Raio Abalador Carta MTG


Raio Abalador - Mirrodin Besieged
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoFeitiço
Habilidades Metalcraft
Lançamento2011-02-04
Expansão símbolo
Expansão nomeMirrodin Besieged
Expansão códigoMBS
Número60
Frame2003
LayoutNormal
BorderPreta
Ilustrado porJohann Bodin

Principais conclusões

  1. Card delivers momentum shift by disabling multiple blockers, pivotal for a match’s outcome.
  2. Tempo gain from removing blockers can simulate resource acceleration, expediting victory.
  3. Instant speed use offers players a crucial tactical advantage during combat phases.

Onde comprar

Se você deseja comprar um cartão Raio Abalador MTG de um conjunto específico como Mirrodin Besieged, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Raio Abalador e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Raio Abalador causa 4 pontos de dano ao jogador alvo. Maestria com Metais — Se você controla três ou mais artefatos, as criaturas que aquele jogador controla não podem atacar neste turno.

Basta eletrocutar um para aterrorizar o restante.


Card Pros

Card Advantage: The Concussive Bolt provides a dual edge in terms of card utility. While it doesn’t directly allow you to draw more cards, it does offer the potential to disable multiple blockers or clear the way for a decisive attack which can be pivotal in swinging the momentum of the match in your favor.

Resource Acceleration: Although this card may not generate resources or mana acceleration in a traditional sense, it can offer a form of tempo acceleration. Removing blockers can be akin to resource acceleration as it allows your other creatures to deal damage more effectively, potentially ending the game earlier than expected.

Instant Speed: This is one of the key aspects of the Concussive Bolt. The ability to use this card at instant speed gives players a significant tactical advantage, providing the flexibility to disrupt opponents’ strategies at critical moments, particularly during the combat phase where timing can be everything.


Card Cons

Discard Requirement: With Concussive Bolt, players are faced with a discard condition necessary to unleash its full potential, which might be burdensome during critical moments where card advantage is crucial for maintaining control.

Specific Mana Cost: This card’s mana cost includes three Red symbols, which predisposes it to inclusion primarily in mono-red or heavily red-influenced decks, potentially restricting its flexibility across diverse deck builds.

Comparatively High Mana Cost: Priced at five mana, Concussive Bolt may be considered costly especially when compared to other available options in the same mana range, which might offer similar or higher impact on the game state.


Reasons to Include Concussive Bolt in Your Collection

Versatility: Concussive Bolt is a dynamic card suitable for decks that are designed to win swiftly. It can deal damage both to opponents and planeswalkers, providing a significant reach to close out games.

Combo Potential: This card synergizes well with artifact-centric strategies, particularly in decks that can amass a high count of artifacts to activate its metalcraft ability, potentially locking out opponent’s mana and clearing the way for a decisive attack.

Meta-Relevance: In a meta where games can hinge on tight resource management, Concussive Bolt’s capacity to disrupt opponents while delivering direct damage can turn the tides of a match. For players contending in artifact-heavy formats, including this card could prove essential.


How to beat

Concussive Bolt is a potent Magic: The Gathering card known for sealing games by preventing your opponent from blocking this turn if you control three or more artifacts. Overcoming this red instant can mean the difference between victory and defeat on the battlefield. To effectively counter this, consider maintaining instant-speed removal to destroy artifacts at a moment’s notice, reducing your opponent’s artifacts count to fewer than three when they cast Concussive Bolt.

Another strategic approach is to prioritize removal spells that can handle multiple artifacts at once, like Shattering Spree or By Force. Alternatively, utilizing counterspells such as Negate or Mana Leak can directly prevent Concussive Bolt from resolving, ensuring your creatures stay available to block. Lastly, having enchantments like Ghostly Prison on the field can deter your opponent from attacking even when they have an artifact advantage. Understanding these tactics can significantly improve your resilience against the surprise onslaught of Concussive Bolt.


Cartas similares a Raio Abalador

Concussive Bolt is an intriguing red sorcery in Magic: The Gathering that packs a significant punch. This spell is comparable in function to cards like Chandra’s Pyrohelix or Arc Lightning, as they all deal damage to multiple targets. However, where Concussive Bolt gains edge over the latter is in its ability to prevent the blocking of creatures this turn, offering a dual advantage of direct damage and combat manipulation.

Another similar card in terms of dealing damage to multiple targets is Flames of the Raze-Boar. It deals damage to a creature an opponent controls and then spreads additional damage to other creatures that player controls, if you have a large enough creature. While Flames of the Raze-Boar could potentially deal more damage across the board, Concussive Bolt offers the certainty of non-blockable creatures, which can be a game-changer enabling a direct attack for the win.

Distinguishing the utility and strategic advantage of sorceries like Concussive Bolt within red spell arsenals is vital. It not only provides direct damage, which is emblematic of red spells, but it also combines a tactical advance with its unique blocking-prevention ability, making it a noteworthy card for any player looking to create a decisive impact on the battlefield.

Chandra's Pyrohelix - Carta Magic versões
Arc Lightning - Carta Magic versões
Flames of the Raze-Boar - Carta Magic versões
Chandra's Pyrohelix - Carta Magic versões
Arc Lightning - Carta Magic versões
Flames of the Raze-Boar - Carta Magic versões

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Legalidades

Magic the Gathering formats where Raio Abalador has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Raio Abalador fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2011-06-01 If the player is an illegal target when Concussive Bolt resolves, the spell won’t resolve. None of its effects will happen, even if you control three or more artifacts.
2011-06-01 If you controlled three or more artifacts as Concussive Bolt resolved, the targeted player won’t be able to block with any creatures this turn. That is, the set of affected creatures isn’t locked in as the spell resolves.
2011-06-01 The number of artifacts you control is checked only once: when Concussive Bolt resolves. If you don’t control three or more artifacts at that time, creatures will be able to block that turn, even if you gain control of more artifacts later in the turn.