Plantar // Vender Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana6
RaridadeIncomum
TipoFeitiço
Habilidades Aftermath

Principais conclusões

  1. Provides card draw and creature removal to effectively manage gameplay and maintain card advantage.
  2. Instant speed allows for tactical responses, offering players flexibility during critical moments.
  3. Though it has specific mana costs, its versatility in various game situations is a key benefit.

Texto da carta

Consequências (Conjure esta mágica somente de seu cemitério. Depois, exile-a.) Compre dois cards e depois descarte dois cards.


Card Pros

Card Advantage: Farm // Market provides a beneficial mechanism to draw cards upon use. Specifically, Market, when cycled, allows you to discard it from your hand and draw a new card, replacing itself and subsequently drawing another card when the cycling ability resolves. This twofold drawing action can pivot the match to your favor by keeping your hand replenished.

Resource Acceleration: The Market side ensures that after a successful cycle, you are geared up to propel your mana resources further. It grants you the ability to filter through your deck swiftly and access key pieces faster, keeping you steps ahead of your opponent in the resource management game.

Instant Speed: The aptitude to cast Farm at instant speed provides tactical flexibility within the match. It allows you to respond swiftly to an opponent’s threats, removing an attacking or blocking creature during combat, without having to commit to a play until it’s most strategically beneficial for you.


Card Cons

Discard Requirement: Farm // Market demands you to discard a card to activate the Market side, presenting a potential setback when facing a depleted hand or valuing each card’s utility.

Specific Mana Cost: This card obliges a particular combination of blue and white mana to cast the Farm portion, potentially restricting its integration across a range of deck architectures that don’t support such colors consistently.

Comparatively High Mana Cost: When considering the total mana expenditure required to utilize both Farm and Market, the aggregate cost may seem steep relative to other available cards providing similar control or draw effects with greater cost efficiency.


Reasons to Include in Your Collection

Versatility: Farm // Market offers a flexible solution for decks that seek both removal and card advantage. The two-sided nature of this card allows it to adapt to various game situations, making it a reliable choice in many deck builds.

Combo Potential: The aftermath ability of Market can be utilized in decks that capitalize on discarding and drawing cards, potentially triggering synergies with other cards that profit from these actions.

Meta-Relevance: Given the ever-changing landscape of the game, Farm // Market maintains relevance by offering a way to deal with creatures as well as a means to refill your hand in the later stages of the game, which can be crucial against a diversity of decks in the metagame.


How to beat

Farm // Market is a unique split card from the world of Magic: The Gathering that presents dual utility, offering both removal and card drawing capabilities. Tackling the Farm half, it serves as an instant-speed answer to creatures, potentially turning a tight battle in your favor. Yet, its potency can be diminished by preparing for its instant removal nature. Having creatures with hexproof or indestructible attributes can nullify Farm’s impact, leaving your opponent with a less effective card.

Switching gears to the Market side, this sorcery allows for drawing and discarding, echoing mechanics seen in cards like Compulsive Research. The key to overcoming Market lies in disruption. Utilize hand attack spells to strip it away before it can be cast or graveyard hate to limit its benefits post-use. Remember, as a sorcery, Market must reconcile with the inherent limitations of this spell type, offering a window to counteract or plan around it.

Ultimately, while Farm // Market carries potential as a versatile tool, smart deck construction and strategic play can effectively blunt its advantages. Awareness of its capabilities enables players to deploy appropriate countermeasures, giving them an edge to triumph in the face of this adaptable card.


Cartas similares a Plantar // Vender

Farm // Market stands out within the realm of instant spells in Magic: The Gathering. It is similar to other removal spells like Mortify, which can also destroy a creature, but Farm // Market allows for added flexibility. Farm offers creature destruction at instant speed, somewhat akin to Mortify, yet it distinguishes itself with the additional Market half that allows for card filtering in the late game.

Examining cards such as Crush Dissent and Consign // Oblivion reveals a shared multifaceted approach. Crush Dissent counters a spell and amasses, which doesn’t provide immediate removal but does provide board presence and potential late-game power. Consign // Oblivion, much like Farm // Market, performs two separate but synergistic actions, providing bounce and discard effects. However, it lacks the direct removal Farm provides, prioritizing tempo and hand disruption instead.

Taking the measure of similar spells shows Farm // Market’s unique place in player arsenals. It provides immediate on-board impact and card advantage potential, making it a versatile pick, whether during an opponent’s turn or in the aftermath of conflict.

Mortify - Carta Magic versões
Crush Dissent - Carta Magic versões
Consign // Oblivion - Carta Magic versões
Mortify - Carta Magic versões
Crush Dissent - Carta Magic versões
Consign // Oblivion - Carta Magic versões

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Hot Fix - Carta Magic versões
Kiss of the Amesha - Carta Magic versões
Hot Fix - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Plantar // Vender MTG de um conjunto específico como Hour of Devastation and Commander 2019, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Plantar // Vender e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Plantar // Vender Magic the Gathering foi lançada em 3 expansões diferentes entre 2017-07-14 e 2020-08-13. Ilustrado por Victor Adame Minguez.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12017-07-14Hour of DevastationHOU 1482015ConsequênciasPretaVictor Adame Minguez
22019-08-23Commander 2019C19 1922015ConsequênciasPretaVictor Adame Minguez
32020-08-13Amonkhet RemasteredAKR 2362015ConsequênciasPretaVictor Adame Minguez

Legalidades

Magic the Gathering formats where Plantar // Vender has restrictions

FormatoLegalidade
HistoricbrawlVálida
CommanderVálida
HistoricVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
ExplorerVálida
GladiatorVálida
PioneerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Plantar // Vender fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.
2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.
2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.
2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.
2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.