centaur’s phantom ability is passively built-in, providing a more versatile defense against damage. The Centaur, with a higher base toughness, also outshines the Troll’s defensive capabilities.

These cards illustrate the balance MTG maintains between creature durability and cost-effectiveness. Phantom Centaur, with its inherent damage prevention and broad protection, is an admirable choice for players who prioritize a steadfast presence on the battlefield while still employing strategic depth in their deck building.

Silver Knight - Carta Magic versões
Troll Ascetic - Carta Magic versões
Silver Knight - Carta Magic versões
Troll Ascetic - Carta Magic versões

Cartas semelhantes a Centauro Fantasma por cor, tipo e custo de mana

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Viridian Lorebearers - Carta Magic versões
Monkey Monkey Monkey - Carta Magic versões
Matsu-Tribe Birdstalker - Carta Magic versões
Order of the Sacred Bell - Carta Magic versões
Giant Spider - Carta Magic versões
Marsh Viper - Carta Magic versões
Scarwood Bandits - Carta Magic versões
Carnivorous Plant - Carta Magic versões
Erhnam Djinn - Carta Magic versões
War Mammoth - Carta Magic versões
Aurochs - Carta Magic versões
Lhurgoyf - Carta Magic versões
Jackalope Herd - Carta Magic versões
Golden Bear - Carta Magic versões
Argothian Swine - Carta Magic versões
Elvish Piper - Carta Magic versões
Erithizon - Carta Magic versões
Skyshroud Cutter - Carta Magic versões
Ulvenwald Oddity // Ulvenwald Behemoth - Carta Magic versões
Fungusaur - Carta Magic versões
Viridian Lorebearers - Carta Magic versões
Monkey Monkey Monkey - Carta Magic versões
Matsu-Tribe Birdstalker - Carta Magic versões
Order of the Sacred Bell - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Centauro Fantasma MTG de um conjunto específico como Judgment and World Championship Decks 2002, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Centauro Fantasma e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Centauro Fantasma Magic the Gathering foi lançada em 6 expansões diferentes entre 2002-05-27 e 2019-11-07. Ilustrado por Carl Critchlow.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-05-27JudgmentJUD 1271997NormalPretaCarl Critchlow
22002-08-14World Championship Decks 2002WC02 bk1271997NormalDouradaCarl Critchlow
32002-08-14World Championship Decks 2002WC02 rl127sb1997NormalDouradaCarl Critchlow
42002-08-14World Championship Decks 2002WC02 shh1271997NormalDouradaCarl Critchlow
52003-08-07World Championship Decks 2003WC03 dh127sb2003NormalDouradaCarl Critchlow
62010-11-08Magic Online Theme DecksTD0 A821997NormalPretaCarl Critchlow
72019-11-07Mystery BoosterMB1 1292†2015NormalPretaCarl Critchlow
82019-11-07Mystery BoosterMB1 12921997NormalPretaCarl Critchlow
92020-09-26The ListPLST JUD-1271997NormalPretaCarl Critchlow
102020-09-26The ListPLST JUD-127†2015NormalPretaCarl Critchlow

Legalidades

Magic the Gathering formats where Centauro Fantasma has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Centauro Fantasma fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 If this card is going to take damage from a black source, you can choose to apply Protection from Black’s damage prevention ability prior to applying this card’s built-in ability. This means you don’t have to remove a counter.
2004-10-04 If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
2004-10-04 If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
2004-10-04 Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
2004-10-04 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.