Koth do Martelo Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeMítica
TipoPlaneswalker — Koth
Lealdade 3

Principais conclusões

  1. Koth’s abilities allow for mana advantage, transforming mountains into powerful resources.
  2. Ramping capability and instant-speed play options create aggressive gameplay potential.
  3. Four mana casting cost and red mana dependency shapes deck compatibility.

Texto da carta

+1: Desvire a Montanha alvo. Ela se torna uma criatura vermelha 4/4 do tipo Elemental até o final do turno. Ela ainda conta como um terreno. -2: Adicione {R} à sua reserva de mana para cada Montanha que você controlar. -5: Você ganha um emblema com "As Montanhas que você controla têm '{T}: Este terreno causa 1 ponto de dano à criatura ou ao jogador alvo.'"


Card Pros

Card Advantage: Koth of the Hammer offers a unique kind of card advantage in MTG by enabling direct access to additional mana from your mountains, effectively multiplying the resources at your disposal and allowing you to cast more spells or activate abilities without sacrificing card presence in hand.

Resource Acceleration: Koth’s second ability is a quintessential tool for ramping, capable of turning any mountain into an engine for an aggressive mana boost. This acceleration allows for a faster gameplay, enabling you to outpace opponents by deploying threats or interacting with the board ahead of schedule.

Instant Speed: While Koth of the Hammer itself isn’t an instant, the synergy with lands it creates can lead to instant-speed interactions. By untapping a mountain, which can then be used for instant-speed spells, Koth indirectly contributes to the flexible and responsive playstyle that instant-speed magic allows.


Card Cons

Discard Requirement: Koth of the Hammer’s abilities do not necessitate a discard, so this drawback is not pertinent to his evaluation.

Specific Mana Cost: Koth’s loyalty abilities require a hefty commitment to red mana, which may not mesh well with multi-colored or color-flexible decks, potentially restricting deck-building options.

Comparatively High Mana Cost: With a casting cost that includes three red mana, Koth of the Hammer can be difficult to play on curve, especially in decks that are not mono-red. Additionally, as planeswalkers go, four mana is a reasonable cost yet could be deemed costly depending on the tempo of the match and the player’s strategic goals.


Reasons to Include Koth of the Hammer in Your Collection

Versatility: Koth of the Hammer boasts a flexible skill set that allows him to be a competent player in various deck archetypes. His ability to untap mountains transforms them into potential damage sources or mana accelerators, making him a staple in red-focused decks.

Combo Potential: Koth’s ultimate ability can set off explosive plays, particularly in decks designed around land interactions. By turning mountains into persistent threats, he opens up the field for numerous synergistic plays that can swiftly turn the tide of any game.

Meta-Relevance: In metagames dominated by aggressive or midrange strategies, Koth can be an extremely valuable asset. His capacity to apply pressure through creating hasty land creatures or ramping up for significant spells keeps him relevant and often a step ahead of the opposing forces.


How to beat

Koth of the Hammer is a powerful planeswalker in MTG known for ramping up a player’s mana and turning mountains into threatening creatures. While facing Koth, timing is critical. The key to defeating this card is to manage your removal spells efficiently. It’s essential to have instant-speed removal to disrupt the activation of Koth’s abilities, especially when mountains are transformed into creatures. Additionally, countering Koth upon casting can protect your game plan from disruptive mana acceleration.

Direct damage spells and abilities that can target planeswalkers are also effective. This allows you to remove Koth from the field before its ultimate ability becomes a reality. It’s crucial to keep the board clear of multiple mountains, as they can quickly become a potent offensive force under Koth’s influence. Targeted land destruction or effects that restrict the untapping of lands can hinder the effectiveness of Koth’s abilities, preserving your control over the match. Understanding the strategies and mechanics that Koth brings to the table will be your best tool in neutralizing this formidable foe.


BurnMana Recommendations

MTG embraces a vast array of strategies, and Koth of the Hammer exemplifies the strength of quick mana acceleration and the clever usage of lands. If you’ve been intrigued by Koth’s capabilities, from turning mountains into mana sources to setting the stage for game-ending plays, there’s a wealth of knowledge awaiting you. Refine your deck-building skills, uncover powerful synergies, and gain the competitive edge that transforms every duel into a victory. Redefine your MTG experience with strategic insights and deck tech that will make your mountains more menacing than ever. Join the BurnMana community to further your journey in the spellbinding world of MTG.


Cartas similares a Koth do Martelo

Koth of the Hammer is a renowned planeswalker card in Magic: The Gathering with a unique blend of abilities that energize red mana strategies. When considering counterparts, Chandra, Torch of Defiance emerges as a strong parallel. Chandra offers a versatile toolkit, with both direct damage and card advantage, much like Koth’s potential to unlock mountains of mana. However, Koth specifically enhances mountain cards, turning them into immediate threats.

Another comparable card is Sarkhan Vol, which shares Koth’s affinity for augmenting creature capabilities but leans towards boosting an army of creatures instead of ramping up mana. Both planeswalkers excel in aggressive strategies, yet Koth’s singular focus on lands can sometimes offer a more direct path to overwhelming an opponent with resources.

While assessing similar planeswalker cards, Koth of the Hammer holds a distinctive niche in MTG for players looking to exploit land-centered tactics, making it a potent option particularly for mono-red decks centered around a rush of mountainous might.

Chandra, Torch of Defiance - Carta Magic versões
Sarkhan Vol - Carta Magic versões
Chandra, Torch of Defiance - Carta Magic versões
Sarkhan Vol - Carta Magic versões

Cartas semelhantes a Koth do Martelo por cor, tipo e custo de mana

Zariel, Archduke of Avernus - Carta Magic versões
Chandra, Torch of Defiance - Carta Magic versões
Chandra, Fire Artisan - Carta Magic versões
Jaya, Fiery Negotiator - Carta Magic versões
Chandra, Pyromaster - Carta Magic versões
Chandra, the Firebrand - Carta Magic versões
Daretti, Scrap Savant - Carta Magic versões
Chandra, Gremlin Wrangler - Carta Magic versões
Chandra, Novice Pyromancer - Carta Magic versões
Sarkhan, Wanderer to Shiv - Carta Magic versões
Koth, Fire of Resistance - Carta Magic versões
Zariel, Archduke of Avernus - Carta Magic versões
Chandra, Torch of Defiance - Carta Magic versões
Chandra, Fire Artisan - Carta Magic versões
Jaya, Fiery Negotiator - Carta Magic versões
Chandra, Pyromaster - Carta Magic versões
Chandra, the Firebrand - Carta Magic versões
Daretti, Scrap Savant - Carta Magic versões
Chandra, Gremlin Wrangler - Carta Magic versões
Chandra, Novice Pyromancer - Carta Magic versões
Sarkhan, Wanderer to Shiv - Carta Magic versões
Koth, Fire of Resistance - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Koth do Martelo MTG de um conjunto específico como Scars of Mirrodin and Duel Decks: Venser vs. Koth, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Koth do Martelo e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Koth do Martelo Magic the Gathering foi lançada em 3 expansões diferentes entre 2010-10-01 e 2019-12-02. Ilustrado por 3 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12010-10-01Scars of MirrodinSOM 942003NormalPretaJason Chan
22012-03-30Duel Decks: Venser vs. KothDDI 442003NormalPretaEric Deschamps
32019-12-02Secret Lair DropSLD 12482015NormalPretaSam Burley

Legalidades

Magic the Gathering formats where Koth do Martelo has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Koth do Martelo fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2011-01-01 Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
2011-01-01 If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.
2011-01-01 Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.
2011-01-01 Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.
2011-01-01 Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.