Caminhante Pálido Carta MTG


Caminhante Pálido - Shadowmoor
Custo de mana
Custo convertido de mana7
RaridadeIncomum
TipoCriatura — Espírito Gigante
Lançamento2008-05-02
Expansão símbolo
Expansão nomeShadowmoor
Expansão códigoSHM
Ataque 4
Defesa 4
Número17
Frame2003
LayoutNormal
BorderPreta
Ilustrado porHeather Hudson

Principais conclusões

  1. Searching your library for specific cards with Pale Wayfarer can strategically enhance your gameplay.
  2. Accelerating your mana with an additional land drop offers a significant advantage for larger plays.
  3. Pale Wayfarer’s instant speed ability introduces surprise elements and flexible tactics.

Texto da carta

{2}{W}{W}, {Q}: A criatura alvo ganha proteção contra a cor da escolha de seu controlador até o final do turno. ({Q} é o símbolo de desvirar.)

Enquanto perambulava por Pântano Sombrio, ele não se lembrava de seu nome, somente de sua vergonha.


Card Pros

Card Advantage: Pale Wayfarer grants the versatility of searching your library for a specific card based on the current board state, offering a strategic advantage by ensuring access to key components of your deck.

Resource Acceleration: Through its exploration ability, Pale Wayfarer allows you to play an additional land, accelerating your mana base and thus enabling larger plays or multiple spell casting in a single turn.

Instant Speed: With the capacity to operate at instant speed, Pale Wayfarer provides the element of surprise and tactical flexibility, allowing for reactionary plays in response to your opponent’s actions whilst giving no prior indication of your strategy.


Card Cons

Discard Requirement: One of the drawbacks of Pale Wayfarer is its necessity for players to discard a card. This can be particularly troublesome when you’re trying to maintain hand advantage or lack sufficient card draw mechanisms to replenish your hand.

Specific Mana Cost: The card requires both white and blue mana for casting. This may not fit into decks that are not geared towards an Azorius (white-blue) color scheme, thus reducing its versatility across various deck types.

Comparatively High Mana Cost: With a mana cost higher than some of the other options available for similar effects, Pale Wayfarer might not be the most mana-efficient choice. Players could be deterred by the investment, seeing it as too steep for the benefits provided.


Reasons to Include in Your Collection

Versatility: Pale Wayfarer can seamlessly adapt to various deck strategies, lending support in moments when the need for specific color fixing is crucial. Its ability to fetch basic lands is particularly useful in multicolored decks that strive for a stable mana base.

Combo Potential: With this card’s land-searching feature, it can be a keystroke in landfall-based combos, enabling triggers that generate powerful effects and outpace opponents by leveraging landed permanents.

Meta-Relevance: In a game state where aggressive mana ramping and consistent land drops are essential, Pale Wayfarer holds its ground. Its relevance grows as the meta shifts towards decks that capitalize on having access to ample mana and playing multiple spells in a turn.


How to beat

The Pale Wayfarer presents a unique challenge with its ability to dodge many removal spells thanks to its shroud ability. Players often find themselves at their wits end trying to circumvent this elusive creature. However, there are a few key strategies you can employ to gain the upper hand. Cards that change the combat math, such as those that boost your team or diminish your opponent’s forces, can be a way around the Wayfarer’s protections. Board wipes, too, are immune to shroud and can clear the way with impunity.

You also have the option to change the rules of engagement by using effects that force the Wayfarer to block, thereby taking advantage of its low toughness. Cards like Lure or Roar of Challenge can dictate the course of combat in your favor. Ultimately, though it may seem daunting at first, by adjusting your deck to include universal answers and employing a more tactical playstyle, you can navigate the difficulties posed by the Pale Wayfarer and maintain control of the battlefield.


Cartas similares a Caminhante Pálido

Pale Wayfarer has made a notable entry into the realm of creature cards with unique utility abilities in Magic: The Gathering. It bears a resemblance to fellow travelers like Eldrazi Displacer, which also offers a mechanism to alter the state of play with its ability to exile and then return other creatures back to the battlefield. Yet, Pale Wayfarer is distinctive in its tailor-made ability to search one’s library for enchantment cards and put them onto the battlefield, ensuring a strategic advantage that Eldrazi Displacer doesn’t provide.

Another analogous card is Knight of the Reliquary. While this card doesn’t interact directly with enchantments, it similarly manipulates the game’s resources by swapping lands from the player’s library into play. Pale Wayfarer steps away from this path, opting instead to focus on enchantment acquisition and placement, fortifying its owner’s position through enchantment-based synergy and tactics. Yet another comparable card might be Auratouched Mage, which fetches an aura card upon entering the battlefield. Although Auratouched Mage focuses on enhancing creatures and not game mechanics, it shares the enchantment tutor lineage with Pale Wayfarer.

Comparing Pale Wayfarer’s distinct way of excavating enchantments from the library and presenting the opportunity to swiftly alter the course of the match with Knight of the Reliquary’s land-centric strategy, illustrates the varied approaches in MTG for strengthening one’s board presence. Pale Wayfarer shines in its role, particularly within enchantment-heavy decks that value direct access to critical game pieces.

Eldrazi Displacer - Carta Magic versões
Knight of the Reliquary - Carta Magic versões
Auratouched Mage - Carta Magic versões
Eldrazi Displacer - Carta Magic versões
Knight of the Reliquary - Carta Magic versões
Auratouched Mage - Carta Magic versões

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Kami of the Honored Dead - Carta Magic versões
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Angel of Retribution - Carta Magic versões
Ghosts of the Innocent - Carta Magic versões
Angel of Glory's Rise - Carta Magic versões
Windbrisk Raptor - Carta Magic versões
Yoked Plowbeast - Carta Magic versões
Vengeful Archon - Carta Magic versões
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Kemba's Legion - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão Caminhante Pálido MTG de um conjunto específico como Shadowmoor, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Caminhante Pálido e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Caminhante Pálido has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Caminhante Pálido fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)