Rastejador de Masmorras Carta MTG


Dungeon Crawler provides card advantage and can unexpectedly strengthen your hand with its dungeon mechanic. Despite its instant speed interactions, Dungeon Crawler’s discard requirement and mana specificity can be limiting. Its versatility, combo potential, and meta-relevance make it a noteworthy addition to any collection emphasizing dungeons.
Rastejador de Masmorras - Adventures in the Forgotten Realms
Custo de mana
Custo convertido de mana1
RaridadeIncomum
TipoCriatura — Zumbi
Lançamento2021-07-23
Expansão símbolo
Expansão nomeAdventures in the Forgotten Realms
Expansão códigoAFR
Ataque 2
Defesa 1
Número99
Frame2015
LayoutNormal
BorderPreta
Ilustrado porSvetlin Velinov

Texto da carta

Rastejador de Masmorras entra no campo de batalha virado. Toda vez que você completa uma masmorra, você pode devolver Rastejador de Masmorras de seu cemitério para sua mão.

"Gosto de pensar nisso como uma segunda oportunidade para eles atingirem seu potencial." — Nestus Wrasse, necromante


Cartas similares a Rastejador de Masmorras

The Dungeon Crawler card brings a unique edge to the array of creature cards in the depths of Magic the Gathering. This card stands out with its ability to bring incremental advantage each time you venture into the dungeon. Comparable to other creatures that bolster game play, such as the Elvish Visionary, the Dungeon Crawler offers more than just a one-time effect. Unlike the Visionary, which allows for a single card draw upon entering the battlefield, the Dungeon Crawler can potentially provide value multiple times throughout the game.

Another card worth mentioning alongside Dungeon Crawler is the steadfast Skirk Prospector. This creature converts other goblins into valuable mana, paralleling the concept of using resources for an advantage. Although Skirk Prospector offers immediate ramp potential, Dungeon Crawler’s repeated dungeon delve can craft a more pronounced advantage over time, especially in decks focused on the dungeon mechanic.

When considering the long game, the Dungeon Crawler exhibits a persistent threat that can be hard to match in creature-based strategies. Its ability to recur from the graveyard upon completing a dungeon further enhances its appeal, setting it apart from its peers and marking its place in Magic the Gathering strategies rooted in endurance and recurring value.

Elvish Visionary - Carta Magic versões
Skirk Prospector - Carta Magic versões
Elvish Visionary - Carta Magic versões
Skirk Prospector - Carta Magic versões

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Card Pros

Card Advantage: The Dungeon Crawler card effectively enables players to draw from a separate “dungeon deck” and potentially gain extra cards, thereby increasing the player’s options and overall hand strength during the game.

Resource Acceleration: As you delve deeper into the dungeon with Dungeon Crawler, it often provides opportunities to expedite your resources, such as ramping up your mana pool or providing access to additional actions and strategies far quicker than usual.

Instant Speed: One of the key abilities of dungeon-themed cards is their intrinsic synergy with instant-speed interactions, allowing players to respond to opponents’ moves efficiently while progressing through their dungeon objectives, leading to potential surprise advantages during the course of play.


Card Cons

Discard Requirement: The Dungeon Crawler card demands players to pitch a card from their hand, which could backfire when options are dwindling and every card counts.

Specific Mana Cost: Necessitating a dedicated colored mana, Dungeon Crawler insists on black mana within its casting cost, potentially restricting its inclusion in decks without a solid black mana base.

Comparatively High Mana Cost: Its entry fee on the higher side contrasts with other creatures of similar power levels, which might offer additional abilities or require less mana, presenting a steeper investment early in the game.


Reasons to Include Dungeon Crawler in Your Collection

Versatility: Dungeon Crawler is a card that seamlessly integrates into a variety of decks, particularly those exploring the dungeon mechanic or looking to gain an early presence on the board. Its ability to return from the graveyard makes it a resilient option for multiple strategies.

Combo Potential: With its dungeon-related ability, this creature can synergize with other cards that benefit from venturing into dungeons. This opens up opportunities for building around a dungeon-centric theme, triggering multiple effects as you progress through the dungeon rooms.

Meta-Relevance: Given the fluctuating nature of the MTG metagame, having a card like Dungeon Crawler, which can adapt to different board states and provide incremental advantage, might prove pivotal, particularly in formats where dungeon mechanics are prominent.


How to beat

Dungeon Crawler, the adventure-seeking creature from Magic: The Gathering, presents an interesting challenge to overcome. Players familiar with recursive threats will recognize that Dungeon Crawler thrives on entering and completing dungeons, a mechanic that can create a recurring problem for opponents. To combat this, having access to graveyard hate is crucial. In particular, cards like Relic of Progenitus or Bojuka Bog can disrupt the cycle of the Dungeon Crawler by exiling it from the graveyard, making it a one-time issue.

Moreover, keeping board wipes or removal in your deck ensures you can handle Dungeon Crawler the moment it steps onto the battlefield. A simple shock or Fatal Push after a dungeon room has been completed can negate the creature’s advantage, preventing it from becoming an excessive drain on your resources. Efficient removal is key as the cost of Dungeon Crawler is low, and you’ll want to be able to deal with it multiple times without expending significant resources each turn.

Ultimately, while Dungeon Crawler is designed to be a persistent nuisance, preparing your deck to manage graveyard recursion and introducing precise removal can effectively neutralize this dungeon-delving foe, allowing you to maintain control of the game.


Onde comprar

Se você deseja comprar um cartão Rastejador de Masmorras MTG de um conjunto específico como Adventures in the Forgotten Realms, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Rastejador de Masmorras e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Rastejador de Masmorras has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Rastejador de Masmorras fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.