Halvar, God of Battle // Sword of the Realms Carta MTG


ExpansõesLançada em 5 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeMítica
TipoLegendary Creature — God
Habilidades Equip
Ataque 4
Defesa 4

Principais conclusões

  1. Halvar allows cost-free equipment switches during combat, enhancing adaptability and tactical advantage.
  2. Although not cheap on mana, Halvar’s ability to optimize equipment use offsets the investment required.
  3. The modal nature of Halvar adds strategic depth, fitting various deck types and combat scenarios.

Texto da carta

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.


Card Pros

Card Advantage: Halvar, God of Battle gives players an edge by allowing them to switch equipment at no cost during their combat phase, ensuring they always have the best equipment attached for any situation.

Resource Acceleration: Despite not creating resources directly, Halvar’s ability to optimize equipment use can be akin to resource acceleration, as it saves the mana typically spent on equipping items.

Instant Speed: While Halvar itself doesn’t operate at instant speed, the flexibility given by his ability to move equipment can lead to instant-like advantages during combat, making it a versatile tool in your arsenal.


Card Cons

Discard Requirement: While Halvar, God of Battle offers versatility and powerful effects, it does not have a direct discard mechanic as a downside. However, its optimal use can pressure players into discarding other cards from their hand to make room for the equipment strategy that Halvar encourages.

Specific Mana Cost: Halvar demands a precise mana investment with two white and two generic mana. This constrains deck design, favoring those that can consistently produce the necessary white mana, potentially restricting diversity in deck-building choices.

Comparatively High Mana Cost: The four mana required to summon Halvar can be considered steep, especially since players aim to cast him early to capitalize on his abilities. This cost places him in competition with other impactful four-mana options within the white color pie or multicolored choices, possibly overshadowing his inclusion in some strategies.


Reasons to Include in Your Collection

Versatility: Halvar, God of Battle offers exceptional versatility, as it’s a modal double-faced card. Players can cast it either as a powerful creature that can bolster their board presence or as an equipment that offers a significant boost to a creature of their choice. This adaptability makes it a valuable addition to various deck types, enhancing their flexibility in responding to different in-game scenarios.

Combo Potential: With the ability to move equipment at the start of each combat, Halvar can fit neatly into synergistic strategies. This could lead to powerful combinations with cards that have equipped creature triggers, or simply provide a way to adapt to an ever-changing battlefield, by reallocating equipment for optimal impact each turn.

Meta-Relevance: In a meta where creature-based tactics are prevalent, Halvar has the potential to shine. Its ability to turn any equipped creature into a double threat—not only do they typically become larger and more menacing, but they can now attack with vigilance—means that decks capitalizing on Halvar’s strengths can maintain a robust offense without leaving their defenses too thin.


How to Beat

Halvar, God of Battle shines in Magic: The Gathering, embodying versatility and strength with its double-faced card nature. On one side, we have the creature aspect—a God boasting a formidable 4/4 stat line with the ability to equip creatures at no cost during your turn. Crossing over, Sword of the Realms wields the ability to boost a creature’s combat prowess and returns equipped creatures to your hand upon their demise. This duality makes it a powerhouse in equipment-focused strategies.

To effectively tackle Halvar, pinpoint removal spells are key. Because Halvar can instantly equip to make any creature a major threat, immediate answers like Path to Exile or Doom Blade disrupt this synergy before your opponent can capitalize on the free equip feature. Moreover, board wipes play a pivotal role. Sweeping away multiple creatures mitigates the inherent advantage Halvar provides. Should Halvar be in artifact form, enchantments like Disenchant or targeting artifact removal ensure that the Sword of the Realms doesn’t start recycling creatures. In essence, swift and direct removal—or hindering Halvar’s equip mechanic—stands as the best method to dull the battle god’s edge in the game.


Cartas similares a Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle stands tall in the pantheon of equip-centric cards within the Magic: The Gathering universe. A similar powerhouse in this realm is Sigarda’s Aid, allowing players to attach equipment as soon as it hits the field, much like Halvar’s ability to move equipment around in the heat of combat. However, Halvar distinctively doubles as a creature and an equipment, weaving flexibility into decks that Sigarda’s Aid can’t match.

We also observe Puresteel Paladin in this milieu, an ally to artifact lovers, rewarding players for each equipment cast with the potential for card draw. Nonetheless, Halvar, God of Battle, offers a more aggressive approach, potentially transforming the dynamic of battle immediately upon arrival. Then there’s Armory Automaton, another card that interacts favorably with equipment. Unlike Halvar, the Automaton must enter the battlefield or attack to scoop up equipment, making Halvar’s static ability to reassign gear round-to-round notably more versatile.

Assessing Halvar, God of Battle against its counterparts reveals a unique dual nature not just for the robust interaction with equipment, but for the adaptability it brings to MTG strategies—blurring the lines between creature, equipment, and game-changing tactics.

Sigarda's Aid - Carta Magic versões
Puresteel Paladin - Carta Magic versões
Armory Automaton - Carta Magic versões
Sigarda's Aid - Carta Magic versões
Puresteel Paladin - Carta Magic versões
Armory Automaton - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Halvar, God of Battle // Sword of the Realms MTG de um conjunto específico como Magic Online Promos and Kaldheim, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Halvar, God of Battle // Sword of the Realms e outras cartas MTG:

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Expansões lançadas

A carta Halvar, God of Battle // Sword of the Realms Magic the Gathering foi lançada em 4 expansões diferentes entre 2021-02-05 e 2021-02-05. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 882022015Modal DFCPretaMilivoj Ćeran
22021-02-05KaldheimKHM 2992015Modal DFCPretaMilivoj Ćeran
32021-02-05KaldheimKHM 152015Modal DFCPretaLie Setiawan
42021-02-05Kaldheim Art SeriesAKHM 22015Série de arteSem bordaLie Setiawan
52021-02-05Kaldheim PromosPKHM 15s2015Modal DFCPretaLie Setiawan

Legalidades

Magic the Gathering formats where Halvar, God of Battle // Sword of the Realms has restrictions

FormatoLegalidade
HistoricbrawlVálida
CommanderVálida
HistoricVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
ExplorerVálida
GladiatorVálida
PioneerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Halvar, God of Battle // Sword of the Realms fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-02-05 A creature you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
2021-02-05 A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2021-02-05 If Sword of the Realms is attached to a token creature that dies, the Sword’s triggered ability will trigger, but the token will cease to exist after going to the graveyard. It won’t be returned to its owner’s hand.
2021-02-05 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2021-02-05 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
2021-02-05 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
2021-02-05 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
2021-02-05 If either target of the triggered ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the Aura or Equipment is already attached to the target creature, nothing happens.
2021-02-05 If the creature equipped by Sword of the Realms dies but leaves the graveyard before the triggered ability resolves, it won’t be returned to its owner’s hand. It will just stay wherever it went.
2021-02-05 In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2021-02-05 Similarly, you don’t have to control the Aura or Equipment that you choose as a target of Halvar’s triggered ability, but it must be attached to a creature you control.
2021-02-05 The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
2021-02-05 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2021-02-05 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.