Cerco à Fronteira Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoEncantamento
Habilidades Fight

Principais conclusões

  1. Ramps up mana significantly, offering strategic advantage in both main phases with Khans mode.
  2. Enables high-cost plays sooner, crucial for dominating the game with powerful creatures.
  3. Amplifies deck versatility, catering to ramp strategies or creature control needs effectively.

Texto da carta

Conforme Cerco à Fronteira entra no campo de batalha, escolha Khans ou Dragões. • Khans — No início de cada uma das suas fases principais, adicione {G}{G} à sua reserva de mana. • Dragons — Toda vez que uma criatura com voar entrar no campo de batalha sob seu controle, você pode fazê-la combater uma criatura alvo que você não controla.


Card Pros

Card Advantage: Frontier Siege provides a consistent flow of additional resources each turn, ensuring that players can maintain a strong position throughout the game. By choosing the Khans mode, you can generate additional mana during your main phases, which can be crucial for casting multiple spells or high-cost creatures faster than your opponents.

Resource Acceleration: The Frontier Siege card excels in ramping up your mana pool. Specifically, with the Khans mode, it offers two green mana during each of your main phases, contributing significantly to your mana curve and allowing for quicker and more powerful plays.

Instant Speed: While the card itself does not operate at instant speed, it supports strategies that utilize instant-speed spells. The mana acceleration provided by Frontier Siege ensures that you have enough resources to react to your opponent’s moves efficiently, leveraging spells at instant speed for strategic advantages during their turn.


Card Cons

Discard Requirement: Though Frontier Siege doesn’t directly ask for a discard, it’s essential to consider what cards you’re foregoing to play it. Devoting a slot in your deck to this specific enchantment may lead to an inefficient hand.

Specific Mana Cost: Frontier Siege demands a dedicated mana cost of two green mana. This requirement can be restrictive for multicolor decks and limits its flexibility across different strategies.

Comparatively High Mana Cost: With an initial investment of four mana, the card comes into play at a stage where players may be looking to establish board presence or deal with threats. Other cards with lower mana costs can potentially offer more immediate impact or versatility in gameplay.


Reasons to Include in Your Collection

Versatility: Frontier Siege offers utility in multiple phases of the game. With its two modes, it either provides additional mana during the main phases or a consistent answer to fliers, making it a flexible card for green decks that seek either ramp or control elements.

Combo Potential: With Frontier Siege, the ramp potential can be harnessed to unleash powerful creatures ahead of schedule or to fuel combos relying on a swift accumulation of mana. The versatility in choosing dragons or khans can synergize with a variety of creature-based strategies or combos.

Meta-Relevance: In a meta where green-based ramp strategies thrive, Frontier Siege can be an integral part of outpacing opponents. Even in creature-heavy metas, the ability to deal with flying threats gives it relevance and potential as a tech choice.


How to beat

Frontier Siege is a powerful enchantment that can significantly impact the board state in MTG. This game-changing card, hailing from the Fate Reforged set, provides a boost to either your mana ramp or creature control, depending on the chosen mode upon its casting. When facing an opponent with Frontier Siege, it’s vital to adopt specific strategies to mitigate its powerful effects on the game.

One tactic is to employ enchantment removal cards or abilities to directly target and dismantle Frontier Siege. Having instant-speed removal like Naturalize allows players to respond effectively when the opponent taps out to play their Siege. Also, cards with the counter spells mechanic can be pre-emptively used to prevent Frontier Siege from hitting the field in the first place. Timing is crucial; disrupting a Siege player’s game plan requires a keen sense of when to use your resources.

Moreover, if Frontier Siege comes into play, adjusting your playstyle to be more aggressive or conservative can be key, depending on the chosen ‘Khans’ or ‘Dragons’ mode. In the end, the ability to adapt and counteract the vast array of possibilities Frontier Siege presents is what makes MTG a dynamic and captivating game. So, while Frontier Siege may bolster your opponent’s position, with the right cards and strategy, you can turn the tide in your favor.


BurnMana Recommendations

Frontier Siege stands as a strong competitor among green enchantments, offering valuable tactics to ramp up your gameplay in MTG. Choosing between generating extra mana or handling flying threats changes how you approach each match, enabling dynamic strategies. While its power is evident, every card must be played wisely, especially when considering your deck’s efficiency and mana curve. For those fascinated by the potential of this card and eager to understand the strategic nuances it brings to the table, we encourage you to dive deeper. Discover how Frontier Siege can be the gateway to dominating your opponents and reinforcing your deck’s prowess. Explore with us and harness the full potential of your MTG collection.


Cartas similares a Cerco à Fronteira

The Frontier Siege card makes an impactful entrance in the world of green mana ramp and creature enhancement spells in Magic: The Gathering. It bears resemblance to other enchantments that have graced the battlefield, such as Zendikar Resurgent. While both provide the much-valued mana ramp, Frontier Siege focuses on choosing between creatures or spells through its modal facet. Zendikar Resurgent offers a broader mana acceleration by doubling the mana from your lands and providing card draw with each creature cast.

Growing Rites of Itlimoc is another notable comparison. It provides an initial creature scouting then transitions into an abundant land, much like Gaea’s Cradle, providing massive mana for each creature you control. Frontier Siege, however, presents a consistent increase to your mana pool every turn or a boost to your creatures’ offensive capabilities. Exploration is another enchantment that gives an extra land play but doesn’t come close to the raw mana potential that comes with Frontier Siege when choosing its Khans mode.

Each card has its unique advantages, but Frontier Siege offers a versatile option tailor-suited for decks that thrive on either casting numerous spells or supporting an aggressive creature attack strategy, making this card a multifaceted tool for many green decks in Magic: The Gathering.

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Onde comprar

Se você deseja comprar um cartão Cerco à Fronteira MTG de um conjunto específico como Fate Reforged and Fate Reforged, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Cerco à Fronteira e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Cerco à Fronteira Magic the Gathering foi lançada em 2 expansões diferentes entre 2015-01-23 e 2017-08-25. Ilustrado por James Ryman.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12015-01-23Fate ReforgedFRF 1312015NormalPretaJames Ryman
22015-01-23Fate ReforgedFRF 131★2015NormalPretaJames Ryman
32017-08-25Commander 2017C17 1502015NormalPretaJames Ryman

Legalidades

Magic the Gathering formats where Cerco à Fronteira has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Cerco à Fronteira fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
2014-11-24 For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.
2014-11-24 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “
-nchor word] —
-bility]” means “As long as you chose
-nchor word] as this permanent entered the battlefield, this permanent has
-bility].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
2014-11-24 The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.