Armadilha Quebra-Mente Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeMítica
TipoMágica Instantânea — Armadilha

Principais conclusões

  1. Exiles target spells at instant speed, disrupting opponents’ momentum and preserving card advantage.
  2. Demanding color-specific mana cost requires strategic deck building around blue mana resources.
  3. Free casting condition under specific circumstances makes it a flexible addition to control decks.

Texto da carta

Se um oponente conjurou três mágicas ou mais neste turno, você pode pagar {0} em vez de pagar o custo de mana de Armadilha Quebra-Mente. Exile um número qualquer de mágicas alvo.

"A vida é um labirinto. Este é um de seus becos sem saída." — Noyan Dar, Mago Anulador de Tazeem


Card Pros

Card Advantage: Mindbreak Trap provides a potent way to prevent card disadvantage by exiling any number of target spells. This can negate multiple threats with a single card, effectively offering a significant swing in card economy, especially in matchups with storm decks or those that cast several spells in one turn.

Resource Acceleration: While Mindbreak Trap itself doesn’t directly accelerate your resources, by exiling crucial spells from your opponent, it can dramatically slow down their resource progression and momentum. This means you may retain the lead in resources and board presence without expending additional spells or turns.

Instant Speed: This card’s strength is further amplified by its instant speed, allowing you to respond to threats immediately and unpredictably. The ability to cast Mindbreak Trap without paying its mana cost under certain conditions means you’re always a step ahead, keeping mana available for other strategies or reacting to your opponent’s actions with a surprise that can shift the game’s tide in your favor.


Card Cons

Discard Requirement: While Mindbreak Trap offers a powerful effect, it does not require the discard of a card, so this potential downside is not applicable to its use.

Specific Mana Cost: Mindbreak Trap needs three blue mana to cast normally, which makes it a demanding card in terms of color commitment. Players not running a deck with heavy blue mana may find it challenging to meet the casting requirements.

Comparatively High Mana Cost: With an initial casting cost of zero, it appears to be a cost-effective disruption tool. However, without meeting its alternative casting condition—opponent casting three or more spells this turn—the four blue mana cost can be a significant investment, especially in a game where mana efficiency can be pivotal to victory.


Reasons to Include Mindbreak Trap in Your Collection

Versatility: Mindbreak Trap offers unique utility as it can be played for free under the right circumstances, making it adaptable to various situations. Its ability to exile any number of spells makes it an essential tool against complex strategies that rely on casting multiple spells in a single turn.

Combo Potential: This card excels in disrupting opponents’ combos by intercepting crucial spells. As a result, it can fit into decks that aim to control the game or protect their win conditions without requiring a substantial mana investment at a critical moment.

Meta-Relevance: In environments dominated by storm or spell-heavy combo decks, Mindbreak Trap gains immense value. It can be a game-changer when facing fast-paced decks that rely on casting numerous spells in succession to win.


How to beat

Mindbreak Trap poses a unique challenge in games of Magic: The Gathering, as it can exile any number of spells for zero mana under specific conditions. To effectively outmaneuver this card, consider the timing and sequence of your spells. Since Mindbreak Trap can only be cast for free if an opponent has played three or more spells in a single turn, limit spells per turn to avoid triggering its alternative casting cost.

Additionally, using cards that can’t be countered ensures your spells resolve despite your opponent’s potential traps. Cavern of Souls can assist in casting creatures that bypass countering mechanisms altogether. Patience is key; by strategically playing spells and forcing the Mindbreak Trap owner to pay its full cost, you reduce the card’s effectiveness. Always keep in mind the possibility of a trap being set and aim to bait it out when the consequences are manageable or your opponent’s resources are low.

Ultimately, the route to overcoming Mindbreak Trap lies within careful play, mindful of the spells you cast and when you cast them. Navigate around this card by playing conservatively and forcing your opponent to use their resources unwisely.


BurnMana Recommendations

Mastering the use of Mindbreak Trap requires both skill and knowledge of the current MTG meta. This blue instant card has shown its value by turning the tables on storm decks and spell-heavy strategies. By integrating it into your collection, you enhance your ability to combat rapid-fire spellcasting opponents. Mindbreak Trap could be the ace up your sleeve, ideally suited for those seeking a strategic edge in their blue-centric builds. For those intrigued by its potential or looking to refine their control deck, we invite you to immerse yourself in our in-depth analysis and strategic discussions. Delve deep into the art of disruption and elevate your gameplay with Mindbreak Trap—your next strategic victory could hinge on this single, well-timed play.


Cartas similares a Armadilha Quebra-Mente

Mindbreak Trap is a unique force in Magic: The Gathering, presenting an exceptional form of countermagic. It finds parallels with cards like Force of Will, another potent counter that doesn’t require mana if a life cost and an alternate card discard is paid. While Mindbreak Trap can be cast for free if an opponent has played three spells this turn, Force of Will is always ready at the cost of life and a card from your hand.

Similarly, we look at Pact of Negation, a no-cost counter that demands a hefty sum on your next upkeep. In Mindbreak Trap’s case, the cost is circumstantial but could mean the difference in a game without the mana available. Then there’s Misdirection, adjusting the target of a spell with the option of being a free cast at the price of another blue card in your hand. Unlike Mindbreak Trap, which exiles any spell without targeting restrictions.

Upon comparing these alternatives, Mindbreak Trap shines in scenarios with high spell volume, offering a surprise play with its potential zero-cost advantage and the extra edge of exiling over mere countering.

Force of Will - Carta Magic versões
Pact of Negation - Carta Magic versões
Misdirection - Carta Magic versões
Force of Will - Carta Magic versões
Pact of Negation - Carta Magic versões
Misdirection - Carta Magic versões

Cartas semelhantes a Armadilha Quebra-Mente por cor, tipo e custo de mana

Deflection - Carta Magic versões
Ray of Command - Carta Magic versões
Inspiration - Carta Magic versões
Turnabout - Carta Magic versões
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Foil - Carta Magic versões
Thwart - Carta Magic versões
Plagiarize - Carta Magic versões
Fact or Fiction - Carta Magic versões
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Gifts Ungiven - Carta Magic versões
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Careful Consideration - Carta Magic versões
Gifts Given - Carta Magic versões
Discombobulate - Carta Magic versões
Permafrost Trap - Carta Magic versões
Bone to Ash - Carta Magic versões
Deflection - Carta Magic versões
Ray of Command - Carta Magic versões
Inspiration - Carta Magic versões
Turnabout - Carta Magic versões
Quash - Carta Magic versões
Foil - Carta Magic versões
Thwart - Carta Magic versões
Plagiarize - Carta Magic versões
Fact or Fiction - Carta Magic versões
Cryptic Command - Carta Magic versões
Urza's Command - Carta Magic versões
Fold into Aether - Carta Magic versões
Part the Veil - Carta Magic versões
Gifts Ungiven - Carta Magic versões
Surging Aether - Carta Magic versões
Careful Consideration - Carta Magic versões
Gifts Given - Carta Magic versões
Discombobulate - Carta Magic versões
Permafrost Trap - Carta Magic versões
Bone to Ash - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Armadilha Quebra-Mente MTG de um conjunto específico como Zendikar and Breaking News, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Armadilha Quebra-Mente e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Armadilha Quebra-Mente Magic the Gathering foi lançada em 2 expansões diferentes entre 2009-10-02 e 2024-04-19. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-10-02ZendikarZEN 572003NormalPretaChristopher Moeller
22024-04-19Breaking NewsOTP 122015NormalSem bordaArik Roper
32024-04-19Breaking NewsOTP 682015NormalSem bordaArik Roper

Legalidades

Magic the Gathering formats where Armadilha Quebra-Mente has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Armadilha Quebra-Mente fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 If a spell is exiled, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works on spells that can’t be countered, such as Terra Stomper.
2009-10-01 Mindbreak Trap’s alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.
2009-10-01 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.