Tocha do Espeleólogo Carta MTG
Custo de mana | |
Custo convertido de mana | 2 |
Raridade | Comum |
Tipo | Artefato — Equipamento |
Habilidades | Equip,Venture into the dungeon |
Lançamento | 2021-07-23 |
Expansão símbolo | |
Expansão nome | Adventures in the Forgotten Realms |
Expansão código | AFR |
Número | 10 |
Frame | 2015 |
Layout | Normal |
Border | Preta |
Ilustrado por | Bram Sels |
Principais conclusões
- Deck manipulation with Delver’s Torch enables strategic draw planning, gaining a tactical edge over opponents.
- Generating tokens upon combat damage bolsters battlefield influence, paving the way for victory.
- Equipping flash creatures with the Torch can unexpectedly turn defense into a potent offense.
Onde comprar
Se você deseja comprar um cartão Tocha do Espeleólogo MTG de um conjunto específico como Adventures in the Forgotten Realms, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Tocha do Espeleólogo e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Texto da carta
A criatura equipada recebe +1/+1. Toda vez que a criatura equipada atacar, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) Equipar {3} ({3}: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
"Nem todo mundo tem visão no escuro, tá legal?"
Card Pros
Card Advantage: The Delver’s Torch serves as a beacon for deck manipulation, essentially allowing the wielder to peer into the future of their library. By looking at the top card of your library whenever the equipped creature attacks, it empowers players with the knowledge required to plot out their subsequent moves, potentially lining up advantageous draws to sustain the upper hand.
Resource Acceleration: In the realm of MTG, velocity can be a deciding factor, and Delver’s Torch accelerates your offensive momentum by creating a 1/1 white Spirit creature token with flying whenever the equipped creature deals combat damage to a player. This incremental uptick in board presence can be leveraged for both defensive and offensive strategies, contributing to a sustainable presence on the battlefield while edging ever closer to victory.
Instant Speed: Although Delver’s Torch itself doesn’t operate at instant speed, its synergy with creatures that do can be game-changing. For Agile deck builders who capitalize on creatures with flash, equipping the Torch can turn a tactical defense into a strategic offensive the moment your adversary least expects it. This gives the player leveraging Delver’s Torch enhanced versatility during the fight for dominance across the planes.
Card Cons
Discard Requirement: Delver’s Torch doesn’t have this issue, but it’s important to manage resources effectively in game to avoid being set back by other cards that do.
Specific Mana Cost: While Delver’s Torch has a generic mana cost, which is beneficial, decks that lack the proper mana acceleration might struggle to get it in play quickly.
Comparatively High Mana Cost: With an equipment cost of three mana, Delver’s Torch may be considered costly for its effect, especially when there are alternative lower-cost equipments available.
Reasons to Include in Your Collection
Versatility: Delver’s Torch is a versatile addition to any MTG player’s collection. It can be equipped to a wide range of creatures, enhancing their abilities and making them more formidable opponents. The ability to scry with each attack ensures you maintain momentum by drawing into the cards you need.
Combo Potential: With its unique ability to bolster your creature’s offensive power and provide deck manipulation through scry, Delver’s Torch can be a key component in decks that thrive on setting up the perfect combo and maintaining control over the game state.
Meta-Relevance: Considering the ever-shifting landscape of competitive play, having cards that adapt to various metas is critical. Delver’s Torch holds relevance as it aids creature-based strategies, often seen across multiple meta environments, making it a practical choice for those looking to stay competitive in varying matchups.
How to beat
Understanding how to navigate against Delver’s Torch in Magic: The Gathering can greatly improve your chances of overcoming an opponent who uses it. This artifact equipment card shines by granting a creature +1/+1 and the powerful ability to delve into your library for a basic land card when it deals combat damage to a player. It situates itself as a formidable tool in decks that favor attack-focused strategies.
Counter tactics could range from keeping a solid lineup of creature removal spells to prevent opponents from ever connecting a hit that triggers Delver’s Torch’s ability. With its utility mostly tied to creature combat, having instant-speed interaction to thwart equipment attachments or to eliminate creatures before the land-seeking ability activates can be pivotal. Spells like Naturalize or Disenchant that directly target artifacts also disrupt the tempo by removing the torch outright. Utilizing abilities that give your creatures hexproof can thwart the attachment of the torch, diminishing its impact significantly. Recognizing that the cornerstone of Delver’s Torch lies in its synergetic relationship with attacking creatures helps in strategizing the best moments to act and disarm an equipped adversary.
Armed with these strategies, players can adeptly dismantle the advantages Delver’s Torch brings to the battlefield, reinforcing the importance of versatile and reactive plays in your games of Magic: The Gathering.
BurnMana Recommendations
The Delver’s Torch provides an enlightening path for players keen on deck manipulation and creature enhancement. Its potential for advantage through scry and token creation makes it worthy of any MTG arsenal. As meta landscapes shift, adaptability is key, and Delver’s Torch offers just that. Balancing its mana costs against the dynamic advantage it offers, this artifact can be a cunning addition to your collection. Ready to sharpen your strategy and ensure your creatures shine brighter in battle? Dive deeper with us to explore powerful combos and tactics that can transform your gameplay. Delve into the full potential of Delver’s Torch with BurnMana.
Cartas similares a Tocha do Espeleólogo
Delver’s Torch is an intriguing equipment card in Magic: The Gathering, providing a unique blend of deck manipulation and creature boosting. It sits in a niche alongside other equipment cards like Explorer’s Scope, which similarly allows the player to look at the top card of their library, potentially putting a land onto the battlefield. While Explorer’s Scope focuses on ramp, Delver’s Torch is unique in granting a creature not only a power boost but also the opportunity to set up future draws.Another card to consider is Prying Blade, which, like Delver’s Torch, increases a creature’s power and has additional upside when the creature deals combat damage to a player. But, instead of manipulating the library, Prying Blade generates a Treasure token, offering a different kind of strategic advantage in terms of mana acceleration.When we evaluate Delver’s Torch against these alternatives, its dual capability to strengthen a creature and artfully stack the deck gives players a powerful tool to build around, notably in decks that capitalize on creature-aggressive strategies combined with a high need for draw consistency.
Cartas semelhantes a Tocha do Espeleólogo por cor, tipo e custo de mana
Legalidades
Magic the Gathering formats where Tocha do Espeleólogo has restrictions
Formato | Legalidade |
---|---|
Historicbrawl | Válida |
Historic | Válida |
Legacy | Válida |
Paupercommander | Válida |
Oathbreaker | Válida |
Gladiator | Válida |
Pioneer | Válida |
Commander | Válida |
Modern | Válida |
Pauper | Válida |
Vintage | Válida |
Duel | Válida |
Explorer | Válida |
Timeless | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Tocha do Espeleólogo fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |