Hora de cenar Carta MTG


Colecciones da cartaLanzado en 5 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaComún
TipoConjuro
Habilidades Fight

Conclusiones clave

  1. “Time to Feed” can leverage creature fights for card advantage, yet requires careful strategic deployment.
  2. It fits well into decks with creature synergies, adding removal versatility and combo potential.
  3. Counter it with tough creatures, instant removal, or by including hexproof and indestructible units.

Texto de la carta

Elige una criatura objetivo que controla un oponente. Cuando esa otra criatura muera este turno, ganas 3 vidas. La criatura objetivo que controlas lucha contra esa criatura. (Cada una hace un daño igual a su fuerza a la otra.)


Card Pros

Card Advantage: “Time to Feed” gives players a unique form of card advantage by allowing them to select and potentially remove a creature their opponent controls. This can indirectly translate into card advantage as it deals with a threat on the board without needing an additional card to do so.

Resource Acceleration: While “Time to Feed” does not directly provide mana or resource acceleration, successfully removing a troublesome creature can free up your resources. This allows you to use your mana and other resources more efficiently in subsequent turns, potentially accelerating your board state while hindering your opponent’s.

Instant Speed: “Time to Feed” operates at sorcery speed, offering a strategic planning advantage. This allows you to set up your board and choose the optimal time to cast it during your turn, ensuring the fight occurs at a moment most beneficial to you without the uncertainty that can come with instant-speed spells.


Card Cons

Discard Requirement: Time to Feed may not require you to discard a card, but it does involve a potential card disadvantage. It demands that the creature you target must fight another, risking your own creature in the process which could result in a loss if not used strategically.

Specific Mana Cost: Time to Feed has a specific mana cost that requires one green mana and two of any color. This necessity can restrict its integration into multicolored decks that have a tight mana base or those that don’t prioritize green mana in their strategy.

Comparatively High Mana Cost: Casting Time to Feed costs three mana, which might be seen as steep for its effect, especially considering other removal options in the game. When considering efficiency and alternatives, there might be spells that remove creatures for less mana or offer additional benefits beyond what Time to Feed provides.


Reasons to Include Time to Feed in Your Collection

Versatility: Time to Feed offers a unique approach to creature removal, allowing you to not only deal with a threat but also to potentially bolster your own creatures’ strength in the process. It’s a neat addition to decks that focus on creature interactions.

Combo Potential: With the ability to target your own creatures, Time to Feed can be a key piece in combos that revolve around damage triggers, life gain, or utilizing fight mechanics. It slots into strategies that benefit from these synergies.

Meta-Relevance: Given a meta that’s heavy with creatures, Time to Feed can be particularly effective. It allows you to remove opposing threats while keeping your board state resilient, which is vital in creature-centric matches.


How to Beat

Time to Feed is an intriguing card that allows a player to force a creature to engage in a fight, which potentially removes a threat while gaining life. To effectively counter this card, it’s essential to understand the mechanics of fight cards in MTG. Players should maintain a board state with creatures that are tough enough to survive such an encounter or use instant-speed removal to interrupt the combat before Time to Feed can resolve.

Another strategy is to rely on creatures with hexproof or indestructible characteristics, which are generally immune to fight mechanics. Additionally, holding up mana for counterspells can negate Time to Feed altogether, preserving your valuable creatures. Lastly, it’s beneficial to keep in mind that Time to Feed targets only creatures you control, meaning that untargetable creatures can bypass this threat entirely.

Thus, the key to overcoming Time to Feed lies in a smart defensive line-up, efficient counterspells, and creatures that elude direct targeting. By integrating these elements into your strategy, you can nullify the advantages Time to Feed offers to your opponents.


Cartas como Hora de cenar

Time to Feed is an intriguing choice for creature removal in Magic: The Gathering, nestled within the plethora of spells available to players. Its closest relative in effect is Prey Upon, which also facilitates a fight between two creatures. Both cards allow a player’s creature to potentially remove another, adhering to the “fight” mechanic principle. However, unlike Prey Upon, Time to Feed not only instigates the creature confrontation but also comes with the added benefit of gaining life should the opposing creature die.

Another card with similar theme is Epic Confrontation. It gives the selected creature a power boost before it fights, hence increasing the odds of survival and successful removal. While it doesn’t offer any life gain, the boost in power is a crucial advantage in combat. Conversely, Hunt the Weak provides a similar power enhancement to your creature and, like Time to Feed, has the perk of a permanent +1/+1 counter aside from instigating the fight.

Assessing these options, Time to Feed offers a unique blend of removal and life gain but it’s at the cost of a higher mana investment. Despite this, its dual utility can make it a strategic choice in certain Magic: The Gathering deck builds that capitalizes on creature interaction.

Prey Upon - Carta Magic versiones
Epic Confrontation - Carta Magic versiones
Hunt the Weak - Carta Magic versiones
Prey Upon - Carta Magic versiones
Epic Confrontation - Carta Magic versiones
Hunt the Weak - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Hora de cenar de un coleccione específico como Theros and Duel Decks: Elspeth vs. Kiora, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Hora de cenar y otras cartas MTG:

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Impresiones

La carta Hora de cenar Magic the Gathering se lanzó en 5 colecciones diferentes entre 2013-09-27 y 2020-07-17. Ilustrado por Wayne Reynolds.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12013-09-27TherosTHS 1812003NormalNegraWayne Reynolds
22015-02-27Duel Decks: Elspeth vs. KioraDDO 502015NormalNegraWayne Reynolds
32019-11-07Mystery BoosterMB1 13602015NormalNegraWayne Reynolds
42020-07-17JumpstartJMP 4382015NormalNegraWayne Reynolds
52020-09-26The ListPLST DDO-502015NormalNegraWayne Reynolds

Legalidades

Formatos de Magic the Gathering donde Hora de cenar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Hora de cenar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-09-15 If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.
2013-09-15 If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time.
2013-09-15 Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies.