Aprendiz de Punho Verde Carta MTG


Aprendiz de Punho Verde - New Phyrexia
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoCriatura — Elfo Guerreiro
Lançamento2011-05-13
Expansão símbolo
Expansão nomeNew Phyrexia
Expansão códigoNPH
Ataque 2
Defesa 3
Número112
Frame2003
LayoutNormal
BorderPreta
Ilustrado porChris Rahn

Principais conclusões

  1. Greenhilt Trainee offers valuable card efficiency by boosting other creatures without additional card costs.
  2. The trainee accelerates resource usage by enabling tap abilities of creatures with power 4 or greater.
  3. Surprise combat tricks are possible by pairing Greenhilt Trainee’s ability with other instant-speed actions.

Texto da carta

{T}: A criatura alvo recebe +4/+4 até o final do turno. Ative esta habilidade apenas se o poder de Aprendiz de Punho Verde for maior ou igual a 4.

"Nossos ancestrais se adaptaram a este mundo de metal. Assim como eles, nós nos adaptaremos a este mundo de maldade."


Card Pros

Card Advantage: Greenhilt Trainee’s ability to tap and give +4/+4 to another target creature can swing the tide of battle in your favor without costing you additional cards from your hand. This efficient use of a single card can lead to favorable trades on the battlefield or even game-winning attacks.

Resource Acceleration: By enabling the activation of abilities that require tapping a creature with power 4 or greater, Greenhilt Trainee can indirectly contribute to resource acceleration. Whether it’s untapping lands or activating costly creature abilities, the Trainee makes it easier for you to leverage your resources in a powerful way.

Instant Speed: While Greenhilt Trainee’s ability isn’t at instant speed itself, it can be used in conjunction with other instant-speed interactions to create surprise blockers or attackers during combat. The prospect of suddenly enhancing a creature’s power during your opponent’s turn can be a formidable deterrent, making the Trainee a strategic piece in your tactical arsenal.


Card Cons

Discard Requirement: Although Greenhilt Trainee does not have a discard requirement, players should be aware that additional costs such as discarding can be cumbersome when they need to preserve hand advantage.

Specific Mana Cost: Greenhilt Trainee requires a specific mana investment of one green and three generic mana. This mana cost can be restrictive, limiting its inclusion mostly to decks that can reliably produce green mana.

Comparatively High Mana Cost: With a casting cost of four mana, Greenhilt Trainee may present a steeper investment for its ability to grant a creature +4/+4. Considering the mana investment, players must evaluate if its potential on the battlefield justifies its place over other lower-cost options.


Reasons to Include Greenhilt Trainee in Your Collection

Versatility: Greenhilt Trainee may initially seem niche, but it offers flexibility across numerous deck styles. Given its ability to pump creature’s power, it fits into decks aiming to maximize tap abilities or synergize with high-powered creatures.

Combo Potential: This card can form powerful synergies with cards that untap creatures or with any effects that look for creatures with specific power thresholds. With the right setup, Greenhilt Trainee can turn an unassuming creature into a formidable threat.

Meta-Relevance: In a meta where games often hinge on tightly knit synergies and incremental advantage, this four-cost creature can be an unexpected linchpin. Its presence makes opponents wary of the explosive combinations it can facilitate, especially in green-inclined decks that excel in creature growth strategies.


How to beat

The Greenhilt Trainee card may seem daunting at first with its ability to empower another target creature based on its high strength. This card from the Scars of Mirrodin set requires a tactical approach to overcome. The key is to disrupt its power-building potential. Removal spells that can target creatures regardless of their power, such as Murder or Path to Exile, can efficiently remove the Trainee from the battlefield before its ability becomes a threat.

Alternatively, keeping your opponent’s creatures under strict control is a viable strategy. Cards that reduce power, like Claustrophobia or Frost Breath, can prevent the Trainee from reaching the necessary threshold to activate its ability. Board wipes, such as Day of Judgment and Wrath of God, can also reset the field, negating the advantages built by your opponent. It’s crucial to anticipate the empowerment of Trainee and stay ahead with removal or control measures.

Remember, achieving victory against Greenhilt Trainee is all about timing and control. By understanding when to dismantle your opponent’s strategy and deploying the right measures preemptively, you can ensure the Trainee’s efforts are in vain and lead your deck to triumph.


Cartas similares a Aprendiz de Punho Verde

Greenhilt Trainee is an intriguing card in MTG that taps to give another target creature +4/+4 until end of turn, provided its power is 4 or more. It invites comparisons with fellow card Wall of Roots, which adds a mana to your pool while putting a -0/-1 counter on itself. Though Wall of Roots offers a different kind of utility, it’s a staple for its mana-generating ability, much like Greenhilt Trainee’s potential for a power boost.

Another card to consider is Kujar Seedsculptor, which upon entering the battlefield puts a +1/+1 counter on another target creature you control. It’s a one-time but immediate effect, unlike the repetitive potential of Greenhilt Trainee’s ability. Finally, there’s the honored Elite Inquisitor, known for its combat loaded with power and resilience. While not providing a direct boost to others, its high power level showcases the variety of strengths green cards can offer.

In essence, Greenhilt Trainee could be a game-changer in the right deck, offering recurring power boosts in contrast to the one-time effects or personal prowess of similar cards. Its value in gameplay is arguably situational but can be pivotal to a winning strategy.

Wall of Roots - Carta Magic versões
Kujar Seedsculptor - Carta Magic versões
Elite Inquisitor - Carta Magic versões
Wall of Roots - Carta Magic versões
Kujar Seedsculptor - Carta Magic versões
Elite Inquisitor - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Aprendiz de Punho Verde MTG de um conjunto específico como New Phyrexia, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Aprendiz de Punho Verde e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Aprendiz de Punho Verde has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Aprendiz de Punho Verde fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2011-06-01 Once Greenhilt Trainee’s ability is activated, it will resolve as normal even if Greenhilt Trainee’s power is less than 4 at that time (perhaps because an Equipment attached to it was destroyed).