Maga del gremio del Combinado Carta MTG


Maga del gremio del Combinado - Ravnica Allegiance
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoCriatura — Hechicero tritón
Liberado2019-01-25
Coleccione símbolo
Coleccione nombreRavnica Allegiance
Coleccione códigoRNA
Fuerza 2
Tenacidad 2
Número163
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porYeong-Hao Han

Conclusiones clave

  1. Enables constant card draw, ensuring players maintain momentum and options during play.
  2. Facilitates faster adaptation of creatures, optimizing mana and board presence.
  3. Instant speed ability grants significant tactical flexibility and reactive plays.

Texto de la carta

{1}{G}, {T}: Este turno, cada criatura que controlas entra al campo de batalla con un contador +1/+1 adicional sobre ella. {1}{U}, {T}: Mueve un contador +1/+1 de la criatura objetivo que controlas a otra criatura objetivo que controlas.


Card Pros

Card Advantage: The Combine Guildmage has the ability to manipulate the top of your library, potentially drawing you into more options and better control of your game. This can keep your hand filled with useful spells and creatures, ensuring you don’t lose momentum.

Resource Acceleration: Its first ability can assist with early-game board presence by allowing you to adapt creatures sooner. By lowering the cost of adaptation, the guildmage accelerates your resource usage, letting you deploy threats and utilize your mana efficiently.

Instant Speed: Combine Guildmage’s second ability works at instant speed, giving you the flexibility to adjust your strategy based on the flow of the game. Whether it’s giving a creature trample to close out the game or setting up favorable blocks, the instant speed of this ability means you can react swiftly to changing board states.


Card Cons

Discard Requirement: To fully utilize Combine Guildmage’s abilities, players must often forgo valuable cards in hand, which could otherwise contribute to strategic advances on the battlefield.

Specific Mana Cost: Tailored for Simic Synergy, the Guildmage demands both green and blue mana, potentially straining mana bases not dedicated to these colors.

Comparatively High Mana Cost: Investing two mana can be quite the commitment, especially when that cost only activates one of the Guildmage’s abilities, which can be less impactful without a board to support it.


Reasons to Include Combine Guildmage in Your Collection

Versatility: This Guildmage from the Simic Combine commands adaptability, easily fitting into a plethora of deck builds where manipulating +1/+1 counters is a strategic advantage.

Combo Potential: With abilities to both hasten the growth of your creatures and to draw you cards, Combine Guildmage’s skill set can synergize with countless combos, especially in a deck that thrives on +1/+1 counters.

Meta-Relevance: Given the current landscape, where strategies often revolve around creature-based synergies, Combine Guildmage can serve as a pivotal piece in bolstering your board presence and maintaining card flow advantage over opponents.


How to beat

The Combine Guildmage card presents a strategic challenge in any MTG game, boasting of the ability to tweak creature strength and play with the stack by untapping another target creature. To effectively counter this card, timing and disruption are key. Players are advised to leverage removal spells that can target the guildmage before its controller gets the opportunity to fully utilize its abilities.

An effective strategy includes employing instant-speed removal spells that can disrupt the guildmage’s abilities mid-combo. Cards like Murder or Lightning Bolt provide an efficient solution as they can be cast in response to the guildmage’s activation, ensuring it never gets a chance to influence the board. Thoughtseize is another excellent preemptive option to remove the guildmage from your opponent’s hand, thus derailing their planned synergies.

Board wipes can also be formidable tools, wiping clean the slate of all creatures and negating the guildmage’s influence in one fell swoop. Ultimately, understanding the right moment to strike and having the appropriate countermeasures in your deck can turn the tide against a Combine Guildmage and any synergistic strategies it aims to support.


Cartas como Maga del gremio del Combinado

Combine Guildmage stands out as a versatile option among creature cards in Magic: The Gathering. With the ability to control the flow of the battlefield by manipulating +1/+1 counters and the adaptability of creatures, it shares similarities with other guildmage cards such as Zegana Guildmage. Zegana offers card draw perks and also focuses on +1/+1 counters, yet lacks the same level of board manipulation that Combine Guildmage provides.

Diving deeper into the similitude, Merfolk Skydiver from the War of the Spark set echoes the synergy with +1/+1 counters, offering both proliferation and a counter increase upon entering the battlefield. While Merfolk Skydiver excels in enhancing the power of individual creatures, Combine Guildmage applies a more strategic approach by granting additional utility through its abilities. Biomancer’s Familiar is another related card, reducing the activation cost of abilities, which complements the Combine Guildmage’s tactics by making its abilities more accessible during play.

Ultimately, Combine Guildmage offers a unique blend of control and augmenting creatures that makes it a cornerstone in counter-centric decks. The card’s flexibility and strategic depth create opportunities that distinguish it within the multiverse of creature-based Magic: The Gathering cards.

Merfolk Skydiver - Carta Magic versiones
Biomancer's Familiar - Carta Magic versiones
Merfolk Skydiver - Carta Magic versiones
Biomancer's Familiar - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Maga del gremio del Combinado de un coleccione específico como Ravnica Allegiance, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Maga del gremio del Combinado y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Maga del gremio del Combinado tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Maga del gremio del Combinado de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-01-25 If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
2019-01-25 If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
2019-01-25 If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.