Minamo Carta MTG


ExpansõesLançada em 2 expansõesVer todas
RaridadeComum
TipoPlane — Kamigawa

Principais conclusões

  1. Minamo enables card plays each turn, creating a consistent advantage and superior board control.
  2. Its untapping ability at instant speed offers strategic flexibility, adapting swiftly to game dynamics.
  3. The card can impose limitations when specific mana or high costs are involved, impacting tempo.

Texto da carta

Whenever a player casts a spell, that player may draw a card. Whenever you roll chaos, each player may return a blue card from his or her graveyard to his or her hand.


Card Pros

Card Advantage: Minamo opens the door to extra card plays each turn, enabling a stronger hand and maintaining the upper hand over your opponents.

Resource Acceleration: Acting as a versatile mana source, Minamo can untap critical permanents to optimize your resource usage, effectively accelerating your game plan.

Instant Speed: The ability to utilize Minamo at instant speed grants flexibility, allowing you to adapt to the evolving game state and capitalize on the most opportune moments.


Card Cons

Discard Requirement: One downside to the Minamo card is the potential requirement to discard cards to activate certain abilities. This can leave players at a disadvantage, particularly when their hand is depleted and each card in it holds significant value.

Specific Mana Cost: Minamo’s abilities often necessitate blue mana, which means it may not fit seamlessly into all deck builds, especially those that run on a multicolor scheme or that need a more varied mana base.

Comparatively High Mana Cost: Some players may find Minamo’s activation cost high when compared to other land cards which provide similar benefits at a lesser mana value. This can slow down gameplay for those looking to maintain tempo and efficiency throughout their matches.


Reasons to Include Minamo in Your Collection

Versatility: Minamo, School at Water’s Edge, is a land card that provides not only a reliable source of blue mana but also the unique ability to untap legendary permanents. This characteristic allows it to be a functional part of several deck types, from commander-centric builds to those that leverage powerful legendary creatures and artifacts.

Combo Potential: The untap ability of Minamo can be a key component in executing game-winning combos. It pairs well with cards that have tap abilities for infinite loops or to generate overwhelming advantages, making it a potent card in any player’s arsenal.

Meta-Relevance: Minamo, School at Water’s Edge, holds its place in metas where legendary permanents dominate or where untap mechanics can be exploited. Its presence can make a significant impact in games, especially in formats like Commander or Legacy where the legendary theme is prevalent.


How to Beat

Minamo, School at Water’s Edge is a legendary land card that holds a unique position in Magic: The Gathering. It’s a versatile utility land capable of untapping other legendary permanents, including itself, which can be a nuisance to deal with. But like every card, it has its vulnerabilities.

To counteract Minamo, consider using land destruction effects or cards that specifically restrict the use of activated abilities. Applying pressure through aggressive strategies can also be effective, forcing the Minamo player to use resources on defense rather than leveraging their utility land. Moreover, cards that deny the untap step of the opponent can shut down Minamo’s primary function, reducing the card to a simple Island.

Control decks with counterspells can also be strategic, as they can prevent key legendary spells that synergize with Minamo from ever hitting the board. Timing is critical, and by disrupting the synchronization between Minamo and other legendary permanents, one can negate the advantage it provides the opponent, thus evening the playing field.


Cartas similares a Minamo

Minamo, School at Water’s Edge stands out within a distinct niche of land cards in Magic: The Gathering. It bears similarity to cards such as Oboro, Palace in the Clouds which also offers unique non-mana abilities tied to legendary lands. Unlike Oboro, Minamo doesn’t have a self-bouncing mechanism but instead presents an untap ability that can be crucial for reusing activated abilities of legendary creatures or permanents.

Comparable in function, we see Gaea’s Cradle, although with a focus on tapping for mana equivalent to the number of creatures controlled, connecting land to creature dominance. It lacks the flexibility Minamo offers by untapping other permanents but makes up for this in the potential for massive mana generation in creature-heavy decks. Additionally, the Maze of Ith deserves mention for its defensive utility by removing a creature from combat, albeit without generating any mana.

In essence, Minamo’s synergy with legendary permanents and immediate untap potential places it in a league of versatile lands conducive to strategies revolving around key legendary card usage, thus securing its position as a valued asset in many MTG decks.

Oboro, Palace in the Clouds - Carta Magic versões
Gaea's Cradle - Carta Magic versões
Maze of Ith - Carta Magic versões
Oboro, Palace in the Clouds - Carta Magic versões
Gaea's Cradle - Carta Magic versões
Maze of Ith - Carta Magic versões

Cartas semelhantes a Minamo por cor, tipo e custo de mana

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Stairs to Infinity - Carta Magic versões
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Kharasha Foothills - Carta Magic versões
Trail of the Mage-Rings - Carta Magic versões
Celestine Reef - Carta Magic versões
Stairs to Infinity - Carta Magic versões
Horizon Boughs - Carta Magic versões
The Great Forest - Carta Magic versões
Sea of Sand - Carta Magic versões
Izzet Steam Maze - Carta Magic versões
Cliffside Market - Carta Magic versões
Agyrem - Carta Magic versões
Sokenzan - Carta Magic versões
Raven's Run - Carta Magic versões
Velis Vel - Carta Magic versões
Academy at Tolaria West - Carta Magic versões
Naar Isle - Carta Magic versões
The Fourth Sphere - Carta Magic versões
Pools of Becoming - Carta Magic versões
The Eon Fog - Carta Magic versões
Prahv - Carta Magic versões
The Zephyr Maze - Carta Magic versões
Kharasha Foothills - Carta Magic versões
Trail of the Mage-Rings - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Minamo MTG de um conjunto específico como Planechase Planes and Planechase Anthology Planes, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Minamo e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Minamo Magic the Gathering foi lançada em 2 expansões diferentes entre 2009-09-04 e 2018-12-25. Ilustrado por Charles Urbach.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-09-04Planechase PlanesOHOP 242003PlanarPretaCharles Urbach
22018-12-25Planechase Anthology PlanesOPCA 502015PlanarPretaCharles Urbach

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Minamo fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 Minamo’s first ability resolves before the spell that caused it to trigger.
2009-10-01 The chaos ability doesn’t target the cards it will return, so they’re not chosen until resolution. As the ability resolves, first the active player may choose a blue card in their graveyard, then each other player in turn order does the same, then all cards chosen this way are returned to their owners’ hands. Once a card is chosen, it’s too late for players to respond.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.