Eletrodominância Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeRara
TipoMágica Instantânea

Principais conclusões

  1. Electrodominance offers card advantage and unexpected plays thanks to its dual functionality at instant speed.
  2. It requires foresight, as it demands specific mana colors and a card to cast without paying its cost.
  3. The card’s instantaneous impact makes it a staple in MTG collections for its versatility and meta relevance.

Onde comprar

Se você deseja comprar um cartão Eletrodominância MTG de um conjunto específico como Ravnica Allegiance and Ravnica Allegiance Promos, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Eletrodominância e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Eletrodominância causa X pontos de dano a qualquer alvo. Você pode conjurar um card com custo de mana convertido igual ou inferior a X da sua mão sem pagar seu custo de mana.

"Nós basicamente transformamos um monte de raiozinhos em um raiozão."


Card Pros

Card Advantage: Electrodominance provides a two-fold benefit – dealing damage and the freedom to play another card with converted mana cost X or less without paying its mana cost. This dual action serves to disrupt your opponent while also broadening your own strategic options on the battlefield.

Resource Acceleration: The unique aspect of Electrodominance lies in its ability to effectively bypass mana costs of other spells. By paying a single, potentially large, sum of mana for Electrodominance, you are setting the stage to cast another spell for free, thereby accelerating your resources and potentially bringing powerful spells into play earlier than usual.

Instant Speed: The versatility of Electrodominance shines at instant speed, allowing you to remain adaptable to the game’s changing dynamics. Utilize it end-of-turn to deal unforeseen damage, or during combat to surprise your opponent and potentially turn the tide of battle. Its flexibility is a key strategic asset in any game situation.


Card Cons

Discard Requirement: While Electrodominance offers versatile play, it does require that you have another card in hand to cast for free. This prerequisite can prove to be a setback when your hand is depleted or when you prefer to keep certain cards for future turns.

Specific Mana Cost: Electrodominance demands a specific investment of red mana. This necessity ensures its power is harnessed primarily by red or multi-colored decks, potentially restricting its universal appeal and incorporation into various strategies outside those colors.

Comparatively High Mana Cost: Its casting cost begins at two red mana followed by additional generic mana equal to the card you wish to cast without paying its mana cost. This means to fully exploit Electrodominance’s potential, a substantial mana reserve is vital, which can be demanding during the early game or when mana is not readily available.


Reasons to Include Electrodominance in Your Collection

Versatility: Electrodominance serves multiple purposes at once. It allows you to damage any target while also enabling you to cast a card with equal or lesser mana value for free. This opens the door to a multitude of strategic plays across different deck types.

Combo Potential: This card works wonders in combo decks, facilitating instant-speed play of otherwise sorcery-speed spells. The ability to cast a big creature or game-changing spell during an opponent’s turn can swing the game to your favor.

Meta-Relevance: Electrodominance holds its ground in a variety of MTG metagames, offering both a reactive threat and a proactive strategy. It can catch opponents off guard and fits seamlessly into red-centric decks that capitalize on dealing direct damage.


How to beat

Electrodominance is a versatile and powerful card that has found its way into various decks across different formats of Magic: The Gathering. Its ability to cast another card with converted mana cost X for free while dealing X damage to any target offers both flexibility and a potential game-ending combo. To effectively counteract Electrodominance, players should consider a two-pronged strategy: disruption and board presence.

Disruption is key. Counterspells are an obvious solution; they can negate Electrodominance and the free spell it intends to cast, so keeping mana open for a “Counter” when your opponent has ample mana is wise. Hand disruption is also effective. Cards like Thoughtseize or Duress strip Electrodominance from your opponent’s grasp before it can impact the board. For board presence, deploy threats that must be answered or have abilities that nullify Electrodominance’s damage, such as creatures with hexproof or high toughness.

Ultimately, staying proactive and aware of your opponent’s mana and cards in hand will give you the upper hand. Quick threat assessment and timing your responses will disrupt their plans and allow you to maintain control of the game.


BurnMana Recommendations

Dive deeper into the dynamics of Electrodominance in MTG and expand your tactical prowess. By understanding the ins and outs of this powerful card, you set the stage for advanced plays that can outmaneuver your opponents. Electrodominance isn’t just about dealing damage; it’s about the surprise factor and the combos that can turn the tide of the game. Navigate its strengths and weaknesses effectively to make it a cornerstone in your deck. Interested in enhancing your gameplay with Electrodominance? Explore more strategies and opt for gameplay that keeps you ahead of the curve.


Cartas similares a Eletrodominância

Electrodominance is a unique spell in the realm of red instant cards in Magic: The Gathering for players seeking to make a big play. It serves a dual purpose similar to Commit // Memory from Amonkhet, allowing for the casting of cards from your hand without paying their mana cost. However, Electrodominance distinguishes itself by dealing direct damage based on the amount of mana invested, a feature not seen in Commit // Memory.

Next in line is Fires of Invention, resonating with the theme of casting spells without paying their mana costs. While it offers a recurring effect each turn, it doesn’t provide the same immediate impact or versatility as Electrodominance which doesn’t restrict the player to only casting spells on their own turn. Conversely, Fires of Invention can hinder your mana expenditure, a limitation that Electrodominance freely bypasses.

Lastly, we have As Foretold, affording MTG players similar cost waiver benefits. However, As Foretold requires time to build up counters, making it a slow burner compared to the immediate advantage granted by Electrodominance. This instant speed, damage-inflicting card indeed shines brightly among its counterparts by delivering both damage and the element of surprise in gameplay.

Commit // Memory - Carta Magic versões
Fires of Invention - Carta Magic versões
As Foretold - Carta Magic versões
Commit // Memory - Carta Magic versões
Fires of Invention - Carta Magic versões
As Foretold - Carta Magic versões

Expansões lançadas

A carta Eletrodominância Magic the Gathering foi lançada em 3 expansões diferentes entre 2019-01-25 e 2024-04-19. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12019-01-25Ravnica AllegianceRNA 992015NormalPretaDmitry Burmak
22019-01-25Ravnica Allegiance PromosPRNA 99p2015NormalPretaDmitry Burmak
32024-04-19Breaking NewsOTP 232015NormalSem bordaMark A. Nelson

Legalidades

Magic the Gathering formats where Eletrodominância has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Eletrodominância fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-01-25 Effects that allow you to “cast” a card don’t allow you to play a land card.
2019-01-25 If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2019-01-25 If the chosen target becomes an illegal target for Electrodominance, the spell doesn’t resolve. You don’t get to cast a card from your hand.
2019-01-25 If the target is dealt lethal damage this way, it will still be on the battlefield while you cast a card from your hand. It won’t die until after Electrodominance is entirely finished resolving. If any of its abilities trigger while you cast that spell, those abilities will trigger but won’t resolve until after the target has died.
2019-01-25 If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Bankrupt in Blood, those must be paid to cast the card.
2019-01-25 You may cast a sorcery or permanent spell this way even if it’s not your turn.