Punição de Heliode Carta MTG


Punição de Heliode - Theros Beyond Death
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoEncantamento — Aura
Habilidades Enchant
Lançamento2020-01-24
Expansão símbolo
Expansão nomeTheros Beyond Death
Expansão códigoTHB
Número21
Frame2015
LayoutNormal
BorderPreta
Ilustrado porAleksi Briclot

Principais conclusões

  1. Heliod’s Punishment excels in controlling threats, optimizing card and resource advantage.
  2. This enchantment’s specific mana cost and temporary effect influence deck integration and strategy.
  3. Countering Heliod’s Punishment involves enchantment removal or leveraging sacrificial creatures.

Texto da carta

Encantar criatura Punição de Heliode entra no campo de batalha com quatro marcadores de tarefa. A criatura encantada não pode atacar nem bloquear. Ela perde todas as habilidades e tem "{T}: Remova um marcador de tarefa de Punição de Heliode. Em seguida, se ela não tiver mais nenhum marcador de tarefa, destrua Punição de Heliode."


Card Pros

Card Advantage: Heliod’s Punishment doesn’t directly contribute to drawing cards, but it helps maintain card advantage by handling major threats with a single card, efficiently using your resources.

Resource Acceleration: While it doesn’t ramp your mana, the enchantment temporarily removes a target creature from play without spending multiple spells or combat resources on it, allowing you to accelerate your board presence unimpeded.

Instant Speed: Though Heliod’s Punishment is cast at sorcery speed, its ability to neutralize a creature until your next turn can simulate the sudden impact of instant speed interaction, particularly when disrupting opponent’s plans or offensive capabilities.


Card Cons

Discard Requirement: Heliod’s Punishment necessitates the allocation of a resource to utilize its effect. While no direct discard is involved, engaging a creature for four turns can be akin to temporary card disadvantage, meaning you forego immediate impact from another potentially more pressing card in your hand.

Specific Mana Cost: This enchantment comes with a dedicated white mana cost, which may not seamlessly integrate into multicolored or non-white decks. Players with a diversified mana base might find it difficult to consistently meet the white mana requirement for Heliod’s Punishment.

Comparatively High Mana Cost: With a casting cost of two white mana, the card’s effectiveness is debated among players who consider other removal options. For a two-mana investment, some argue that there could be alternatives that more permanently deal with threats rather than merely delaying them.


Reasons to Include Heliod’s Punishment in Your Collection

Versatility: Heliod’s Punishment can be a flexible tool in a variety of decks. As a low-cost enchantment, it fits conveniently in white-aggressive strategies as well as control builds, offering multiple uses from tempo swings to creature denial.

Combo Potential: This card has potential in decks utilizing tapping and untapping mechanics. With the ability to lock down big threats temporarily, it can buy critical turns or combo with cards that capitalize on tapped creatures.

Meta-Relevance: As the game state fluctuates, having the ability to neutralize commanders or key pieces in creature-centric decks without a lasting commitment can be incredibly decisive. In metas where powerful creatures dominate, Heliod’s Punishment shines by keeping those threats at bay efficiently.


How to beat

Heliod’s Punishment is a card that can seem daunting with its ability to neutralize a key creature on the battlefield. This enchantment incapacitates the targeted creature, stripping it of abilities and preventing it from attacking or blocking. The creature becomes essentially a sitting duck, counting down the four turns until it’s freed from this celestial clamp.

To outplay Heliod’s Punishment, consider focusing on removal spells that can target enchantments. Cards such as Disenchant or Naturalize allow you to swiftly remove Heliod’s Punishment from the field, liberating your creature to return to action. Additionally, employing a strategy that includes sacrificial creatures can minimize the impact of this card on your gameplay. Leverage creatures that have enter the battlefield or death triggers to ensure you’re still gaining value even if they’re temporarily out of commission.

Understanding the temporary nature of Heliod’s Punishment is crucial. Plan around its four-turn limitation to sequence your plays for when your creature re-enters the fray. With strategic planning and the right answers in your deck, this punishing card can be rendered a mere inconvenience rather than a game-ending threat.


Cartas similares a Punição de Heliode

Heliod’s Punishment stands out in the realm of enchantment-based removal within Magic: The Gathering. It bears resemblance to cards like Pacifism, which also neutralize a creature without destroying it. Heliod’s Punishment differentiates itself by imposing task counters that limit its duration. This enables the creature to break free eventually, in contrast to Pacifism’s permanent effect.

Detainment spells like Imprisoned in the Moon share this concept of incapacitation but exchange the gradual release mechanism with a transformation element, turning a creature into a land until the enchantment is removed. Another comparable spell is Darksteel Mutation, which induces a similar state of inertia upon creatures it enchants, rendering them virtually powerless.

In assessing Heliod’s Punishment alongside its counterparts, its temporary nature offers a strategic advantage in some scenarios, providing a window for the opponent’s creature’s return, which can instigate a different set of tactics on the battlefield. Its unique position within MTG’s array of creature control spells affords players a nuanced tool for tempo-based strategies.

Pacifism - Carta Magic versões
Imprisoned in the Moon - Carta Magic versões
Darksteel Mutation - Carta Magic versões
Pacifism - Carta Magic versões
Imprisoned in the Moon - Carta Magic versões
Darksteel Mutation - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Punição de Heliode MTG de um conjunto específico como Theros Beyond Death, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Punição de Heliode e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Punição de Heliode has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Punição de Heliode fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-01-24 If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
2020-01-24 If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
2020-01-24 If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.