Tormento Eterno Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoEncantamento

Texto da carta Tormento Eterno

Os jogadores não podem ganhar pontos de vida. O dano não pode ser prevenido. Todo dano é causado como se sua fonte tivesse murchar. (Uma fonte com murchar causa dano a criaturas na forma de marcadores -1/-1.)

Quando caiu a noite, o próprio plano teve medo.

Expansões lançadas

A carta Tormento Eterno Magic the Gathering foi lançada em 2 expansões diferentes entre 2008-05-02 e 2016-11-11. Ilustrado por Richard Kane Ferguson.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12008-05-02ShadowmoorSHM 1862003NormalPretaRichard Kane Ferguson
22016-11-11Commander 2016C16 2332015NormalPretaRichard Kane Ferguson

Legalidades

Magic the Gathering formats where Tormento Eterno has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Tormento Eterno fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-05-01 Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.
2008-05-01 Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.
2008-05-01 If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.
2008-05-01 If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)
2008-05-01 Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.
2008-05-01 Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
2008-05-01 The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.
2008-05-01 The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.