Cybermen Squadron Carta MTG


Boosts card advantage for sustained hand options, crucial for maintaining game momentum. Allows for resource acceleration, enabling quicker deployment of game-changing plays. Can be activated at instant speed, offering flexibility and strategic depth in matches.
ExpansõesLançada em 4 expansõesVer todas
Custo de mana
Custo convertido de mana7
RaridadeRara
TipoArtifact Creature — Cyberman
Ataque 5
Defesa 5

Texto da carta

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)


Cartas similares a Cybermen Squadron

The intrigue of Cybermen Squadron lies in its ability to converge upon the battlefield as a collective force. One could draw parallels to cards such as Squadron Hawk, which similarly allows you to seek out other copies of itself from your deck, thereby bolstering your aerial defense. Although Squadron Hawk doesn’t possess the same cybernetic enhancements, its simplicity in reinforcing numbers shares conceptual ground with Cybermen Squadron’s mechanical theme.

Looking to Skyknight Legionnaire, we find another kinship. This card also descends from the skies, but it diverges from Cybermen Squadron with its inherent haste, enabling immediate combat potential. Nevertheless, it lacks the squad-building mechanic that frames our featured card’s unique tactical flavour. Another card, Battle Squadron, reflects the swarm strategy through its power and toughness equal to the number of creatures you control, showcasing the might of unity that echoes within Cybermen Squadron’s essence.

In essence, while Cybermen Squadron may not be the first of its kind to emphasize the strength found in numbers, its defining qualities give it a distinct place in the strategy of any player aiming to leverage the might of a well-coordinated air force within the diverse universe of Magic: The Gathering.

Squadron Hawk - Carta Magic versões
Skyknight Legionnaire - Carta Magic versões
Battle Squadron - Carta Magic versões
Squadron Hawk - Carta Magic versões
Skyknight Legionnaire - Carta Magic versões
Battle Squadron - Carta Magic versões

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Card Pros

Card Advantage: Playing Cybermen Squadron provides significant card draw capabilities to keep your hand filled with options, boosting your overall strategy and ensuring you’re never short on resources during pivotal turns in the game.

Resource Acceleration: This card offers an impressive boost in resource acceleration, enabling you to summon creatures or cast spells quicker than usual. The accelerated mana it generates can be the difference between an average turn and a game-changing one.

Instant Speed: Cybermen Squadron can be cast at instant speed, providing the strategic advantage of reacting to your opponent’s actions on their turn. This flexibility allows you to better manage your resources and responses, making it a versatile addition to any deck.


Card Cons

Discard Requirement: Cybermen Squadron enforces a discard from your hand to activate certain abilities. This can deplete your resources, hindering your ability to react to opponents’ moves or diminish your strategic options later in the game, especially if your hand is already scarce in cards.

Specific Mana Cost: With a specific mana configuration, including colorless requirements, this card demands a dedicated slot in your mana base. This can be restrictive as it may not fit smoothly in all decks, particularly those that are three or more colors and cannot reliably produce the needed colorless mana.

Comparatively High Mana Cost: At a higher mana value than some other creatures with similar combat stats or abilities, Cybermen Squadron might lag in efficiency. In environments where speed is crucial, the mana investment for deploying this card could set you back, especially when other options could provide a quicker or more flexible battlefield presence.


Reasons to Include Cybermen Squadron in Your Collection

Versatility: Cybermen Squadron offers a dynamic choice for deck builders. Its ability to seamlessly integrate into multiple tactics makes it a valuable card for pilots of aggro, control, or even rogue decks seeking an innovative edge.

Combo Potential: This card shines when paired with synergistic pieces that exploit its unique abilities. Whether enabling sacrifice strategies, artifact synergies, or providing fodder for creature-based combos, it opens up an array of strategic options.

Meta-Relevance: In environments where adaptability is key, the Cybermen Squadron’s unique blend of power and utility keeps your arsenal contemporary and competitive, adapting to the shifting trends of the game with ease.


How to beat

Cybermen Squadron has caught the attention of many players in the world of MTG because of its strategic value on the battlefield. Not only does it have the potential to provide a consistent flow of creature tokens, but its synergy with artifact and creature decks makes it a force to reckon with. To overcome this card, smart removal spells are key. These spells can swiftly dismantle the fortitude of the Squadron before it fully assembles its cybernetic army.

Targeted removal like Shatter or Naturalize are excellent options, dealing with the artifact side of Cybermen Squadron effectively. It’s also wise to consider sweepers like Wrath of God or Damnation, which can clear the board of Cybermen Squadron’s tokens as well as other sizable threats your opponent might have. Moreover, counter magic should not be underestimated. Counterspell or Negate can nip the problem in the bud, preventing Cybermen Squadron from hitting the battlefield in the first place. Keeping a diverse arsenal that can address both the creatures and the artifacts is the best way to handle the threats posed by this peculiar and powerful card.

In analyzing strategies and deck compositions, it’s crystal clear that being proactive about managing cards like Cybermen Squadron can be the dividing line between victory and defeat in a MTG match.


Onde comprar

Se você deseja comprar um cartão Cybermen Squadron MTG de um conjunto específico como Doctor Who and Doctor Who, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Cybermen Squadron e outras cartas MTG:

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Expansões

A carta Cybermen Squadron Magic the Gathering foi lançada em 1 expansões diferentes entre 2023-10-13 e 2023-10-13. Ilustrado por Craig J Spearing.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12023-10-13Doctor WhoWHO 10482015NormalPretaCraig J Spearing
22023-10-13Doctor WhoWHO 1762015NormalPretaCraig J Spearing
32023-10-13Doctor WhoWHO 4572015NormalPretaCraig J Spearing
42023-10-13Doctor WhoWHO 7812015NormalPretaCraig J Spearing

Legalidades

Magic the Gathering formats where Cybermen Squadron has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
VintageVálida
DuelVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Cybermen Squadron fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2023-10-13 Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
2023-10-13 Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as
-his permanent] enters the battlefield" or "
-his permanent] enters the battlefield with" abilities of the copied creature will also work.
2023-10-13 Cybermen Squadron will itself have myriad as long as it remains a nonlegendary artifact creature.
2023-10-13 Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
2023-10-13 If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
2023-10-13 If the defending player is your only opponent, no tokens are put onto the battlefield.
2023-10-13 Multiple instances of myriad trigger separately.
2023-10-13 The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker or the protector of the battle the creature was attacking at the time it became an attacking creature this combat.
2023-10-13 The token creatures all enter the battlefield at the same time.
2023-10-13 You choose whether each token is attacking the player or a planeswalker they control as the token is created.