Covil da Hidra Carta MTG
Expansões | Lançada em 5 expansõesVer todas |
Raridade | Rara |
Tipo | Terreno |
Principais conclusões
- Lair of the Hydra offers card advantage by becoming a powerful creature on the board.
- Its instant speed activation enables strategic and unexpected plays during games.
- May be less effective in multi-colored decks due to its green mana requirement.
Texto da carta
Se você controla dois ou mais outros terrenos, Covil da Hidra entra no campo de batalha virado. {T}: Adicione {G}. {X}{G}: Até o final do turno, Covil da Hidra torna-se uma criatura Hidra verde X/X. Ele ainda é um terreno. X não pode ser 0.
Card Pros
Card Advantage: The Lair of the Hydra’s ability to become a creature with power and toughness equal to the amount of mana invested can lead to a formidable board presence, often delivering card advantage by forcing opponents to deal with it, lest they face substantial damage. This keeps your hand full while applying pressure.
Resource Acceleration: As a land card that can tap for green mana, Lair of the Hydra aids in resource acceleration by fitting seamlessly into your land drops. Its scalable creature-creating ability also means that as the game progresses and you accumulate more mana, this card can become an increasingly powerful threat without costing you additional cards from your hand.
Instant Speed: The flexibility to activate Lair of the Hydra’s creature ability at instant speed adds a strategic layer to gameplay. You can adapt to the flow of the game, choosing the most opportune moment to transform it into a creature, be it during your attack phase or in response to an opponent’s actions, potentially creating advantageous blocks or surprising attacks.
Card Cons
Discard Requirement: Lair of the Hydra doesn’t have a direct discard requirement but can indirectly cause card disadvantage. Activating its ability to become a creature potentially leaves you more vulnerable to removal spells, causing you to lose both the land and the creature without gaining any card advantage in the process.
Specific Mana Cost: While Lair of the Hydra is flexible in that it can tap for green mana or become a creature, its creature-activating ability specifically requires green mana. This may not pose a problem in mono-green or two-color decks, but in decks with three or more colors, the need for green mana can sometimes restrict optimal play sequencing.
Comparatively High Mana Cost: To make Lair of the Hydra a formidable creature, a substantial investment of mana is required, often resulting in a high total cost for a creature without inherent protection. While the mana is not spent until the land becomes a creature, tying up a large amount of mana in your land each turn can leave you unable to play other cards or keep mana open for reactive plays.
Reasons to Include Lair of the Hydra in Your Collection
Versatility: Lair of the Hydra is a multi-functional land that can seamlessly fit into a variety of green decks. Its ability to become a creature with power and toughness each equal to the amount of mana invested allows it to adapt to any stage of the game, serving both as a mana source and a potential finisher.
Combo Potential: This land’s transformation into a creature is not just a dynamic threat; it can work in tandem with landfall mechanics or other abilities that trigger whenever a creature enters the battlefield. This can amplify certain strategies or create new opportunities to outmaneuver opponents.
Meta-Relevance: In a game where adaptability is key, Lair of the Hydra thrives. Its relevance in the current gameplay hinges on its capability to present a surprise attacker or blocker, especially critical in matchups where every move counts. It can complement various deck archetypes that are popular in the meta, thus holding its place as a solid choice for inclusion in your collection.
How to beat
Lair of the Hydra emerges as a formidable card within Magic: The Gathering, providing versatility and power on the battlefield. This dynamic land transforms into an ominous creature, its might growing with each mana invested. The key to overcoming this hydra’s lair lies in disrupting land-focused strategies and employing removal spells that target noncreature permanents. By including cards like Field of Ruin, which can take out critical lands, or Ghost Quarter, players can effectively neutralize this transformative threat before it manifests into an overwhelming force.
Another strategy is to keep mana denial or land destruction spells on standby, ready to dismantle your opponent’s mana base, thus mitigating the Hydra’s potential growth. Additionally, efficient use of creature removal like Path to Exile or Fatal Push when the Hydra is in creature form can be effective, especially if timed to thwart your opponent’s plans during their attack phase. Flexibility and anticipation become your allies in this tactical dance, as you aim to keep Lair of the Hydra from ever reaching its monstrous potential on the field.
Adeptly navigating the realm of Magic: The Gathering requires a keen understanding of how to counter powerful cards like Lair of the Hydra, making your deck resilient against a variety of threats and securing your path to victory.
Cartas similares a Covil da Hidra
Lair of the Hydra is a key land in the roster of versatile Magic: The Gathering cards. Its resemblance to other creature-lands like Mutavault is evident, with both being lands that can turn into creatures. Lair of the Hydra’s unique ability allows it to scale with the game, as it becomes a creature with power and toughness equal to the amount of green mana spent. In contrast, Mutavault has a set power and toughness, providing a consistent but non-scalable creature option.
Another card sharing its DNA is Inkmoth Nexus, which also transforms into a creature, although it morphs into a flying infect creature for a fixed cost and stats. What sets Lair of the Hydra apart is its ability to be a considerable threat later in the game due to its scalability. Then we have Mishra’s Factory, a classic land that becomes a 2/2 creature. Though its activation cost is low, unlike Lair of the Hydra, Mishra’s Factory can’t grow stronger as the game progresses.
Whether planning for an early-game blocker or a potent late-game attacker, Lair of the Hydra brings flexibility to any deck, standing out among creature-lands for its ability to adapt and potentially dominate the battlefield as the game unfolds.
Cartas semelhantes a Covil da Hidra por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Covil da Hidra MTG de um conjunto específico como Adventures in the Forgotten Realms and Adventures in the Forgotten Realms Promos, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Covil da Hidra e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Expansões lançadas
A carta Covil da Hidra Magic the Gathering foi lançada em 2 expansões diferentes entre 2021-07-23 e 2021-07-23. Ilustrado por 2 artistas diferentes.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 356 | 2015 | Normal | Preta | Wayne Reynolds | |
2 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 259a | 2015 | Normal | Preta | Johannes Voss | |
3 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 259 | 2015 | Normal | Preta | Johannes Voss | |
4 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 259s | 2015 | Normal | Preta | Johannes Voss | |
5 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 259p | 2015 | Normal | Preta | Johannes Voss |
Legalidades
Magic the Gathering formats where Covil da Hidra has restrictions
Formato | Legalidade |
---|---|
Historicbrawl | Válida |
Commander | Válida |
Historic | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Explorer | Válida |
Gladiator | Válida |
Pioneer | Válida |
Timeless | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Covil da Hidra fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2021-07-23 | If Lair of the Hydra enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control. |
2021-07-23 | If you turn Lair of the Hydra into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it. |