Maga de Guilda do Conluio Carta MTG


Maga de Guilda do Conluio - Ravnica Allegiance
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura — Tritão Mago
Lançamento2019-01-25
Expansão símbolo
Expansão nomeRavnica Allegiance
Expansão códigoRNA
Ataque 2
Defesa 2
Número163
Frame2015
LayoutNormal
BorderPreta
Ilustrado porYeong-Hao Han

Principais conclusões

  1. Enables constant card draw, ensuring players maintain momentum and options during play.
  2. Facilitates faster adaptation of creatures, optimizing mana and board presence.
  3. Instant speed ability grants significant tactical flexibility and reactive plays.

Texto da carta

{1}{G}, {T}: Neste turno, cada criatura que você controla entra no campo de batalha com um marcador +1/+1 adicional. {1}{U}, {T}: Mova um marcador +1/+1 de uma criatura alvo que você controla para outra criatura alvo que você controla.


Card Pros

Card Advantage: The Combine Guildmage has the ability to manipulate the top of your library, potentially drawing you into more options and better control of your game. This can keep your hand filled with useful spells and creatures, ensuring you don’t lose momentum.

Resource Acceleration: Its first ability can assist with early-game board presence by allowing you to adapt creatures sooner. By lowering the cost of adaptation, the guildmage accelerates your resource usage, letting you deploy threats and utilize your mana efficiently.

Instant Speed: Combine Guildmage’s second ability works at instant speed, giving you the flexibility to adjust your strategy based on the flow of the game. Whether it’s giving a creature trample to close out the game or setting up favorable blocks, the instant speed of this ability means you can react swiftly to changing board states.


Card Cons

Discard Requirement: To fully utilize Combine Guildmage’s abilities, players must often forgo valuable cards in hand, which could otherwise contribute to strategic advances on the battlefield.

Specific Mana Cost: Tailored for Simic Synergy, the Guildmage demands both green and blue mana, potentially straining mana bases not dedicated to these colors.

Comparatively High Mana Cost: Investing two mana can be quite the commitment, especially when that cost only activates one of the Guildmage’s abilities, which can be less impactful without a board to support it.


Reasons to Include Combine Guildmage in Your Collection

Versatility: This Guildmage from the Simic Combine commands adaptability, easily fitting into a plethora of deck builds where manipulating +1/+1 counters is a strategic advantage.

Combo Potential: With abilities to both hasten the growth of your creatures and to draw you cards, Combine Guildmage’s skill set can synergize with countless combos, especially in a deck that thrives on +1/+1 counters.

Meta-Relevance: Given the current landscape, where strategies often revolve around creature-based synergies, Combine Guildmage can serve as a pivotal piece in bolstering your board presence and maintaining card flow advantage over opponents.


How to beat

The Combine Guildmage card presents a strategic challenge in any MTG game, boasting of the ability to tweak creature strength and play with the stack by untapping another target creature. To effectively counter this card, timing and disruption are key. Players are advised to leverage removal spells that can target the guildmage before its controller gets the opportunity to fully utilize its abilities.

An effective strategy includes employing instant-speed removal spells that can disrupt the guildmage’s abilities mid-combo. Cards like Murder or Lightning Bolt provide an efficient solution as they can be cast in response to the guildmage’s activation, ensuring it never gets a chance to influence the board. Thoughtseize is another excellent preemptive option to remove the guildmage from your opponent’s hand, thus derailing their planned synergies.

Board wipes can also be formidable tools, wiping clean the slate of all creatures and negating the guildmage’s influence in one fell swoop. Ultimately, understanding the right moment to strike and having the appropriate countermeasures in your deck can turn the tide against a Combine Guildmage and any synergistic strategies it aims to support.


Cartas similares a Maga de Guilda do Conluio

Combine Guildmage stands out as a versatile option among creature cards in Magic: The Gathering. With the ability to control the flow of the battlefield by manipulating +1/+1 counters and the adaptability of creatures, it shares similarities with other guildmage cards such as Zegana Guildmage. Zegana offers card draw perks and also focuses on +1/+1 counters, yet lacks the same level of board manipulation that Combine Guildmage provides.

Diving deeper into the similitude, Merfolk Skydiver from the War of the Spark set echoes the synergy with +1/+1 counters, offering both proliferation and a counter increase upon entering the battlefield. While Merfolk Skydiver excels in enhancing the power of individual creatures, Combine Guildmage applies a more strategic approach by granting additional utility through its abilities. Biomancer’s Familiar is another related card, reducing the activation cost of abilities, which complements the Combine Guildmage’s tactics by making its abilities more accessible during play.

Ultimately, Combine Guildmage offers a unique blend of control and augmenting creatures that makes it a cornerstone in counter-centric decks. The card’s flexibility and strategic depth create opportunities that distinguish it within the multiverse of creature-based Magic: The Gathering cards.

Merfolk Skydiver - Carta Magic versões
Biomancer's Familiar - Carta Magic versões
Merfolk Skydiver - Carta Magic versões
Biomancer's Familiar - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Maga de Guilda do Conluio MTG de um conjunto específico como Ravnica Allegiance, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Maga de Guilda do Conluio e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Maga de Guilda do Conluio has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Maga de Guilda do Conluio fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-01-25 If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
2019-01-25 If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
2019-01-25 If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.