Corrente Direta Carta MTG


ExpansõesLançada em 4 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoFeitiço
Habilidades Jump-start

Principais conclusões

  1. Jump-start allows Direct Current to be cast twice, converting unneeded cards into damage output.
  2. Specific mana requirements and discard condition may limit its inclusion in varied decks.
  3. Despite higher mana cost, its versatility makes it a fit for burn and control decks.

Texto da carta

Corrente Direta causa 2 pontos de dano a qualquer alvo. Recarregar (Você pode conjurar este card de seu cemitério descartando um card além de pagar seus outros custos. Depois, exile este card.)


Card Pros

Card Advantage: Direct Current provides a way to deal damage as well as recoup resources through its jump-start ability, allowing you to cast it again from the graveyard by discarding a card, essentially converting excess or unneeded cards into potential damage.

Resource Acceleration: While Direct Current itself doesn’t accelerate resources in the form of mana or tokens, the act of recurring it from the graveyard with jump-start can be seen as a form of resource acceleration, as you effectively get two uses out of a single card.

Instant Speed: Direct Current’s flexibility partly comes from its ability to be used at instant speed, once it’s in the graveyard with jump-start. This capability allows you to react to your opponent’s moves during their turn, catching them off-guard or responding to threats as they arise.


Card Cons

Discard Requirement: In the case of Direct Current, a player must have another red card in hand to discard for its jump-start ability. This can be counterproductive when you’re trying to maintain hand advantage.

Specific Mana Cost: Direct Current requires two red mana to cast. This specific cost can impede flexibility in multicolored decks that may have mana bases less tailored to producing multiple mana of the same color consistently.

Comparatively High Mana Cost: With a total cost of three mana, including the aforementioned specific red mana requirements, Direct Current’s damage output is somewhat inefficient compared to other burn spells available in the game that might achieve more for less or offer additional utility.


Reasons to Include in Your Collection

Versatility: Direct Current is quite the adaptable spell. Not only can it target both creatures and players, but it also fits smoothly into burn and control decks that require removal spells with the flexibility to finish a game.

Combo Potential: Being a sorcery that deals damage, it has synergy with spellslinger decks and can activate abilities that respond to casting red spells or dealing noncombat damage. Combo it with cards that copy sorcery spells or with damage doublers for more impact.

Meta-Relevance: In a meta with an abundance of x/2 creatures or those with key activated abilities, Direct Current’s ability to remove them while potentially dealing those last few points of damage to a player can be crucial for maintaining board control or closing out the game.


How to Overcome Direct Current

Direct Current occupies a unique niche in Magic: The Gathering’s plethora of burn spells. Its defining trait is the flexibility afforded by the jump-start mechanic, enabling players to cast it from the graveyard by discarding a card in addition to paying its mana cost. It’s essential to recognize that while Direct Current can deal damage twice, it always requires a card to be discarded for the second cast.

One way to mitigate the impact of Direct Current is by leveraging creatures with toughness higher than 2, ensuring they survive the initial damage. Additionally, cards with lifelink can counterbalance the life total loss, making it more challenging for Direct Current to threaten your stance in the game. Utilizing instant-speed spells that provide hexproof or indestructibility can also nullify Direct Current’s effect when wielded at the right moment.

Facilitating card advantage is another effective strategy. Since the Direct Current caster has to discard a card for its jump-start, ensure your actions in the match lead to a superior draw engine or card recursion methods that surpass the one-for-one trade off Direct Current offers. Employ these tactics, and you will reduce the burn spell’s potential, maintaining a stronger position on the battleground.


Cartas similares a Corrente Direta

Direct Current finds its niche in the broad spectrum of burn spells in Magic: The Gathering. This spell echoes the function of Shock, a fundamental burn spell, which inflicts 2 damage to any target. Direct Current distinguishes itself with the ability to be used from the graveyard thanks to its jump-start ability, albeit at the expense of discarding a card. Shock, with no such mechanism, may not offer the same repeatable usage.

Another peer to Direct Current is Lightning Strike, which delivers a potent 3 damage to any target for the same amount of mana. However, Lightning Strike does not possess the jump-start capability, leaving Direct Current as the more flexible option in longer matches where card advantage is key. Further comparisons can be made with Searing Spear, which, like Lightning Strike, deals 3 damage at an instant speed but again lacks the reusability feature provided by jump-start.

Ultimately, Direct Current presents a reliable choice within the arsenal of damage-dealing spells in Magic: The Gathering, balancing the trade-off between damage output and strategic depth granted by its unique jump-start ability.

Shock - Carta Magic versões
Lightning Strike - Carta Magic versões
Searing Spear - Carta Magic versões
Shock - Carta Magic versões
Lightning Strike - Carta Magic versões
Searing Spear - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Corrente Direta MTG de um conjunto específico como Guilds of Ravnica and Mystery Booster, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Corrente Direta e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Corrente Direta Magic the Gathering foi lançada em 4 expansões diferentes entre 2018-10-05 e 2024-02-23. Ilustrado por Dan Scott.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12018-10-05Guilds of RavnicaGRN 962015NormalPretaDan Scott
22019-11-07Mystery BoosterMB1 9052015NormalPretaDan Scott
32020-09-26The ListPLST GRN-962015NormalPretaDan Scott
42024-02-23Ravnica: Clue EditionCLU 1322015NormalPretaDan Scott

Legalidades

Magic the Gathering formats where Corrente Direta has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Corrente Direta fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2018-10-05 If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
2018-10-05 If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.