Fires of Invention Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoEnchantment

Principais conclusões

  1. Enables casting larger spells earlier by not requiring mana payment, according to the lands you control.
  2. Restricts you to casting only during your own turn, demanding strategic hand management.
  3. Requires a balance of deck building around its strengths and weaknesses for maximum efficiency.

Texto da carta

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.


Card Pros

Card Advantage: Fires of Invention enables you to cast spells without paying their mana costs, effectively granting access to more of your hand and deck’s potential, which can lead to considerable card advantage over time.

Resource Acceleration: By allowing you to play spells freely based on the number of lands you control, it accelerates your resource usage, letting you commit to board presence and other plans without expending your actual mana resources.

Instant Speed: While Fires of Invention itself is not an instant, it permits casting spells that you normally couldn’t afford at instant speed if they’re in your hand, giving you the element of surprise and the ability to adapt rapidly to the changing state of the game.


Card Cons

Discard Requirement: While Fires of Invention enables you to cast spells without paying their mana costs, it necessitates that you can only play them on your turn. This potentially forces you to discard if you’ve reached maximum hand size by your discard phase, leading to a loss of resources.

Specific Mana Cost: Fires of Invention requires a set mana combination to cast. At 1 red and 3 generic mana, its reliance on red mana restricts flexibility and may not align with all deck strategies, particularly in multi-colored deck variants.

Comparatively High Mana Cost: Although Fires of Invention provides a cost-efficient way to play high-mana spells, its own cost is a consideration. With a requirement of four mana to hit the board, it competes with other four-mana plays that can affect the game immediately upon casting.


Reasons to Include Fires of Invention in Your Collection

Versatility: Fires of Invention offers a unique approach to playing spells without tapping lands for mana, which makes it fit seamlessly into various deck archetypes. This card can redefine how you manage your resources each turn.

Combo Potential: This card excels in combinations with high-cost spells or activations that normally require significant mana investments. It allows you to play other cards or activate abilities with the mana you’ve saved, leading to powerful turns that can overwhelm opponents.

Meta-Relevance: In an environment that favors innovative strategies or higher-curved spells, Fires of Invention can be a game-changer. It alters the pace of play and can give you the upper hand against both aggressive and controlling decks by maximizing your turn efficiency.


How to Beat Fires of Invention

Fires of Invention is a game-changer for players in MTG, enabling them to cast spells without tapping mana for the cost. This can lead to a rapid escalation in threats from an opponent if left unchecked. To counteract this powerful enchantment, savvy players focus on disruption and removal strategies. Artifact and enchantment destruction cards like Naturalize or Bedevil can quickly dismantle the Fires of Invention engine. Counterspells such as Negate or Dovin’s Veto offer preemptive options to stop Fires of Invention from hitting the battlefield altogether.

Adjusting your deck to include versatile answers such as Assassin’s Trophy or Unravel the Aether gives you the flexibility to neutralize Fires of Invention and other problematic noncreature permanents. Playing around the card’s limitation, which only allows casting spells during your turns, can also be beneficial. This can give you an opening to strategize and cast spells on your opponent’s end step. Thus, efficient timing and a toolkit of disruptive spells are key to snuffing out the Fires of Invention before it can blaze out of control.


BurnMana Recommendations

Unraveling the complexities of MTG gameplay is a thrilling challenge that rewards the keen and the cunning. Fires of Invention stands as a paradigm-shifting card that invites players to rethink their strategies and unlock new potentials for their decks. As we’ve discussed the advantages and limitations of this remarkable enchantment, it’s clear that it can set the stage for some truly inspired plays. If the synergy of cost-free spellcasting aligns with your play style, adding Fires of Invention to your collection could ignite a fresh spark in your game. Join us to deepen your understanding of MTG’s intricate dance of mana and magic, and let Fires of Invention set your matches ablaze with strategic genius.


Understanding Fires of Invention

Fires of Invention presents a unique dynamic to deck building and strategy in Magic: The Gathering. This enchantment enables you to cast spells without paying their mana costs, as long as the spell’s converted mana cost is less than or equal to the number of lands you control. This resonates with the freeing design of cards like As Foretold, which also circumvents traditional mana costs, opening a window for players to cast spells for free every turn.

Cartas similares a Fires of Invention

Fires of Invention stands out in MTG due to its ability to alter the rules of casting spells dramatically. Comparable to the card Wilderness Reclamation, which untaps all your lands on each end step, it prioritizes mana efficiency. Meanwhile, Experimental Frenzy offers a different approach by allowing you to look at and play the top card of your library, bringing a continuous flow of resources. Fires of Invention, differs, however, in its restriction on the number of spells you can cast each turn, thus requiring more strategic planning.

Omniscience is another parallel, granting you the power to cast spells from your hand without paying their mana costs. Though Omniscience removes the casting limit that Fires of Invention imposes, it demands a hefty mana investment to come into play. In essence, Fires of Invention redefines tempo, giving players the agility of casting spells quickly while managing resources in a way that few other cards can mimic.

When exploring the space of innovative game play that Fires of Invention contributes to, its blend of restrictions and liberties provides a fascinating puzzle for MTG players to solve. The card’s unique ability to bypass mana costs while imposing a strategic limitation cements its place as a remarkable tool in MTG deck building.

As Foretold - Carta Magic versões
Wilderness Reclamation - Carta Magic versões
Experimental Frenzy - Carta Magic versões
Omniscience - Carta Magic versões
As Foretold - Carta Magic versões
Wilderness Reclamation - Carta Magic versões
Experimental Frenzy - Carta Magic versões
Omniscience - Carta Magic versões

Cartas semelhantes a Fires of Invention por cor, tipo e custo de mana

Manabarbs - Carta Magic versões
Orcish Oriflamme - Carta Magic versões
An-Zerrin Ruins - Carta Magic versões
Lightning Cloud - Carta Magic versões
Aether Flash - Carta Magic versões
Heart of Bogardan - Carta Magic versões
Furnace of Rath - Carta Magic versões
No Quarter - Carta Magic versões
Shiv's Embrace - Carta Magic versões
Pyromancy - Carta Magic versões
Collapsing Borders - Carta Magic versões
Stand or Fall - Carta Magic versões
Impulsive Maneuvers - Carta Magic versões
Magmatic Core - Carta Magic versões
Pyrohemia - Carta Magic versões
Uncontrollable Anger - Carta Magic versões
Elemental Mastery - Carta Magic versões
Splinter Twin - Carta Magic versões
Burning Earth - Carta Magic versões
Purphoros, God of the Forge - Carta Magic versões
Manabarbs - Carta Magic versões
Orcish Oriflamme - Carta Magic versões
An-Zerrin Ruins - Carta Magic versões
Lightning Cloud - Carta Magic versões
Aether Flash - Carta Magic versões
Heart of Bogardan - Carta Magic versões
Furnace of Rath - Carta Magic versões
No Quarter - Carta Magic versões
Shiv's Embrace - Carta Magic versões
Pyromancy - Carta Magic versões
Collapsing Borders - Carta Magic versões
Stand or Fall - Carta Magic versões
Impulsive Maneuvers - Carta Magic versões
Magmatic Core - Carta Magic versões
Pyrohemia - Carta Magic versões
Uncontrollable Anger - Carta Magic versões
Elemental Mastery - Carta Magic versões
Splinter Twin - Carta Magic versões
Burning Earth - Carta Magic versões
Purphoros, God of the Forge - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Fires of Invention MTG de um conjunto específico como Throne of Eldraine and Throne of Eldraine, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Fires of Invention e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Fires of Invention Magic the Gathering foi lançada em 1 expansões diferentes entre 2019-10-04 e 2019-10-04. Ilustrado por Stanton Feng.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12019-10-04Throne of EldraineELD 3612015NormalPretaStanton Feng
22019-10-04Throne of EldraineELD 1252015NormalPretaStanton Feng

Legalidades

Magic the Gathering formats where Fires of Invention has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
ExplorerVálida
GladiatorVálida
PioneerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Fires of Invention fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-10-04 Fires of Invention doesn't impose any restrictions on playing lands or activating abilities.
2019-10-04 Fires of Invention will look at the entire turn to see if you've cast two spells yet that turn, even if Fires of Invention wasn't on the battlefield when those spells were cast. Notably, you can't cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all.
2019-10-04 If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2019-10-04 If an effect allows or instructs you to cast a spell during another player's turn, you can't do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can't do so.
2019-10-04 If an effect says that you may cast a card that you couldn't otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can't choose to cast it but cast it without paying its mana cost.
2019-10-04 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
2019-10-04 If you cast a spell that was countered, it still counts as one of your two spells.
2019-10-04 If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you've cast two spells.
2019-10-04 You may choose to pay the mana cost or an alternative cost for spells you cast, even if their mana value is less than or equal to the number of lands you control.