Zona de Isolamento Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeComum
TipoEncantamento

Principais conclusões

  1. Control the game by exiling significant threats, disrupting opponent strategies.
  2. Preserves resources and accelerates your tempo by using only one card.
  3. Flexible, it fits various decks and counters present meta-dominating cards.

Texto da carta

Quando Zona de Isolamento entrar no campo de batalha, exile a criatura ou o encantamento alvo que um oponente controla até que Zona de Isolamento deixe o campo de batalha. (Aquela permanente retorna sob o controle de seu dono.)

Quando alinhados adequadamente, os edros tornam-se poderosas ferramentas de contenção.


Card Pros

Card Advantage: Isolation Zone enables you to control the battlefield by removing an opponent’s significant threat. Whether it’s a troublesome creature or an enchantment that’s giving you grief, taking that card out of play can often swing the game in your favor, potentially disrupting your opponent’s strategy and giving you a significant edge.

Resource Acceleration: Although Isolation Zone doesn’t directly provide resource acceleration in terms of mana or card draw, it acts as a form of tempo acceleration. By efficiently dealing with a permanent using only one card, you preserve your other resources, allowing you to develop your board unhindered and maintain or even accelerate your game plan.

Instant Speed: While Isolation Zone doesn’t operate at instant speed, its ability to exile a creature or enchantment upon entering the battlefield makes it a valuable asset during your main phase. This opens up the opportunity to safely deploy it after combat or when the most advantageous target presents itself, ensuring you maximize its impact on the game state.


Card Cons

Discard Requirement: Isolation Zone demands a permanent spot on the board, which could be a setback when you’re aiming to maintain a diverse set of options in hand.

Specific Mana Cost: At two white mana to cast, Isolation Zone’s requirement can be stringent, limiting its integration to decks heavily focused on white mana or those with a mana base tailored to accommodate such costs.

Comparatively High Mana Cost: Requiring a total of four mana, this enchantment can be considered costly for its exile effect, especially when compared to other removal spells in MTG that may offer a lower casting cost or additional flexibility.


Reasons to Include in Your Collection

Versatility: Isolation Zone is remarkably flexible, fitting seamlessly into various decks that need an efficient answer to both creatures and enchantments on the battlefield.

Combo Potential: This card, with its ability to neutralize key pieces on your opponent’s side, can work beautifully in combinations that clear the way for your game-winning strategies.

Meta-Relevance: As decks with powerful creatures and enchantments often dominate the play environment, having Isolation Zone in your collection ensures you’re prepared to handle what’s currently in vogue.


How to Beat Isolation Zone

Isolation Zone is a versatile removal spell in Magic: The Gathering that can disrupt your board presence by exiling target creature or enchantment. It’s a common stumbling block that can be found across various Limited formats, similar to other removal spells like Oblivion Ring. Despite being a non-permanent solution, the way Isolation Zone can conditionally clear the path for an aggressive strategy makes it potent.

To strategically overcome Isolation Zone, focus on cards with enter-the-battlefield effects or ones that provide value even in the absence of the exiled card. Consider deploying creatures that can benefit from being in the graveyard to sidestep the setback, such as creatures with the persist ability or those that can be reanimated. Enchantment removal spells, such as Naturalize or Disenchant, can effectively counter Isolation Zone, returning your exiled cards to play. Moreover, cards with hexproof or shroud can be invaluable, as they are immune to targeted removal spells like Isolation Zone.

In essence, while Isolation Zone poses a challenge, it can be outmaneuvered with the right strategy and card choices, allowing players to maintain strategic flexibility and board control.


Cartas similares a Zona de Isolamento

Isolation Zone is a versatile removal choice within Magic: The Gathering, finding its peers in cards like Banishing Light and Oblivion Ring. These enchantments share the ability to exile other nonland permanents, providing a temporary solution to threats on the battlefield. Isolation Zone’s main difference lies in its mana cost and the specific types of cards it targets. Unlike Oblivion Ring, which can exile any nonland permanent, Isolation Zone is restricted to exiling only creatures and enchantments.

Another comparative card is Stasis Snare, which also exiles a target creature. However, Stasis Snare has a distinct advantage with its flash ability, permitting you to cast it any time you could cast an instant, thus allowing for greater flexibility and tactical surprise during your opponent’s turn. This difference can turn the tide of a game, presenting an unpredictable element compared to the more predictable sorcery speed of Isolation Zone.

In analyzing their roles in deck construction and gameplay, each card stands out based on the situation and deck synergy. While Isolation Zone may not be as flexible as Stasis Snare or as universal as Oblivion Ring, it is a reliable and affordable option for localized removal in White-based control decks within Magic: The Gathering.

Banishing Light - Carta Magic versões
Oblivion Ring - Carta Magic versões
Stasis Snare - Carta Magic versões
Banishing Light - Carta Magic versões
Oblivion Ring - Carta Magic versões
Stasis Snare - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Zona de Isolamento MTG de um conjunto específico como Oath of the Gatewatch and Mystery Booster, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Zona de Isolamento e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Zona de Isolamento Magic the Gathering foi lançada em 3 expansões diferentes entre 2016-01-22 e 2019-11-07. Ilustrado por Chris Rallis.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12016-01-22Oath of the GatewatchOGW 222015NormalPretaChris Rallis
22019-11-07Mystery BoosterMB1 1432015NormalPretaChris Rallis
32020-09-26The ListPLST OGW-222015NormalPretaChris Rallis

Legalidades

Magic the Gathering formats where Zona de Isolamento has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Zona de Isolamento fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2016-01-22 Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2016-01-22 If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
2016-01-22 If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2016-01-22 In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2016-01-22 The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.