Humo sofocante Carta MTG


Humo sofocante - Ikoria: Lair of Behemoths
El coste de maná
Costo de maná convertido3
RarezaComún
TipoInstantáneo
Habilidades Cycling
Liberado2020-04-24
Coleccione símbolo
Coleccione nombreIkoria: Lair of Behemoths
Coleccione códigoIKO
Número100
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porAnastasia Ovchinnikova

Conclusiones clave

  1. Card advantage through cycling helps players maintain hand strength while disrupting opponents.
  2. Cycling at instant speed offers tactical flexibility and surprise element in games.
  3. Instant speed utility impacts combat and can outmaneuver opposing strategies effectively.

Texto de la carta

Las criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.)

"Ayer tuvimos tigres voladores y puentes que se hundían. ¿Quién sabe lo que veremos hoy?". —Dol, intendente de Bordelava


Card Pros

Card Advantage: Whether you’re struggling against a swarm of creature tokens or simply need to clear the board, Suffocating Fumes can tip the balance in your favor. When cycled, this card offers the chance to not only disrupt the opponent’s strategy but also allows you to draw a card, aiding in maintaining card advantage.

Resource Acceleration: While Suffocating Fumes doesn’t directly accelerate your resources, the cycling ability provides flexibility. This enables you to dig through your deck to find the necessary resources or threats required for your game strategy, ensuring that your mana is never wasted and always works toward your ultimate victory.

Instant Speed: Suffocating Fumes can be cycled at instant speed, providing a subtle yet powerful tactical advantage. You are free to pass the turn with mana available, only to cycle Suffocating Fumes in response to an opponent’s actions. This helps keep your opponent guessing and allows you to make the most informed decisions based on their moves.


Card Cons

Discard Requirement: Unlike other combat tricks or removal spells, Suffocating Fumes does not require a discard, but it might be less preferable in situations where you’d benefit from cycling other cards.

Specific Mana Cost: This card requires black mana for casting, which may not align with decks that operate on a multicolor strategy or those that have a colorless or green focus.

Comparatively High Mana Cost: At three mana, this card’s cost-to-effect ratio might be considered high when you’re looking for immediate impact on the board, especially since it provides a -1/-1 until end of turn rather than a permanent solution.


Reasons to Include Suffocating Fumes in Your Collection

Versatility: Suffocating Fumes is a useful card due to its ability to be cast both as a cycle for deck thinning or as a utility spell that can weaken an opponent’s board presence. Its inclusion can support decks aiming to control the tempo of the game.

Combo Potential: This card shines in combination with strategies that capitalize on -1/-1 counters or benefit from reducing the strength of enemy creatures. It can serve as a setup for board wipes or as a way to gain advantage in creature matchups.

Meta-Relevance: In a metagame with a high density of token strategies or aggro decks that rely on swarming the field with small creatures, Suffocating Fumes can act as an efficient countermeasure. It can significantly disrupt these strategies and tilt the board in your favor.


How to Beat Suffocating Fumes

The card Suffocating Fumes in Magic: The Gathering presents a unique challenge with its ability to debuff your creatures by giving them -1/-1 until end of turn. This can often catch players off guard, especially those who rely on a swarm of small creatures to secure victory. At first glance, this instant card can seem like a control player’s best friend, tipping the scales during a crucial combat phase or wiping the board of weenies.

To mitigate the impact of Suffocating Fumes, it’s critical to diversify the toughness of your creatures. Including creatures with a higher toughness in your deck can minimize the casualties when this card is played. Additionally, instant-speed spells that can buff your creatures in response can serve as a countermeasure. Another strategy involves holding back some creatures in your hand, thus avoiding overextending on the board, making Suffocating Fumes less devastating.

Beyond individual tactics, decks that feature graveyard retrieval or utilize spells and abilities that can counteract -1/-1 effects also prove resilient against such disruption. By anticipating and preparing for cards like Suffocating Fumes, you can ensure your strategy remains unhindered and that your creatures live to fight another turn.


Cartas como Humo sofocante

Suffocating Fumes provides an interesting twist in the realm of creature control in Magic: The Gathering. As a card similar to Infest, Suffocating Fumes also has the ability to weaken creatures across the board. Infest decreases the power and toughness of each creature by -2/-2, which is more significant than the -1/-1 debuff that Suffocating Fumes bestows. However, the key advantage of Suffocating Fumes lies in its cycling ability, allowing for enhanced deck flexibility and fluidity during gameplay.

In relation to Yawgmoth’s Vile Offering, Suffocating Fumes trades lethality for utility. While Yawgmoth’s Vile Offering can potentially destroy a more prominent threat and reanimate a powerful creature, it requires a legendary creature or planeswalker and five mana. This positions Suffocating Fumes as a more subtle and accessible option for disrupting swarm strategies and token decks at instant speed, and at a lower cost.

Ultimately, the strategic inclusion of Suffocating Fumes in a Magic: The Gathering deck can serve players looking for a more adaptable response to a crowd of creatures, demonstrating its value within the array of creature control spells while offering the bonus of potential card replacement through cycling.

Infest - Carta Magic versiones
Yawgmoth's Vile Offering - Carta Magic versiones
Infest - Carta Magic versiones
Yawgmoth's Vile Offering - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Humo sofocante de un coleccione específico como Ikoria: Lair of Behemoths, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Humo sofocante y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Humo sofocante tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Humo sofocante de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2020-04-17 Suffocating Fumes affects only creatures your opponents control at the time it resolves. Creatures they begin to control later in the turn won’t get -1/-1.