Feed the Machine Carta MTG


Feed the Machine - Archenemy Schemes
RaridadeComum
TipoScheme
Lançamento2010-06-18
Expansão símbolo
Expansão nomeArchenemy Schemes
Expansão códigoOARC
Número14★
Frame2003
LayoutEsquema
BorderPreta
Ilustrado porWayne Reynolds

Principais conclusões

  1. Use Feed the Machine for a strategic card advantage, exiling the unnecessary to strengthen your position.
  2. It catalyzes resource acceleration, transforming less useful cards into pivotal plays.
  3. Instant speed capability of Feed the Machine allows for flexible and formidable responses.

Texto da carta

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

"Even you have a purpose. Your blood will oil the gears."


Card Pros

Card Advantage: With Feed the Machine, you can delve into your pool of cards, selectively exiling ones that aren’t immediately useful to gain an edge on the battlefield. This can translate to significant card advantage over opponents as you fuel your strategy effectively.

Resource Acceleration: An aptly named card, Feed the Machine can serve as a conduit for resource acceleration, converting lesser cards into valuable assets. This can be a game changer, giving you the means to deploy threats or answers ahead of schedule.

Instant Speed: The power of Feed the Machine lies not just in what it does, but when it can do it. Instant speed execution means you remain a threat even on your opponent’s turn, making them wary of overextending. This flexibility keeps you in control and can dictate the pace of the game.


Card Cons

Discard Requirement: Engaging Feed the Machine requires you to part with another card from your hand, potentially depleting your assets in clutch moments of play. This discard element can tip the scales unfavorably when you’re scraping for resources.

Specific Mana Cost: The card’s reliance on a distinct mana combination can restrict its utility, compelling it to fit within specific deck archetypes that can accommodate its color demands. Players might find integrating it into a varied mana base deck somewhat challenging.

Comparatively High Mana Cost: Wielding the abilities of Feed the Machine comes at a notable mana expenditure. When compared to other options available in the card pool, there’s a chance you might uncover alternatives that achieve similar outcomes without as lofty a mana investment, rending the card a less optimal choice in certain situations.


Reasons to Include in Your Collection

Versatility: Feed the Machine provides flexibility across various deck builds. It offers utility in decks that capitalize on artifact synergies or require efficient removal options.

Combo Potential: This card can be a key piece in combos, especially in strategies focusing on sacrificing artifacts for value or accumulating tokens for a grand payoff.

Meta-Relevance: Given how it interacts with popular archetypes, Feed the Machine’s applicability can give players an edge against artifact-heavy decks dominating the play environment.


How to beat

Understanding the intricacies of Feed the Machine is crucial when strategizing in MTG. This card, while not as ubiquitous as some staples, can be a thorn in the side of unprepared players. The card’s ability to synergize with artifact-heavy decks means that to counteract its effects, targeted removal of key artifacts is essential. This could involve running cards that destroy or exile artifacts, thus depriving your opponent of the resources they need to feed the machine.

Additionally, instant-speed interaction is vital. Having the capability to dismantle combos or key pieces in response to an activation of Feed the Machine ensures that you keep control of the board state. Incorporating flexible counterspells or universal removal spells that can handle multiple card types, like artifacts, can give you an upper hand. This proactive and reactive approach can effectively neutralize the advantage garnered from Feed the Machine, keeping your opponent at bay and paving the way for your victory in the match.

Anticipating when to disrupt your opponent’s strategy while developing your own game plan is a nuanced balancing act. Thus, preparedness and adaptability are your best tools when confronting the challenge posed by Feed the Machine. By using the right mix of removal and countermeasures, you can ensure that this card does not tilt the scales in your opponent’s favor.


Cartas similares a Feed the Machine

Feed the Machine stands out within the landscape of artifact synergy cards in Magic: The Gathering. It reminds us of popular cards like Trash for Treasure, which also focuses on manipulating artifacts. Feed the Machine demands a sacrifice of an artifact for a potent effect, whereas Trash for Treasure swaps out an artifact in play for another in your graveyard, potentially bringing a high-cost artifact into play much earlier. This gives Feed the Machine a slight edge in terms of immediate board impact.

Comparatively, Daretti, Scrap Savant excels in a similar niche. Daretti allows for consistent artifact recursion and the ability to dig through your deck, but he doesn’t share Feed the Machine’s targeted removal aspect. Another parallel can be drawn to Goblin Engineer, which retrieves smaller artifacts from the graveyard but can’t match Feed the Machine’s scale of destruction and life swing.

When examining these cards side by side, Feed the Machine proves to be a valuable addition to decks that capitalize on artifacts. It not only disrupts opponents by dismantling their threats but also caters to the strategy of using artifacts as resources for larger game-changing plays.

Trash for Treasure - Carta Magic versões
Daretti, Scrap Savant - Carta Magic versões
Goblin Engineer - Carta Magic versões
Trash for Treasure - Carta Magic versões
Daretti, Scrap Savant - Carta Magic versões
Goblin Engineer - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Feed the Machine MTG de um conjunto específico como Archenemy Schemes, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Feed the Machine e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Feed the Machine fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-06-15 In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
2010-06-15 The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
2010-06-15 The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.