Facção do Serrote Carta MTG


Generates card advantage and lets you use opponent’s cards, shaping the flow of the game. Its instant speed activation disrupts opponents, offering strategic timing and versatility. Demands careful hand and mana base management, given its discard requirement and specific mana costs.
Facção do Serrote - Shadowmoor
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoCriatura — Fada Ladino
Habilidades Flying
Lançamento2008-05-02
Expansão símbolo
Expansão nomeShadowmoor
Expansão códigoSHM
Ataque 1
Defesa 4
Número42
Frame2003
LayoutNormal
BorderPreta
Ilustrado porSteven Belledin

Texto da carta

Voar {1}{U}, {Q}: O oponente alvo remove do jogo o card do topo de seu próprio grimório. Até o final do turno, você pode jogar aquele card. ({Q} é o símbolo de desvirar.)

A maioria das habilidades da facção do Serrote foi extirpada das mentes dos outros.


Understanding Knacksaw Clique’s Role in Decks

Knacksaw Clique offers a unique twist to MTG gameplay, blending control tactics with potential combo applications. When evaluating its uses in decks, it’s essential to recognize the cliqu’s potential in manipulating opponent strategies and existing synergies within the game. Its activated ability, which exiles the top card of an opponent’s library and lets you play it without paying its mana cost, is not just a disruptive force but also expands your own strategic options, similar to how commanders like Sen Triplets allow for playing opponents’ cards.

Cartas similares a Facção do Serrote

Knacksaw Clique aligns itself with a niche group of MTG cards that manipulate opponents’ decks. It shares similarities with Gonti, Lord of Luxury who also exiles cards from the top of an opponent’s library and allows you to cast them. While Gonti’s effect is a one-time deal, Knacksaw Clique’s ability can be used multiple times, scaling with the amount of untap synergy in your deck. Another card worth mentioning is Thief of Sanity. Although Thief of Sanity requires dealing combat damage to gain access to an opponent’s cards, like Knacksaw Clique, it offers the advantage of playing those cards and spending mana as though it were any color.

Nevertheless, the distinctive quality of Knacksaw Clique lies in its repeatable nature. This contrasts with the singular effects of Gonti and the conditional activation of Thief of Sanity, highlighting the Clique’s consistent and potentially game-ending threat when combined with untap mechanics. In the world of MTG, such subtle differences may significantly impact playstyles and deck construction, showcasing Knacksaw Clique’s specialized role.

Gonti, Lord of Luxury - Carta Magic versões
Thief of Sanity - Carta Magic versões
Gonti, Lord of Luxury - Carta Magic versões
Thief of Sanity - Carta Magic versões

Cartas semelhantes a Facção do Serrote por cor, tipo e custo de mana

Phantasmal Forces - Carta Magic versões
Wall of Vapor - Carta Magic versões
Tradewind Rider - Carta Magic versões
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Cytoplast Manipulator - Carta Magic versões
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Turtleshell Changeling - Carta Magic versões
Glen Elendra Archmage - Carta Magic versões
Fatestitcher - Carta Magic versões
Argent Sphinx - Carta Magic versões
Lumengrid Drake - Carta Magic versões
Vedalken Infuser - Carta Magic versões
Phantasmal Dragon - Carta Magic versões
Phantasmal Forces - Carta Magic versões
Wall of Vapor - Carta Magic versões
Tradewind Rider - Carta Magic versões
Archivist - Carta Magic versões
Thieving Magpie - Carta Magic versões
Inga Rune-Eyes - Carta Magic versões
Sakashima of a Thousand Faces - Carta Magic versões
Laboratory Drudge - Carta Magic versões
Johnny, Combo Player - Carta Magic versões
Dream Prowler - Carta Magic versões
Clone - Carta Magic versões
Cytoplast Manipulator - Carta Magic versões
Crookclaw Transmuter - Carta Magic versões
Turtleshell Changeling - Carta Magic versões
Glen Elendra Archmage - Carta Magic versões
Fatestitcher - Carta Magic versões
Argent Sphinx - Carta Magic versões
Lumengrid Drake - Carta Magic versões
Vedalken Infuser - Carta Magic versões
Phantasmal Dragon - Carta Magic versões

Card Pros

Card Advantage: Knacksaw Clique excels at incrementally increasing the resources in your hand. Each time it activates, you not only glimpse into your opponent’s deck, but potentially acquire their spells to use against them, thus gaining a significant advantage.

Resource Acceleration: Not only does Knacksaw Clique offer insight into the opponent’s strategy, but it also has the potential of putting their cards into play under your control. This can lead to unexpected resource acceleration by effectively using your opponent’s resources against them.

Instant Speed: The real power of Knacksaw Clique lies in its flexibility. It functions at instant speed, giving you the ability to disrupt your opponent’s plans on their turn. This makes it a versatile tool that keeps your opponents guessing and allows you to maximize the efficiency of your plays.


Card Cons

Discard Requirement: Engaging with Knacksaw Clique demands precision in your gameplay. One of the notable downsides is its discard requirement, which forces players to weigh carefully their hand management. In scenarios where your hand is already depleted, triggering its untap ability comes at a significant cost that could compromise your position in the game.

Specific Mana Cost: Building your mana base to accommodate Knacksaw Clique’s exact mana requirement can be a strategic pain point. The card calls for a specific combination of blue mana, which might not seamlessly fit into every deck’s strategy, especially those with a more diverse color palette.

Comparatively High Mana Cost: Players are often looking for the most efficient ways to utilize their mana, and in this respect, Knacksaw Clique’s mana cost can be a limiting factor. Considering its four mana (including triple blue) for the initial summoning, some may find it a bit steep, particularly when compared to other options that could potentially offer more immediate board impact or versatility in a blue-dominated deck.


Reasons to Include in Your Collection

Versatility: Knacksaw Clique offers unique flexibility to players, seamlessly fitting into various deck types. Its ability to untap during each player’s upkeep allows it to be utilized multiple times around the table, which is crucial for both offensive and defensive strategies.

Combo Potential: This faerie’s talent for milling and gaining control of noncreature cards synergizes with multiple combo setups. By enabling the pilfering of key spells from opponents, it can turn the tide by incorporating their strategies into your arsenal.

Meta-Relevance: With the fluctuating environment of competitive play, Knacksaw Clique remains relevant by countering strategies reliant on specific noncreature cards. Its disruptiveness can dismantle meticulous plans, giving its controller an edge over decks that are heavily dependent on such cards.


How to beat

Knacksaw Clique is a unique card in the vast universe of Magic: The Gathering that can often catch players off guard with its ability to steal the top card of an opponent’s library. Its synergy with artifacts and the untap mechanic makes it a card that can potentially disrupt an opponent’s strategy by exiling their key cards. However, as with all cards, there are strategies to mitigate the impact of Knacksaw Clique on your game.

One effective method is to restrict the activation of its ability. This can be achieved by removing artifacts from your opponent’s battlefield, thus limiting the ways in which they can untap Knacksaw Clique. Additionally, employing instant-speed removal when the Clique taps to activate its ability can ensure it never gets a chance to use the stolen cards. Keeping your graveyard stocked with removal spells or creatures that can block and eliminate Knacksaw Clique is another viable strategy. Regardless of the method you choose, the key is to be prepared and responsive, dealing with Knacksaw Clique before it becomes a sustained threat on the board.


Onde comprar

Se você deseja comprar um cartão Facção do Serrote MTG de um conjunto específico como Shadowmoor, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Facção do Serrote e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Facção do Serrote has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Facção do Serrote fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-05-01 If you don’t play the exiled card that turn, it remains exiled but you can’t play it.
2008-05-01 The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast
-his card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.
2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)