Garras Gélidas Carta MTG
Custo de mana | |
Custo convertido de mana | 3 |
Raridade | Incomum |
Tipo | Mágica Instantânea |
Habilidades | Madness |
Lançamento | 2016-07-22 |
Expansão símbolo | |
Expansão nome | Eldritch Moon |
Expansão código | EMN |
Número | 50 |
Frame | 2015 |
Layout | Normal |
Border | Preta |
Ilustrado por | Seb McKinnon |
Principais conclusões
- Instant speed allows disruption of opponents’ attacks, providing a tactical advantage during their turn.
- Requires a deck with discard mechanics to utilize its full Madness potential, limiting versatility.
- Can be a strategic sideboard card in a meta dominated by aggressive creature strategies.
Texto da carta
Vire até duas criaturas alvo. Essas criaturas não são desviradas durante a próxima etapa de desvirar de seus controladores. Loucura {3}{U} (Se você descartar este card, descarte-o para o exílio. Quando fizer isso, conjure-o por seu custo de loucura ou coloque-o em seu cemitério.)
Card Pros
Card Advantage: Offers the ability to tap two target creatures, effectively limiting your opponent’s moves and potentially swinging the momentum in your favor.
Resource Acceleration: While Chilling Grasp doesn’t directly accelerate resources, it can indirectly aid you by keeping your opponent’s threats at bay, giving you more time to build up your board and mana availability.
Instant Speed: As an instant, Chilling Grasp can be utilized on your opponent’s turn, right before they declare attackers, catching them off guard and preserving your life total. This flexibility can be crucial in the timing of your plays.
Card Cons
Discard Requirement: While Chilling Grasp doesn’t require a discard outright, its Madness ability only becomes advantageous if you are discarding it as a cost. Without a deck tailored to take advantage of discard mechanics, you might be missing out on the full potential of this card.
Specific Mana Cost: Chilling Grasp’s specific mana cost demands two blue mana, which can be restrictive. Decks that don’t generate blue mana consistently may find it hard to cast this spell when needed most, limiting its viability.
Comparatively High Mana Cost: With a casting cost of three mana, including two that are color-specific, Chilling Grasp is considered expensive for the temporary freeze effect it provides. Other spells in the format may offer more impactful board control or card advantage for a similar or lower cost, making them potentially more attractive options for deck builders.
Reasons to Include in Your Collection
Versatility: Chilling Grasp finds its way into a variety of blue-based decks, offering a unique type of control to stall opponents. Its ability to freeze multiple creatures can swing games in your favor, particularly in tempo or midrange decks that need to clear a path for crucial attacks.
Combo Potential: This spell can work wonders with cards that care about tapping or untapping creatures. For instance, it can unexpectedly synergize with cards that benefit when your opponents’ creatures become tapped, or in conjunction with untap mechanics for a satisfying combo play.
Meta-Relevance: As creature-heavy aggro strategies often populate the meta, Chilling Grasp serves as an effective tool to slow down these aggressive decks. Its usefulness in delaying your adversary’s board development cannot be overstated, making it a strategic sideboard option or even a main deck surprise.
How to beat
Chilling Grasp is a crowd control sorcery in the Magic: The Gathering universe that allows players to tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step, which can be quite disruptive. To effectively play against Chilling Grasp, consider using creatures with vigilance, as they don’t need to tap to attack and hence remain unaffected by the card’s tap effect. Moreover, cards that can untap your creatures, like Vitalize or Dramatic Reversal, can counteract the frozen state Chilling Grasp imposes.
Maintaining a diversified strategy is also key. Incorporate instant-speed removal spells or abilities that can still be activated even if your creature is tapped. This maintains your board’s functionality despite the sorcery’s interference. Lastly, having countermeasures in your deck, such as counterspells like Negate or Dispel, can prevent Chilling Grasp from resolving in the first place, keeping your board state in full swing and ready for action.
Owning the battlefield in Magic: The Gathering often boils down to anticipating opponent moves and having a well-rounded defense. With the right mix of vigilance, untap capabilities, and strategic counters, emerging victorious against the icy grip of Chilling Grasp becomes a reality.
Cartas similares a Garras Gélidas
Chilling Grasp has its distinct place in the arsenal of control spells in Magic: The Gathering, having similarities with cards designed to delay the opponent’s forces. One could liken it to Frost Breath, which also temporarily freezes two creatures, preventing them from both attacking or blocking. However, Chilling Grasp offers a slight advantage with its madness cost, enabling players to cast it for a different cost if it’s discarded.
Another card, Sleep, takes this concept even further by tapping all creatures the opponent controls and ensuring they remain so for their next untap step. This broader effect does come at a higher mana cost compared to Chilling Grasp. Yet, it still doesn’t have the madness mechanic, which can give Chilling Grasp that extra element of surprise and flexibility during the game.
Pondering options for control in the game, Chilling Grasp holds value for players looking to disrupt their opponent’s tempo. It fits particularly well in a deck built around the madness mechanic, offering control and surprise in ways that similar spells cannot. As a result, Chilling Grasp demonstrates a unique strategic niche within Magic: The Gathering’s vast gallery of control magic.
Cartas semelhantes a Garras Gélidas por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Garras Gélidas MTG de um conjunto específico como Eldritch Moon, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Garras Gélidas e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Garras Gélidas has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Pioneer | Válida |