Animar Terreno Carta MTG


Animar Terreno - Nemesis
Custo de mana
Custo convertido de mana1
RaridadeIncomum
Tipo
Lançamento2000-02-14
Expansão símbolo
Expansão nomeNemesis
Expansão códigoNEM
Número101
Frame1997
LayoutNormal
BorderPreta
Ilustrado porRebecca Guay

Principais conclusões

  1. Animating lands offers card advantage by transforming them into threats or utility options.
  2. Instant speed land animation enhances tactical plays, as it can surprise opponents.
  3. It requires careful mana management, as high costs and specific color needs can hinder playability.

Onde comprar

Se você deseja comprar um cartão Animar Terreno MTG de um conjunto específico como Nemesis, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Animar Terreno e outras cartas MTG:

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Texto da carta

Until end of turn, target land is a 3/3 creature that's still a land.

Irony is getting walked on by the earth instead of the other way around.


Card Pros

Card Advantage: Animating lands can effectively turn an unused resource into a potential threat, giving you more ways to utilize the cards already in play. This provides an edge as you’re deriving more utility from your lands beyond just mana generation.

Resource Acceleration: Some animate land cards can transform lands into creatures that are capable of producing mana. This can serve as a form of resource acceleration, allowing for quicker deployment of spells and abilities, often tipping the scales in your favor.

Instant Speed: The capability to animate lands at instant speed adds to your tactical arsenal, keeping opponents guessing. With this advantage, you can respond to threats immediately or create surprise blockers, complicating your opponent’s combat calculations and maintaining a dynamic board state.


Card Cons

Discard Requirement: Animate Land effects generally need you to discard a card, sacrificing hand advantage, which can be detrimental when you’re already behind in the game.

Specific Mana Cost: These cards typically require a precise combination of mana colors. If your deck isn’t structured to provide that combination consistently, activating the card’s ability can be challenging.

Comparatively High Mana Cost: Transforming your land comes at a steep price. Many Animate Land cards have a high mana cost compared to other options that might present a more immediate threat or offer other types of board control.


Reasons to Include Animate Land in Your Collection

Versatility: Animate Land cards have the unique ability to turn lands into creatures, which can lead to surprising and flexible board states. This can be especially useful in decks that capitalize on land synergies or require additional creatures for board presence.

Combo Potential: These cards open up numerous combo possibilities, creating creatures out of nowhere or synergizing with effects that trigger upon creatures entering the battlefield. They offer creative ways to leverage lands for more than just mana.

Meta-Relevance: In a meta where board wipes and removal are prevalent, having a card that can animate lands in response to removal allows for resilience and adaptability, ensuring you always have a potential threat on the board.


How to beat

Animate land cards can transform the battlefield, morphing unassuming terrain into formidable creatures. The strategy to overcome these cards revolves around timing and resource management. Being alert to the land’s transformation enables you to respond with removal spells before your opponent gains the upper hand. Instant-speed spells are crucial; they allow you to act in the midst of combat or right before your turn, leaving the animate land user at a disadvantage due to their depleted mana.

Adapting your deck to include versatile removal options, such as Destroy the Evidence or Field of Ruin, can disrupt this strategy efficiently. Targeting the land directly circumvents the usual protective spells that shield creatures. It’s also about resource pressure; forcing your opponent to invest mana into their lands leaves them with fewer options to counter your plays. Ultimately, managing your threats and answers smartly is the key to dismantling the animate land strategy, ensuring your opponent’s innovative landforms do not overshadow your path to victory.


Cartas similares a Animar Terreno

Animate Land is a distinctive spell in the realm of land manipulation within Magic: The Gathering. Sharing similar terrain with Life and Limb, Animate Land turns a simple land into a creature, ready to charge into battle. While Life and Limb permanently fuses lands with creatures, Animate Land offers a temporary transformation, which has the upside of surprise and the flexibility of choice on the battlefield.

Another contestant in this magical transformation is Nissa, Who Shakes the World. This planeswalker commands lands to awake as vigilant creatures, providing a formidable presence every turn. In contrast, Animate Land activates just once and doesn’t grant the same vigilance advantage. Then there’s the spell Earth Surge, which gives a longer-lasting effect that animates all lands at once, but lacks the precision and potential immediate impact of Animate Land.

Evaluating different strategies, Animate Land shines through with its tactical adaptability. It can be a turning point when you need a surprise blocker or a quick offense. Within Magic: The Gathering’s diverse library, Animate Land carves its niche by offering a strategic edge in land-centric decks seeking versatility and the element of surprise.

Life and Limb - Carta Magic versões
Nissa, Who Shakes the World - Carta Magic versões
Earth Surge - Carta Magic versões
Life and Limb - Carta Magic versões
Nissa, Who Shakes the World - Carta Magic versões
Earth Surge - Carta Magic versões

Cartas semelhantes a Animar Terreno por cor, tipo e custo de mana

Fog - Carta Magic versões
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Prey's Vengeance - Carta Magic versões
Fog - Carta Magic versões
Natural Selection - Carta Magic versões
Berserk - Carta Magic versões
Giant Growth - Carta Magic versões
Lifelace - Carta Magic versões
Crumble - Carta Magic versões
Sandstorm - Carta Magic versões
Seedling Charm - Carta Magic versões
Shrink - Carta Magic versões
Choking Vines - Carta Magic versões
Crossbow Ambush - Carta Magic versões
Crop Rotation - Carta Magic versões
Worldly Tutor - Carta Magic versões
Gaea's Might - Carta Magic versões
Reclaim - Carta Magic versões
Serene Sunset - Carta Magic versões
Sprout - Carta Magic versões
Gather Courage - Carta Magic versões
Nature's Claim - Carta Magic versões
Prey's Vengeance - Carta Magic versões

Legalidades

Magic the Gathering formats where Animar Terreno has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Animar Terreno fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-08-01 A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.