Arena Carta MTG
Expansões | Lançada em 2 expansõesVer todas |
Raridade | |
Tipo | Terreno |
Habilidades | Fight |
Principais conclusões
- Boost your hand with Arena’s card draw, enhancing strategies and increasing victory odds through superior choices.
- Gain a game pace advantage with Arena’s resource acceleration, allowing earlier threat deployment and reactive play.
- Seize the opportune moment thanks to the flexibility of playing Arena at instant speed, disrupting opponents.
Texto da carta
{3}, {T}: Vire a criatura alvo que você controla e uma criatura alvo à escolha de um oponente que ele controla. Cada uma daquelas criaturas causa dano igual ao seu poder a outra.
Card Pros
Card Advantage: The Arena card enables you to draw additional cards, ensuring you have a more extensive selection of options and strategies during play. By having more cards in hand than your opponent, you can significantly improve your chances of outmaneuvering them and securing victory.
Resource Acceleration: Arena provides a boost to your resources by potentially allowing you to deploy threats earlier or utilize more mana-intensive spells ahead of your usual curve. This can lead to a significant advantage, letting you dictate the pace of the game and respond more efficiently to your opponent’s moves.
Instant Speed: The ability to play Arena at instant speed offers flexibility, keeping your options open until the most opportune moment. Whether it’s during your opponent’s end phase or in response to an action, instant speed plays can disrupt the opponent’s strategy and give you the upper hand in the match.
Card Cons
Discard Requirement: Utilizing Arena cards can put players in a tight spot when they necessitate the disposal of another card from your hand to play them. This condition can be especially taxing if you’re already lacking in card advantage, diminishing your strategic options.
Specific Mana Cost: Arena cards often demand a precise blend of mana types to cast. This could be a hurdle for decks that span a broader spectrum of mana sources, potentially obstructing your game plan by not aligning neatly with your deck’s mana curve.
Comparatively High Mana Cost: When you’re considering investment into your gameplay, Arena cards can come at a steeper mana price than alternative selections. Players might find themselves weighing the benefits against other cards that could fill the same role with a lower mana investment, leading to more fluid and responsive play.
Reasons to Include Arena Mtg Card in Your Collection
Versatility: The Arena card is a hallmark for its ability to adapt to numerous playing styles. Its capacity to function in diverse deck archetypes allows players to leverage it both in aggro and control strategies, providing a dynamic tool for any collection.
Combo Potential: This card’s nature opens up possibilities for synergy with a variety of other strategies. Whether you’re seeking to create a lockdown with powerful creatures or needing an edge in creature-based combat, the Arena card can serve as a linchpin to some compelling gameplay combinations.
Meta-Relevance: Given the ever-evolving meta, a card like Arena remains pertinent due to its fundamental attribute of deciding creature battles. Especially in a creature-heavy environment, having Arena in your arsenal could be the key to turning the tide of games and maintaining an edge over competitors.
How to beat
The Arena card in Magic: The Gathering presents a unique challenge due to its ability to force creatures to fight outside the combat phase. This can often catch players off-guard, especially if they’ve overextended on the battlefield without keeping removal or protection in hand. To consistently overcome this, one must adjust their gameplay and hold onto key instant-speed spells that can either protect their valuable creatures or remove the opponent’s threats in response to the Arena’s activation. Prioritizing creatures with indestructible or ones that benefit from being targeted can significantly diminish the Arena’s impact.
Another effective strategy involves focusing on building a board state that can withstand forced engagements. Utilizing creatures with high toughness or ones that leave behind tokens upon death ensures that you always have a creature to spare for the Arena’s trigger. Additionally, including enchantments or artifacts that grant hexproof or shroud can prevent the opponent from choosing which creature you have to fight with. Staying aware of the Arena’s presence and adapting your approach, whether that means adjusting your plays or sideboarding in specific answers, is crucial for maintaining control.
Understanding the rules surrounding fight mechanics and timing, along with smart deck construction, will help you turn the Arena from a daunting threat to a manageable component of the game. By anticipating its activation and preparing appropriately, you can minimize its influence and protect your valuable creatures from an untimely defeat.
Cartas similares a Arena
The Arena card sings harmoniously with the suite of mana acceleration cards in Magic: The Gathering, yet it beats its own unique rhythm. Arena shares its battlefield manipulation aspect with cards like Contested Cliffs, where creatures can be forced to fight outside of normal combat. But unlike Contested Cliffs, Arena doesn’t require a mana cost to engage its ability, offering a subtle economic edge.
Further card comparisons lead us to cards like Prey Upon, a one-mana spell that also allows a creature to fight another. However, Prey Upon is a single-use sorcery, whereas Arena remains on the battlefield, poised to orchestrate clashes turn after turn. Rounding out the comparison is Ulvenwald Tracker, another permanent that has a repeatable fight mechanism, but at the cost of both mana and a tap-down effect, making it less flexible than Arena’s enduring presence.
In essence, Arena’s perpetual ability to provoke creature fights positions it uniquely in Magic: The Gathering, marrying the repetitiveness of a permanent with a powerful control aspect, setting it apart from its similar counterparts.
Cartas semelhantes a Arena por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Arena MTG de um conjunto específico como Magic Online Promos and Time Spiral Timeshifted, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Arena e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Expansões lançadas
A carta Arena Magic the Gathering foi lançada em 2 expansões diferentes entre 2006-10-06 e 2006-10-06. Ilustrado por Rob Alexander.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 35958 | 1997 | Normal | Preta | Rob Alexander | ||
2 | 2006-10-06 | Time Spiral Timeshifted | TSB | 117 | 1997 | Normal | Preta | Rob Alexander |
Legalidades
Magic the Gathering formats where Arena has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |
Penny | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Arena fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2004-10-04 | Either or both creatures can be tapped prior to using the ability and it still works. |
2004-10-04 | In multiplayer games, you can choose a different opposing player each time it the ability is activated. |
2004-10-04 | The power of the creatures when the effect resolves is used to determine how much damage is done. |
2006-09-25 | If either target is illegal at the time the ability resolves (whether because it has left the battlefield, because it has gained Shroud or Protection, or for any other reason), the ability taps the remaining target, but no damage is dealt. If both targets are illegal, the ability doesn’t resolve. |