Tropas de Armamento Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeIncomum
TipoCriatura — Humano Soldado
Ataque 4
Defesa 4

Principais conclusões

  1. Boosts existing creatures, providing card advantage without extra spell casting.
  2. Encourages board presence growth and pressure application for strategic dominance.
  3. Supports instant-speed spells and interactions with immediate-impact abilities.

Texto da carta

Quando Tropas de Armamento entrar no campo de batalha, distribua dois marcadores +1/+1 entre uma ou duas criaturas alvo que você controla.

Os Abzan evitam grandes linhas de suprimento incorporando estoques de armas em suas formações de batalha.


Card Pros

Card Advantage: Armament Corps rewards you with options when entering the battlefield by allowing you to distribute two +1/+1 counters among creatures you control. This utility leads to potential card advantage by making your existing creatures more formidable without having to cast additional spells.

Resource Acceleration: While Armament Corps doesn’t directly produce mana or Treasure tokens, having creatures with increased power and toughness can equate to accelerated board presence, enabling you to apply more pressure and possibly overtake opponents more quickly.

Instant Speed: Though the Armament Corps itself is not an instant, it strategically complements instant-speed interactions. Bolstering your creatures as they arrive gives you immediate benefits that can positively impact combats or other spells cast at instant speed on your turn.


Card Cons

Discard Requirement: Armament Corps can be a setback when it hits the battlefield requiring a card discard, which could be punishing if your hand is already depleted or if the discarded card is crucial for your game plan.

Specific Mana Cost: It demands a precise combination of mana colors to be played. This might render the card a bit inflexible, restricting its inclusion to only certain multicolor decks which can consistently provide the necessary mana types.

Comparatively High Mana Cost: With its mana cost leaning on the higher side, Armament Corps competes with other cards in the same cost bracket that might offer more immediate impact or greater value, potentially relegating it to a lower priority during deck construction.


Reasons to Include in Your Collection

Versatility: Armament Corps offers a dynamic playstyle, fitting smoothly into decks focused on +1/+1 counters or those utilizing a variety of creature types. Due to its flexible color identity, it is a multifaceted inclusion in multicolored decks seeking to bolster their board presence.

Combo Potential: This card shines when paired with mechanics such as proliferate or support cards that reward you for having creatures with counters. The ability to distribute counters as soon as it enters the battlefield opens doors to synergize with numerous strategies, intensifying both its immediate and long-term impact on the game.

Meta-Relevance: Given the fluctuating nature of the meta, Armament Corps maintains relevance in environments where creature-based strategies prevail. It acts as an advantageous piece in matchups that hinge on establishing formidable creatures to outclass opponents’ defenses. Its presence in your collection means you’re well-equipped to adapt to such meta shifts.


How to beat

Armament Corps enters the battlefield as a powerhouse, immediately impacting the game with its ability to distribute +1/+1 counters. This creature card is a force to be reckoned with, not just for its potential in combat but also for its versatile ability to bolster other creatures on your battlefield.

To effectively counter Armament Corps, it’s crucial to hinder its ability to manipulate the battlefield in your opponent’s favor. Removal spells that can target it before the counters are placed, such as Path to Exile or Murderous Rider, can be key. Additionally, casting spells or abilities that negate its effects or neutralize its advantages, like Essence Scatter to counter it or Frogify to render its abilities moot, can turn the tides in your favor. Consider employing counter strategies early to ensure Armament Corps doesn’t establish dominance.

Understanding the importance of timing and choosing the right removal or counter ability can make all the difference. By being proactive and keeping removal options at the ready, Armament Corps’ influence can be mitigated, allowing you to maintain control of the game and ultimately leading you to victory.


Cartas similares a Tropas de Armamento

Armament Corps stands as a unique multicolor creature within Magic the Gathering’s vast array of cards. Echoing the tactful deployment of creatures like Siege Rhino, Armament Corps offers an immediate impact on the board by distributing +1/+1 counters upon entering the battlefield. While Siege Rhino also provides a life-draining ability, Armament Corps focuses solely on flexibly boosting your creatures’ strength and resilience.

Another similar card worth mentioning is Juniper Order Ranger. Although lacking the direct +1/+1 counter distribution of Armament Corps, this card steadily generates counters whenever another creature enters the battlefield under your control, promising long-term value. However, it doesn’t have the initial splash of Armament Corps’s immediate bolster ability. On the flip side, we have cards like Abzan Falconer, which grants all creatures with +1/+1 counters flying, synergizing well with Armament Corps by enhancing its overall board presence immediately.

The strategic use of Armament Corps in your MTG deck can decisively shape the battlefield in your favor. Despite different roles, these creatures all share an underlying theme of leveraging +1/+1 counters, a testament to the robust and versatile nature of Magic the Gathering creatures in this category.

Siege Rhino - Carta Magic versões
Juniper Order Ranger - Carta Magic versões
Abzan Falconer - Carta Magic versões
Siege Rhino - Carta Magic versões
Juniper Order Ranger - Carta Magic versões
Abzan Falconer - Carta Magic versões

Cartas semelhantes a Tropas de Armamento por cor, tipo e custo de mana

Nethroi, Apex of Death - Carta Magic versões
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Ghave, Guru of Spores - Carta Magic versões
Kathril, Aspect Warper - Carta Magic versões
Vishgraz, the Doomhive - Carta Magic versões
Drover of the Swine - Carta Magic versões
Nethroi, Apex of Death - Carta Magic versões
Ivorytusk Fortress - Carta Magic versões
Ghave, Guru of Spores - Carta Magic versões
Kathril, Aspect Warper - Carta Magic versões
Vishgraz, the Doomhive - Carta Magic versões
Drover of the Swine - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Tropas de Armamento MTG de um conjunto específico como Khans of Tarkir and Mystery Booster, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Tropas de Armamento e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Tropas de Armamento Magic the Gathering foi lançada em 3 expansões diferentes entre 2014-09-26 e 2019-11-07. Ilustrado por Steven Belledin.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12014-09-26Khans of TarkirKTK 1652015NormalPretaSteven Belledin
22019-11-07Mystery BoosterMB1 13892015NormalPretaSteven Belledin
32020-09-26The ListPLST KTK-1652015NormalPretaSteven Belledin

Legalidades

Magic the Gathering formats where Tropas de Armamento has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Tropas de Armamento fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2014-09-20 The enters-the-battlefield ability can target Armament Corps itself.
2014-09-20 You choose how the counters will be distributed as you put the ability on the stack. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would’ve gone on that creature is lost. It can’t be put on the remaining legal target.