Trampa rompemente Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaMítica
TipoInstantáneo — Trampa

Conclusiones clave

  1. Exiles target spells at instant speed, disrupting opponents’ momentum and preserving card advantage.
  2. Demanding color-specific mana cost requires strategic deck building around blue mana resources.
  3. Free casting condition under specific circumstances makes it a flexible addition to control decks.

Texto de la carta

Si un oponente lanzó tres o más hechizos este turno, puedes pagar {0} en lugar de pagar el coste de maná de la Trampa rompemente. Exilia cualquier cantidad de hechizos objetivo.

"La vida es un laberinto. Este es uno de sus callejones sin salida." —Noyan Dar, mago arrullador de Tazeem


Card Pros

Card Advantage: Mindbreak Trap provides a potent way to prevent card disadvantage by exiling any number of target spells. This can negate multiple threats with a single card, effectively offering a significant swing in card economy, especially in matchups with storm decks or those that cast several spells in one turn.

Resource Acceleration: While Mindbreak Trap itself doesn’t directly accelerate your resources, by exiling crucial spells from your opponent, it can dramatically slow down their resource progression and momentum. This means you may retain the lead in resources and board presence without expending additional spells or turns.

Instant Speed: This card’s strength is further amplified by its instant speed, allowing you to respond to threats immediately and unpredictably. The ability to cast Mindbreak Trap without paying its mana cost under certain conditions means you’re always a step ahead, keeping mana available for other strategies or reacting to your opponent’s actions with a surprise that can shift the game’s tide in your favor.


Card Cons

Discard Requirement: While Mindbreak Trap offers a powerful effect, it does not require the discard of a card, so this potential downside is not applicable to its use.

Specific Mana Cost: Mindbreak Trap needs three blue mana to cast normally, which makes it a demanding card in terms of color commitment. Players not running a deck with heavy blue mana may find it challenging to meet the casting requirements.

Comparatively High Mana Cost: With an initial casting cost of zero, it appears to be a cost-effective disruption tool. However, without meeting its alternative casting condition—opponent casting three or more spells this turn—the four blue mana cost can be a significant investment, especially in a game where mana efficiency can be pivotal to victory.


Reasons to Include Mindbreak Trap in Your Collection

Versatility: Mindbreak Trap offers unique utility as it can be played for free under the right circumstances, making it adaptable to various situations. Its ability to exile any number of spells makes it an essential tool against complex strategies that rely on casting multiple spells in a single turn.

Combo Potential: This card excels in disrupting opponents’ combos by intercepting crucial spells. As a result, it can fit into decks that aim to control the game or protect their win conditions without requiring a substantial mana investment at a critical moment.

Meta-Relevance: In environments dominated by storm or spell-heavy combo decks, Mindbreak Trap gains immense value. It can be a game-changer when facing fast-paced decks that rely on casting numerous spells in succession to win.


How to beat

Mindbreak Trap poses a unique challenge in games of Magic: The Gathering, as it can exile any number of spells for zero mana under specific conditions. To effectively outmaneuver this card, consider the timing and sequence of your spells. Since Mindbreak Trap can only be cast for free if an opponent has played three or more spells in a single turn, limit spells per turn to avoid triggering its alternative casting cost.

Additionally, using cards that can’t be countered ensures your spells resolve despite your opponent’s potential traps. Cavern of Souls can assist in casting creatures that bypass countering mechanisms altogether. Patience is key; by strategically playing spells and forcing the Mindbreak Trap owner to pay its full cost, you reduce the card’s effectiveness. Always keep in mind the possibility of a trap being set and aim to bait it out when the consequences are manageable or your opponent’s resources are low.

Ultimately, the route to overcoming Mindbreak Trap lies within careful play, mindful of the spells you cast and when you cast them. Navigate around this card by playing conservatively and forcing your opponent to use their resources unwisely.


BurnMana Recommendations

Mastering the use of Mindbreak Trap requires both skill and knowledge of the current MTG meta. This blue instant card has shown its value by turning the tables on storm decks and spell-heavy strategies. By integrating it into your collection, you enhance your ability to combat rapid-fire spellcasting opponents. Mindbreak Trap could be the ace up your sleeve, ideally suited for those seeking a strategic edge in their blue-centric builds. For those intrigued by its potential or looking to refine their control deck, we invite you to immerse yourself in our in-depth analysis and strategic discussions. Delve deep into the art of disruption and elevate your gameplay with Mindbreak Trap—your next strategic victory could hinge on this single, well-timed play.


Cartas como Trampa rompemente

Mindbreak Trap is a unique force in Magic: The Gathering, presenting an exceptional form of countermagic. It finds parallels with cards like Force of Will, another potent counter that doesn’t require mana if a life cost and an alternate card discard is paid. While Mindbreak Trap can be cast for free if an opponent has played three spells this turn, Force of Will is always ready at the cost of life and a card from your hand.

Similarly, we look at Pact of Negation, a no-cost counter that demands a hefty sum on your next upkeep. In Mindbreak Trap’s case, the cost is circumstantial but could mean the difference in a game without the mana available. Then there’s Misdirection, adjusting the target of a spell with the option of being a free cast at the price of another blue card in your hand. Unlike Mindbreak Trap, which exiles any spell without targeting restrictions.

Upon comparing these alternatives, Mindbreak Trap shines in scenarios with high spell volume, offering a surprise play with its potential zero-cost advantage and the extra edge of exiling over mere countering.

Force of Will - Carta Magic versiones
Pact of Negation - Carta Magic versiones
Misdirection - Carta Magic versiones
Force of Will - Carta Magic versiones
Pact of Negation - Carta Magic versiones
Misdirection - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Trampa rompemente de un coleccione específico como Zendikar and Breaking News, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trampa rompemente y otras cartas MTG:

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Impresiones

La carta Trampa rompemente Magic the Gathering se lanzó en 2 colecciones diferentes entre 2009-10-02 y 2024-04-19. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12009-10-02ZendikarZEN 572003NormalNegraChristopher Moeller
22024-04-19Breaking NewsOTP 122015NormalSin fronterasArik Roper
32024-04-19Breaking NewsOTP 682015NormalSin fronterasArik Roper

Legalidades

Formatos de Magic the Gathering donde Trampa rompemente tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Trampa rompemente de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-10-01 Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 If a spell is exiled, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works on spells that can’t be countered, such as Terra Stomper.
2009-10-01 Mindbreak Trap’s alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.
2009-10-01 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.